Breaking into the Industry
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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For a Career in Gaming, are Game Design Degrees Worth It?
By Brice Morrison |
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Techniques for Finding Unlisted Game Internships
By Brice Morrison |
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Making it in Indie Games: Starter Guide
By Derek Yu |
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Getting into Games through Education: Choosing your University
By Liyaan Hasan (stitchs) |
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Getting into Games through Education: "Where do I begin?"
By Liyaan Hasan (stitchs) |
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Getting Started : Introduction to Game Development for Beginners
By Casey Hardman |
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Peter Molyneux: How to get a job in games development • Interview • Eurogamer.net
By Eurogamer.net |
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How To Start Your Own Games Studio, Pt 4
By Mark Morris |
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Am I In the Wrong Degree Program?
By Tom Sloper |
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Contract Mumbo Jumbo
By Tom Buscaglia |
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Latest Updates
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| Developer Journal - 13 hours, 34 minutes ago Balancing an Economy - By polyfrag I calculated the total required resources for all the buildings to be built and divided it by the number of players. Plus I added 100 food (consumer goods) for the first wave of hungry workers.http... |
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| Status Update - 13 hours, 54 minutes ago Reflexus I'm paying up |
| Developer Journal - 1 day, 22 hours ago The TODO List and Making Forward Progress - By Plethora Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game. Specifically, I'm talking about a ToDo list. The... |
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| Developer Journal - 2 days, 1 hour ago Not almost done - By polyfrag I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as... |
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| Developer Journal - 4 days, 14 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 4 days, 20 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 4 days, 20 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 6 days, 4 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
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| Developer Journal - 1 week, 9 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Developer Journal - 1 week, 21 hours ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
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| Status Update - 1 week, 23 hours ago Reflexus I might write a particle system tutorial soon. |
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| Status Update - 1 week, 1 day ago Reflexus Stupid down voters are confusing me. |
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| Status Update - 1 week, 3 days ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 1 week, 3 days ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Status Update - 1 week, 4 days ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 1 week, 5 days ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /5 - 5/11 Stop by and give a welcome new authors eppo , SkylearJ and Project Domini !Project Updates The Bag of Holding - ApochPiQ details... |
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| Developer Journal - 1 week, 5 days ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 2 weeks, 1 day ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 2 weeks, 1 day ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Status Update - 2 weeks, 1 day ago Krohm Get ready for some bullshit on multithreading! |
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| Developer Journal - 2 weeks, 3 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 2 weeks, 3 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
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| Developer Journal - 2 weeks, 4 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
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| Status Update - 2 weeks, 4 days ago Reflexus Ms's C++ compiler doesn't support local-scope arrays with mutable initialization sizes!? Woah. Ugh. |
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| Developer Journal - 2 weeks, 4 days ago Full speed ahead! - By ApochPiQ My big project at the moment involves rewriting the Epoch language compiler for what feels like the millionth time.The good news is, instead of yet another C++ incarnation of the compiler, this ti... |


