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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 hours, 37 minutes ago
Moving towards 'BooH' beta, new level & animation added - By cozzie
Hi all,Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But...
Developer Journal - 10 hours, 23 minutes ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 12 hours, 51 minutes ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 18 hours, 17 minutes ago
The Rendering Equation - By Bacterius
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks to a month or so; I had already prewritten the f...
Developer Journal - 20 hours, 7 minutes ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 20 hours, 15 minutes ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 2 days, 23 hours ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 5 days, 3 hours ago
Ouch! - By gdunbar
This one hurts. Negative review of TotAW:http://www.hookedgamers.com/pc/temple_of_the_abyssal_winds/review/article-1432.html I'm not going to lie, that hurts motivation a little bit. However, now i...
Developer Journal - 1 week, 1 hour ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 1 week, 14 hours ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 week, 1 day ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 1 week, 1 day ago
A billion chimneys and more CSG fun - By eppo
The thing with architecture is that so much about it is up to whim and any procedural creation algorithm needs to be guided by a large amount of rules and grammars before it'll know how to churn ou...
Developer Journal - 1 week, 1 day ago
CulDeVu vs game development - By CulDeVu
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 1 week, 2 days ago
Stay Classy, RPGers! - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_19605.png So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the firs...
Developer Journal - 1 week, 2 days ago
Bummerman source code released, still an ongoing project - By CC Ricers
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:Bummerman This game uses MonoGame 3.2 for the build, and the Lidgren network lib...
Developer Journal - 1 week, 3 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 3 days ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 1 week, 4 days ago
Chapter 4 Graveyard Screenshot - By gdunbar
How about a screenshot? Here's a graveyard in the level editor. Enjoy!http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_126173.jpg
Developer Journal - 1 week, 4 days ago
Om - By Aardvajk
Thought rather than posting random stream of conciousness updates about the Om scripting language, I'd try and post a bit more of a structured introduction to the syntax today. Will write some stuf...
Developer Journal - 1 week, 5 days ago
Bomberman running on the updated ECS framework - By CC Ricers
I've been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I've already created a Minimum Viable P...
Developer Journal - 1 week, 5 days ago
Now on Facebook! - By gdunbar
Check out the Merry Prankster Games Facebook page:https://www.facebook.com/prankstergames Give us a like if you happen by. Chat about Temple of the Abyssal Winds if it suits your fancy.In the throe...
Developer Journal - 1 week, 5 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 week, 6 days ago
Finished menu's and leaderboard - By cozzie
Hi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...
Developer Journal - 1 week, 6 days ago
Screen Space Reflections ( SSR ) - CONTINUED ( Aka Improvements ) - By Migi0027 (肉コーダ)
So I've been working on my screen space reflections (SSR) and have been trying to eliminate artifacts. The next step will be the somehow make it more physically, because currently I just base the s...
Developer Journal - 1 week, 6 days ago
ASL: Geometry & Tessellation-Shader - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260794-acclimate-shading-language/ After a long time of not being productive again, I've finally come around to fully implement the current-gen AP...


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