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DirectX and XNA

Writing Articles is Good for YOU!

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Developer Journal - 29 minutes, 39 seconds ago
Software OpenGL Rasterizer + Quake 2 - By BGB
basically, lacking much better to do recently, I wrote a basic software rasterizer and put an OpenGL front-end on it, then proceeded to make Quake 2 work on it:https://www.youtube.com/watch?v=1DP6d...
Developer Journal - 13 hours, 24 minutes ago
Lines with rounded corners - By slayemin
My girlfriend asked me today if I'm behind schedule on my game. I didn't really want to answer her, but she pointed out that I was planning on hiring an artist to work with me in December. It's lon...
Developer Journal - 1 day, 10 hours ago
Back to CharacterControllers - By Aardvajk
Dumped the 2D game. It was going okay technically but just wasn't fun to play so had to make the decision to scrap it.Back determined to write a 3D platform game again, so back to grappling with a...
Developer Journal - 3 days, 47 minutes ago
Porting Accidental Noise Library to .NET - By evolutional
I've been inspired by the images that JTippetts ' Accidental Noise Library can generate. However, these days I do very little C++ work so I felt like tinkering with a little project that would hel...
Developer Journal - 5 days, 20 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 4 /4 - 4/11. Project Updates RADICAL HEROES: CRIMSON CITY CRISIS - MAD UNICORN GAMES is prepping for the release of Crimson City Heroes on De...
Developer Journal - 6 days, 2 hours ago
Game Update #8 - By riuthamus
http://www.ruinvalor.com/wordpress/wp-content/uploads/2014/04/gorgane_post_001.jpg It has been a while since this blog has been updated and we are very sorry about that. Some of you might have hear...
Developer Journal - 1 week, 21 hours ago
Gorgane, one last time - By riuthamus
Pretty sure this is my last correction to the gorgane! I think it turned out well so far, what do you think?http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_3526243.gif
Developer Journal - 1 week, 23 hours ago
Thoughts on Direct3D 12 - By Jason Z
Introduction At the BUILD 2014 conference, Max McMullen provided an overview of some of the changes coming in Direct3D 12. In case you missed it, take a look at it here . In general, I really enj...
Developer Journal - 1 week, 3 days ago
Looking forward - By Burnt_Fyr
Well, I have made back most of what i have lost, although I'm not 100% sure I like what I have, it is working for the most part. I started working on a deferred rendering demo, but since I had neve...
Developer Journal - 1 week, 3 days ago
Auxnet: Battlegrounds Progress - By Squared'D
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set o...
Developer Journal - 1 week, 5 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Personal plug: if you like space and/or you like Kerbal Space Program, be sure to follow @KSA_MissionCtrl , it's starting to take off quite nicelyOk, here are your Journal Land entries from the per...
Developer Journal - 1 week, 6 days ago
3D modelling again - By Aardvajk
Just a quick image of the kind of model it is now getting possible (dare I say, easy and fun) to create with Charm now a lot of the irritations are being ironed out. Nothing like writing a piece of...
Developer Journal - 2 weeks, 1 day ago
Part 3 - getting a handle on directx - By Norman Barrows
The building of Caveman - Part 3 - Getting a handle on directxGetting up to speed:So i was going to be using directx and visual studio c++. All fine and good,but i hadn't written a line of code in...
Developer Journal - 2 weeks, 1 day ago
Hieroglyph3 and WPF - By Jason Z
As I mentioned in my last entry , I am in the process of evaluating a number of different UI frameworks for use with Direct3D 11 integrated into them. This is mostly for editor style applications,...
Developer Journal - 2 weeks, 2 days ago
Font editor - By Tape_Worm
http://tape-worm.net/wblog/wp-content/uploads/2008/10/sitelogo.png It’s been a very long time since I’ve made an update here. I’ve been working steadily on the font editor module for the Gorgon e...
Developer Journal - 2 weeks, 3 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 3 /24 - 3/30. Don't forget I skipped a week and two weekends while I was away for GDC so be sure to skim back through journals as well.Stop by...
< Developer Journal - 2 weeks, 4 days ago
The Building of Caveman - part 2. What to build, and tool selection - By Norman Barrows
The Building of Caveman - part 2.What to build, and how?What to build? thats the first of a million questions to be answered when building a game.Well, the answer turns out to be pretty simple:you...
Developer Journal - 2 weeks, 4 days ago
The Building of Caveman - Part 1 - By Norman Barrows
The Building of Caveman, Part 1in this series of posts i will explain the process of making the game Caveman v3.0. What was done and why.this is done in hopes that it may help others in their quest...
Developer Journal - 2 weeks, 5 days ago
BTIC1C Screen Capture: Performance and older HW... - By BGB
I had recently fiddled some with BTIC1C real-time recording, and have got some interesting results:main desktop PC, mostly holds a solid 29/30 fps for recording.* 1680x1050p30 on a 3.4 GHz Phenom I...
Developer Journal - 2 weeks, 5 days ago
Developing the AI Middleware's Interface - By Squared'D
Developing the AI Middleware's InterfaceAs I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work...
Developer Journal - 2 weeks, 6 days ago
AI System Progress and Auxnet development - By Squared'D
AI - Progress Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very...
Developer Journal - 3 weeks, 11 hours ago
New Game Prototyping - By Aardvajk
Decided to ditch the 3D platformer for the time being and go back to writing a 2D platformer. I find a 2D game demands less in terms of quality of content and isn't as immediately comparable to AAA...
Developer Journal - 3 weeks, 2 days ago
A day in the life... - By Norman Barrows
A day in the life...This will give you an idea of what its like to be an indie.Tasks to be done on the project go on the "todo list". once they're completed, they're moved to the "done list".here'...
Developer Journal - 3 weeks, 2 days ago
The basic game is DONE! - By Norman Barrows
that's right...after taking a break and evaluating skyrim, my motivation levels were back up. A final push, and as of 7pm eastern time, march 24th 2014, the basic game is done!and my original estim...
Developer Journal - 3 weeks, 5 days ago
Dev Journal: Detecting Tapping and Pressing inputs using Java. - By tom_mai78101
I'll be showing you a simple way of detecting different input keystrokes using Java. There are two different keystrokes for a computer keyboard, tapping and pressing. Tapping a key means the user i...


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