Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Breaking into the Industry

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Status Update - 3 hours, 32 minutes ago
Reflexus
In Visual Studio, backspace in a nested block doesn't remove the newline? Ms, ORLY!?
Developer Journal - 1 day, 4 hours ago
Drop Zone - By Gaiiden
I want to share with you something from my wallet. Hang on, let me pull it out... ah here we go: This is my design sketch that goes with me wherever I go, and has all the details needed for me t...
Developer Journal - 1 day, 4 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /18 - 5/24 Stop by and give a welcome to new authors TheChubu and Squared'D !Project Updates Habitue Games Journal - HabitueGames shares th...
Status Update - 1 day, 23 hours ago
Reflexus
I'm paying up
Developer Journal - 3 days, 8 hours ago
The TODO List and Making Forward Progress - By Plethora
Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game. Specifically, I'm talking about a ToDo list. The...
Developer Journal - 3 days, 11 hours ago
Not almost done - By polyfrag
I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as...
Developer Journal - 6 days, 12 minutes ago
Almost done - By polyfrag
I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m...
Developer Journal - 6 days, 6 hours ago
How It Started - By TheChubu
Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to...
Status Update - 6 days, 6 hours ago
TheChubu
Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation!
Developer Journal - 1 week, 14 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15...
Developer Journal - 1 week, 1 day ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Developer Journal - 1 week, 2 days ago
An Introduction - By Plethora
Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is...
Status Update - 1 week, 2 days ago
Reflexus
I might write a particle system tutorial soon.
Status Update - 1 week, 3 days ago
Reflexus
Stupid down voters are confusing me.
Status Update - 1 week, 5 days ago
TheChubu
Turns out that making a final class with all sort of static constants is a bad idea
Developer Journal - 1 week, 5 days ago
Resource transport - By polyfrag
The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own...
Status Update - 1 week, 5 days ago
Krohm
Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking?
Developer Journal - 2 weeks, 13 minutes ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /5 - 5/11 Stop by and give a welcome new authors eppo , SkylearJ and Project Domini !Project Updates The Bag of Holding - ApochPiQ details...
Developer Journal - 2 weeks, 7 hours ago
Progress - By polyfrag
Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly...
Developer Journal - 2 weeks, 2 days ago
Man - By JTippetts
Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man.
Developer Journal - 2 weeks, 2 days ago
Progress - By polyfrag
http://www.youtube.com/watch?v=xc4nRgZ_6dg
Status Update - 2 weeks, 2 days ago
Krohm
Get ready for some bullshit on multithreading!
Developer Journal - 2 weeks, 4 days ago
Pathfinding Fixed - By polyfrag
Turns out it was a floating point subtraction-addition precision problem.
Developer Journal - 2 weeks, 5 days ago
AI Placing Roads - By polyfrag
AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines.
Developer Journal - 2 weeks, 5 days ago
AI Placing Buildings - By polyfrag
AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b...


PARTNERS