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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 18 hours, 7 minutes ago
Generic Planning Post #1 - By CC Ricers
This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to do.Project SeedWorld is still ongoing as a voxel e...
Developer Journal - 22 hours, 41 minutes ago
quick test - By Gaiiden
deleting soon
Developer Journal - 1 day, 6 hours ago
A simple OpenDDL-Parser - By Kimmi
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:https://github.com/kimk...
Developer Journal - 1 day, 17 hours ago
Alpha release delivered - By cozzie
Hi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...
Developer Journal - 2 days, 16 hours ago
Color Grading! - Yay - By Migi0027 (肉)
Another entry! http://public.gamedev5.net//public/style_emoticons/default/tongue.png So something I never got a basic implementation of was color grading, so today I decided to get a rough implemen...
Developer Journal - 3 days, 3 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 4 days, 21 hours ago
Through iOS App Review - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_18749.jpg I'll release on Monday or Tuesday when I have time to send out notifications to everyone.Geoff
Developer Journal - 6 days, 13 hours ago
ECS is officially the bomb! - By CC Ricers
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able to improve my...
Developer Journal - 1 week, 13 hours ago
Chapter 4 Screenshot - By gdunbar
More working on the Inbarr Manor, the base of operations for Chapter 4. Here's a screenshot from the level editor:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_146617.jpg
Developer Journal - 1 week, 1 day ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 1 week, 2 days ago
Playing with new content generation - By CulDeVu
Hey all!So I've been working on fixing an annoying little bug in the physics engine that sometimes makes you get stuck on corners. The fix is kinda hack-ish, but hey. Can't do anything about it. I...
Developer Journal - 1 week, 3 days ago
Testing UI - By CC Ricers
First, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a lot of people. Back to business on my game work, I...
Developer Journal - 1 week, 4 days ago
Thought about PIMPL - By Aardvajk
Was just thinking about using some PIMPL in a project I'm working on and had a thought about avoiding the (probably irrelevant) cost of having to new the implementation for a value class.Would this...
Developer Journal - 1 week, 4 days ago
Microsoft's Hololens - By Jason Z
In general, I have always been interested in computer graphics. There is lots of different problems to solve, and if you like math/geometry then there really aren't many better ways to exercise yo...
Developer Journal - 1 week, 4 days ago
Working on Chapter 4 - By gdunbar
Here's a screenshot of the level editor, working on the exterior of the Inbarr Manor:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_94554.jpg In Chapter 4, Inbarr Manor is your bas...
Developer Journal - 1 week, 5 days ago
Shadows and Point Lights - By Bacterius
In the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For this entry we will extend our ray tracer a little...
Developer Journal - 1 week, 5 days ago
Back into App Store Review - By gdunbar
Try again. Hope I got it right this time.http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_27164.jpg Also, considering... should I post little updates like this here to my dev journal...
Developer Journal - 1 week, 6 days ago
Volumetric Lighting! - By Migi0027 (肉)
So one topic that we all hear over and over is VOLUMETRIC LIGHTING ( caps intended ). Why? Because its so damn awesome. Why not? Because it can get expensive depending on the hardware. So after cou...
Developer Journal - 2 weeks, 2 hours ago
Got It! - By gdunbar
Figured out (I believe) the issue with the app store. My code was barfing on displaying the chapter price, in a non-US locale. I still couldn't get the bug to exactly manifest, but by changing the...
Developer Journal - 2 weeks, 5 hours ago
First Steps - By Bacterius
So about a year ago I posted about writing a ray tracing article series. Unfortunately I did not actually have the time to begin working on it last year, and since then it has been gnawing at me, b...
Developer Journal - 2 weeks, 1 day ago
They are still alive... - By Ashaman73
I mean the Gnoblins http://public.gamedev5.net//public/style_emoticons/default/wub.png After such a long time of silence I have some news and something new to watch.http://public.gamedev5.net//pub...
Developer Journal - 2 weeks, 1 day ago
Voxel lighting problem solved - By CC Ricers
I have fixed a problem that has bugged me for quite some time. For most of the development of SeedWorld, up until last week, every chunk was not able to access voxels from immediate neighbors. Th...
Developer Journal - 2 weeks, 1 day ago
Switcheroo to Vector graphics - By CulDeVu
Greetings!First off, let me just say something about SVG files. In many ways, it's a fantastic format, especially in the way that its designed to be easily parsed. Unfortunately, SVG files are real...
Developer Journal - 2 weeks, 1 day ago
The beginning of particle simulation - By Migi0027 (肉)
Last Entry: http://www.gamedev.net/blog/1882/entry-2260844-got-new-particle-rendering-up-and-running-simulation-next/ So I got a basic backbones of the simulation system up and running. The simulat...
Developer Journal - 2 weeks, 2 days ago
Me and my shadow... - By Aardvajk
So I finally got to working on the shadow mapping and making it a bit more sophisticated. Previously I was only casting shadows directly down from above and only casting onto surfaces which were f...


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