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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 days, 14 hours ago
Beautiful code part 3 - bottom up design - By Norman Barrows
Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff, then add higher level layers until you have a su...
Developer Journal - 2 days, 15 hours ago
Beautiful code - part 2 - top down design - By Norman Barrows
Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level routines last.first, the algo was written in co...
Developer Journal - 2 days, 15 hours ago
Skinned mesh code part 5 - implementation example 2 - By Norman Barrows
Skinned mesh code part 5 - implementation example 2another implementation example from caveman 3.0:this is the actual code that draws band members and NPCs in the game now. void draw_caveman2(int...
Developer Journal - 2 days, 15 hours ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs attached to the headbone with an offset.// to d...
Developer Journal - 2 days, 15 hours ago
Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
Skinned mesh code part 3 - mesh and controller memory pools // ----------------------------------- skinned mesh pool API ------------------------------------------- struct skinned_mesh_master{LP...
Developer Journal - 2 days, 15 hours ago
Skinned mesh code part 2 - Rockland skinned mesh API - By Norman Barrows
Skinned mesh code part 2Rockland skinned mesh API // ------------------------ Rockland skinned mesh API -------------------------- // -------------------------------- load skinned mesh ---------...
Developer Journal - 2 days, 16 hours ago
Skinned mesh code part 1 - Low level Microsoft code - By Norman Barrows
skinned mesh code part 1low level Microsoft code from DXUT.h and tiny.cpp. June 2010 DX9.0c SDK. // -------------------------------------------------------------------------------// -------------...
Developer Journal - 2 days, 17 hours ago
L Spiro on scene managers vs state managers - By Norman Barrows
L Spiro on scene managers vs state managersan excellent description of scene and state managers by L Spiro from a recent thread:A scene manager manages a scene in your game. A scene is any spaci...
Developer Journal - 2 days, 17 hours ago
Servant of the Lord on inheritance vs composition - By Norman Barrows
Servant of The Lord on inheritance vs compositiona very lucid explanation of inheritance vs composition by Servant of the Lord, from a recent thread:Classes should favor composition over inher...
Developer Journal - 2 days, 18 hours ago
Status Update - By gdunbar
Just back from vacation, and thought I'd give a status update for all of the adoring TotAW players out there.http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_3108.jpg Chapter 3 is go...
Developer Journal - 2 days, 23 hours ago
XML loading working - By mousetail
I hate these types of improvements since you can't even see them at the surface, in fact, the game has become worse since I haven't moved all the old monsters to the new system yet. I have basic fu...
Developer Journal - 4 days, 14 hours ago
Unity Turn Based Combat - By Eck
Personal Update I'm still working to finish out the month at my job. We have a four month old and six month old puppy (Malcolm and Serenity) who have been a bit of a time sink. Plus they've torn u...
Developer Journal - 5 days, 21 hours ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 6 days, 4 hours ago
June Update - By slayemin
TL;DR: We've decided to polish up and expand the zombie game we've been working on.We've got a few interesting things we're going to do with it http://public.gamedev5.net//public/style_emoticons/d...
Developer Journal - 1 week, 4 days ago
Common Shading Language - By imoogiBG
The saga started here : http://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746 Basically I want a clean way to be able to use one shader program with multiple rendering APIs....
Developer Journal - 1 week, 4 days ago
Jumping into the Deep End - Plus Lasers! - By Eck
About Me This section might be boring to you, but I need to say it just to get it off my chest and proclaim to the world my intentions. Feel free to skip down to cool lasers in unity. http://publ...
Developer Journal - 1 week, 6 days ago
Rearangements and utilites - By mousetail
So, I am trying to implement the XML. In the process, like usual, I got distracted by other stuff, like building a GUI for making combat maps. This small program (195 lines of code) allows you to d...
Developer Journal - 2 weeks, 4 hours ago
Game Engine Update - By SIC Games
I'm just going to make this quick entry in my journal. So far there's been a couple nice updates; the ability to play my own video format perfectly. The ability to create a spinning progress ring w...
Developer Journal - 2 weeks, 1 day ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 2 weeks, 2 days ago
Ranged potion throwing - By mousetail
Now, I am 2 days behind schedule, but throwing potions works mostly. The idea was that if you threw a potion at a monster, it would explode and apply the potion effect to all monsters inside the ra...
Developer Journal - 2 weeks, 4 days ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
Niklas Frykholm's articles on Managing DecouplingI just stumbled across this excellent series of articles right here on gamedev...http://www.gamedev.net/page/resources/_/technical/game-programming/...
Developer Journal - 2 weeks, 6 days ago
Junky Treasure - By gdunbar
Thinking about treasure lately. When I set out with the SENG engine (the game engine behind Temple of the Abyssal Winds), I was just going to make up any treasure you found by hand. So, in the ques...
Developer Journal - 3 weeks, 1 day ago
Armorsmith - A tool for costume development - By Dancin_Fool
Hey Everyone!I haven't posted a blog entry in a long long time. I've been so busy with work and the kids at home that it's hard to find the time these days to write up an entry.I have been busy tho...
Developer Journal - 3 weeks, 1 day ago
Less bullshit... More code! - By Migi0027 (肉コーダ)
The word "bullshit" is probably an exaggeration, although I honestly dislike it like everyone else does ( At least to my understanding ). What I'm talking about is the glorious exams, not universit...
Developer Journal - 3 weeks, 1 day ago
Ranged combat kinda working, and cheats - By mousetail
I was not looking forward to doing the re-structuralization required for making ranged combat work, so I made a cheat system first. In the process, I found some bugs in the way the game decided...


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