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Latest Updates
Developer Journal - 2 days, 15 hours ago
From Puppies to Bullets: real-time pixels and CES - By CC Ricers
Moving right into making a new game to revive my C# and XNA skills, I decided to go with a top-down view shooter. I already have a code base to start with, which includes some basic AI. The AI is a...
Developer Journal - 3 days, 15 hours ago
Returning to form? - By CC Ricers
What's going on everyone! I haven't touched this journal (or this website) for over a year. I also had a blog that I stopped updating for just as long. For those followers that still remember me, y...
Developer Journal - 4 days, 5 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 5 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 5 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 5 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 5 hours ago
C++ Quiz #2 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 8 hours ago
Stress and production - By slayemin
I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?I'm looking at my total savings and have calculated a monthly...
Developer Journal - 4 days, 8 hours ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
< Developer Journal - 5 days, 16 hours ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 6 days, 6 hours ago
Another way to fix your timestep - By Norman Barrows
Another way to fix your timestep: the famous article "fix your timestep":http://gafferongames.com/game-physics/fix-your-timestep/ attempts to address the problem of your simulation not running at...
Developer Journal - 6 days, 19 hours ago
The Meachnical Heart: Solo+ Development - By dsm1891
The Mechanical Heart Development Blog I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I wi...
Developer Journal - 1 week, 1 day ago
Hemispherical Ambient Lighting - By ericrrichards22
Well, it's been two rough months since the last post. Work has been crazy, and I've been wrestling with finishing up my never-ending Voronoi mapping project. So I decided to switch gears and return...
Developer Journal - 1 week, 6 days ago
The Meachnical Heart: Engine Upgrade - By dsm1891
The Mechanical Heart Development Blog This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and u...
Developer Journal - 2 weeks, 2 days ago
Stupid bit rot - By ApochPiQ
After a couple of days of preoccupation with other things, I sat down tonight to start hacking on Epoch. I was unprepared for the bizarre puzzle that unfolded immediately after.I had been mucking a...
Developer Journal - 2 weeks, 2 days ago
Screenshot of my game engines sloppy particle system - By slayemin
I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my render...
Developer Journal - 2 weeks, 4 days ago
The Right to Bear Arms (now with meshes) - By Aardvajk
Bit of progress since the last entry. Now, instead of generating a model for the player on the fly, I'm using a very quickly thrown together rigged mesh from my 3D modelling software and modifying...
Developer Journal - 2 weeks, 4 days ago
Box Shooting - By newtechnology
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10615516_1005131029513251_5070060260916942083_n.jpg?oh=5478630b28a189aefb3c82a23c4bd232&oe=54F63EB4&__gda__=1420473316_5bdcae...
Developer Journal - 3 weeks, 1 day ago
More hacking on native executables - By ApochPiQ
I've started the long and tedious process of slowly but surely hooking up every single Epoch language feature to the new LLVM bindings, so that the compiler can emit 100% native binaries instead of...
Developer Journal - 3 weeks, 1 day ago
Review of Legend of Grimrock 2 (Video Game) - By ShiftyCake
Legend of Grimrock 2 (Almost Human, 2014) is a role-playing action game with puzzle aspects modelled after classic 1980s and 1990 role-playing action games. The game is a dungeon crawler that uses...
Developer Journal - 3 weeks, 1 day ago
The Right to Bear Arms - By Aardvajk
The player object now has arms that the grapples visually attach to. They smoothly move from the rest position to the correct position when grappling and rotate towards the correct point.I've had...
Developer Journal - 3 weeks, 4 days ago
Project Update - By Aardvajk
Just wanted to post since the obligatory eight to ten weeks since last entry have passed :) The Grappling Hook project is alive and well and continuing apace. I've got the level editor at the point...
Developer Journal - 3 weeks, 5 days ago
Native Binary Project: Day Whatever - By ApochPiQ
I continue to hack on the Epoch compiler, slowly shaping it into a powerhouse of executable binary generation. So far I've gotten the program string table and DLL import table built in a flexible a...
Developer Journal - 4 weeks, 22 hours ago
Announcing Psychologist.js, a RAD HTML5 VR framework - By Sean T. McBeth
I've written a little bit about this project for a little while, and I've finally decided on a name.Psychologist.js is a framework for rapidly prototyping virtual reality applications using standa...
Developer Journal - 4 weeks, 1 day ago
Rewrite ALL the things! - By ApochPiQ
OK so I'm not really rewriting everything ... just... a lot of it.The current runtime infrastructure for Epoch is precarious at best, and desperately needs some improvements. There are a number of...


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