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Game Industry Job Advice

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 22 hours ago
A fellow game developer died - By slayemin
I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and...
Developer Journal - 5 days, 2 hours ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 5 days, 16 hours ago
I Want To Live In The City of Glass - By Code Fox
I am always interested seeing all the unique and creative designs game developers come up with for their city. My favorite architecture styles would have to be modernist , brutalist , and classic f...
Developer Journal - 5 days, 18 hours ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 5 days, 18 hours ago
Has it really been a month? - By JEJoll
Wow... It's been over a month since my last post... Craziness. Anyway, just wanted to drop a line to say I'm still alive, and making pretty good progress (though, of course, I still wish I'd m...
Developer Journal - 1 week, 1 day ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 1 week, 2 days ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 1 week, 3 days ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 1 week, 4 days ago
NeoCities Is Not Even Close To GeoCities - By Code Fox
I hate being mislead ... I REALLY hate being mislead by folks who leverage nostalgia to their advantage. I present to you: Neocities. This web hosting service is claiming to recreate the "good ol...
Developer Journal - 1 week, 5 days ago
Development Day 1(Well, Not Really) - By Syrena
Not too long ago I came across this site, and just a few days before came across this helpful post . After reading it, and fully understanding and accepting what was being said, I realized I didn't...
Developer Journal - 2 weeks, 4 days ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 3 weeks, 8 hours ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 3 weeks, 2 days ago
Ray Tracing #3: Let's Get Some Actual Rays! - By ericrrichards22
Alright, ready for the third installment of this ray tracing series? This time, we'll get some actual rays, and start tracing them through a scene. Our scene is still going to be empty, but we're s...
Developer Journal - 3 weeks, 2 days ago
Ray Tracing #2: Abstractions - By ericrrichards22
It's going to take me considerably longer than one weekend to build out a ray tracer... Last time , I laid the groundwork to construct a PPM image and output a simple gradient image, like the...
Developer Journal - 3 weeks, 4 days ago
March 2016: Funding ran out - By slayemin
Well, I've officially run out of money. (long pause for reflection) This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? W...
Developer Journal - 3 weeks, 5 days ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 3 weeks, 6 days ago
Dropping SQLite for JSON serialization - By Arthur Souza
After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine. After a couple years of work on this project, I realized I couldn't work an...
Developer Journal - 4 weeks, 18 hours ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 4 weeks, 1 day ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 4 weeks, 1 day ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 1 month, 22 hours ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 1 month, 1 day ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 1 month, 2 days ago
Unity Editor Data Entry 2.0 - By dsm1891
Unity Data Entry  So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unawar...
Developer Journal - 1 month, 4 days ago
Personal Update - By Aardvajk
Just a quick personal update to explain my total lack of posting here for a while. Had some kind of problem with my stomach and kidneys which led me to be admitted to hospital a couple of week...
Developer Journal - 1 month, 4 days ago
A WIP editor for my Engine - SGE - By imoogiBG
Currently as a side project I'm writing a small rendering engine . - The engine(named SGE ) has two underlying implementations: Direct3D11 and OpenGL (currently 'a state of art' but in my mi...


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