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DirectX and XNA

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 1 hour ago
PAX Day 2 - By slayemin
Yesterday, we had about 30 people come and play our VR wizard game. Today, it was 9. It was depressing.The weather was CRAZY in Seattle today. We had a severe wind storm come through and massive am...
Developer Journal - 1 day, 4 hours ago
Week of Awesome III - Afterthoughts - By Endurion
The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually ne...
Developer Journal - 1 day, 21 hours ago
August Update (Version 0.2.40) - By Ashaman73
Here's the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially the mining map...
Developer Journal - 2 days, 2 hours ago
PAX Day 1 - By slayemin
Alright, in hindsight, it probably wasn't such a good idea to let a 6 year old girl play an incredibly immersive virtual reality zombie game. The moment she saw her first zombie, she screamed, took...
Developer Journal - 2 days, 9 hours ago
Week of Awesome III - Post Mortem (dont read if you have soft feelings) - By riuthamus
WARNING: This might sound like a sore loser, but its not!! I am simply throwing out some constructive criticism. After spending two years doing this competition I have noticed some very odd thing...
Developer Journal - 2 days, 12 hours ago
Week Of Awesome III - My Results - By slicer4ever
Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3...
Developer Journal - 2 days, 12 hours ago
Week of Awesome III - Servant's reviews of all games - By Servant of the Lord
====================================================================================== Congratulations on reaching the end of the Week of Awesome! My feedback is in the form of critical reviews of...
Developer Journal - 3 days, 1 hour ago
Urho3D and Pyrotechnics - By JTippetts
Urho3D's architecture is based on a component system. You may have heard the term. Essentially, Urho3D provides a hierarchy of Nodes, where each Node comprises a set of transforms (position, rotati...
Developer Journal - 3 days, 12 hours ago
Flame Shotgun - By JTippetts
In honor of Washu, I present to you the flame shotgun. http://i.imgur.com/E2iet5w.jpg And a shitty, low-res video of it in action:https://www.youtube.com/watch?v=9UB3PGKkhe8&feature=youtu.be
Developer Journal - 5 days, 7 hours ago
PAX Invitation and our preparations - By slayemin
Are you going to PAX? Or are you going to be in the Seattle area during PAX? Then I invite you to come check out our office and our VR game! We're on 3rd and Union, we'll have signs posted and a gu...
Developer Journal - 5 days, 18 hours ago
Hi - By JTippetts
http://i.imgur.com/z1i13WE.jpg Creepers gonna creep. http://i.imgur.com/qybfbwV.jpg The swordsmen, I can probably take, but the three shaman are probably going to mess me up. If they don't murder e...
Developer Journal - 6 days, 2 hours ago
Character Controller - Video - By Aardvajk
http://youtu.be/DwSC7Z9Pf98 Seems legit http://public.gamedev5.net//public/style_emoticons/default/smile.png Pretty stable so far, slope walking, maximum slope angle, interaction with dynamic a...
Developer Journal - 1 week, 12 hours ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 1 week, 1 day ago
Character Controller progress - By Aardvajk
Some good progress this morning. The player capsule (red) now correctly glides and slides around the environment, no longer penetrating either the static or dynamic shapes, and we have the floor r...
Developer Journal - 1 week, 1 day ago
Engine Update - Rendering Bounding Volumes - By SIC Games
I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be sc...
Developer Journal - 1 week, 1 day ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...
Developer Journal - 1 week, 1 day ago
Fluid Dynamics: Advection - By CulDeVu
Heyy all!.First off, congrats to all the WoA participants. I didn't have the time to do it this year, but I'll try again for it the next go around ;).So, in my last little let-my-figure-everything-...
Developer Journal - 1 week, 2 days ago
Grappling with Bullet Physics - By Aardvajk
Well, Bullet Physics turns out to be, um, quirky, to say the least. Not that I'm complaining, its amazingly well written and stable and very easy to get it set up to do the basic convex shapes rol...
Developer Journal - 1 week, 2 days ago
WoA III - Another Distraction for Participants - By Eck
Even though I haven't entered a game into the Week of Awesome III, I still followed along, played all the submitted games, and wrote up some reviews. I've met a lot of cool people and great develop...
Developer Journal - 1 week, 2 days ago
TotAW C3 PR Tour - By gdunbar
This is probably more for my interest than anyone else, but I'm tracking TotAW Chapter 3 announcements:MPG blog: http://www.gamedev.net/blog/717/entry-2261483-temple-of-the-abyssal-winds-chapter-3-...
Developer Journal - 1 week, 3 days ago
Week of Awesome III - Post Mortem - By Endurion
Now after all the dust is settled a Post Mortem to my entry Bunny Hop.What went right Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty...
Developer Journal - 1 week, 3 days ago
WoA 3 - Eck Judging Results are in... - By Eck
It's official. I'm officially done unofficially judging every entry for the Week of Awesome III. There were a lot of really solid entries this year and I'm pretty sure I would not have won, but tha...
Developer Journal - 1 week, 4 days ago
Temple of the Abyssal Winds Chapter 3: Expedition into the Temple - By gdunbar
Temple of the Abyssal Winds Chapter 3: Expedition into the Temple is now available, for Windows and iPad!http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_44884.jpg Continue your adve...
Developer Journal - 1 week, 4 days ago
Living the Dream - By Eck
I was going to post this the week before, but I also had posted my free Unity AutoSave asset for the Week of Awesome competitors which got featured at the top of the journals. When I posted this,...
Developer Journal - 1 week, 5 days ago
Difficulty Level Video - By gdunbar
Here's a new video showing off the Difficulty Level feature.https://youtu.be/YiIuXXX3PTg


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