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Game Industry Job Advice

Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 1 day, 19 hours ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 2 days, 20 hours ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 4 days, 9 hours ago
Prototypes - By Sshado
For our 1942 / Star Wars game, this is where we currently are... Following prototypes are completeGame scrolls verticallyPlayer moves in four directionsPlayer fires missileEnemy moves on board...
Developer Journal - 5 days, 21 hours ago
I am back and have a working game - By Sshado
It has been a long time, but I am back and have almost finished a game. I am currently in a coding boot camp and in the midst of researching game engines, I ended up almost finishing a game by...
Developer Journal - 1 week, 1 day ago
Mumbling about the Camera system - By Aardvajk
In preparation for being able to do some stuff with the bow aiming, I've ripped out and rewritten the Camera system for the game. I've split what was one system into two classes now, ViewTransform...
Developer Journal - 2 weeks, 3 days ago
All Kitted Up - By Aardvajk
 Decided to take a break from player/world interactions and look at something I've never tried before, namely attaching objects like weapons to the player skeleton. http://youtu.be/QkvwX...
Developer Journal - 2 weeks, 4 days ago
Procedural Texturing in 3D Paint - By lawnjelly
This past week or two I've been adding a kind of procedural texturing to my paint app. One thing I'd noticed is that just using the standard brushes gave a rather smooth, non organic blend between...
Developer Journal - 2 weeks, 4 days ago
The GameDev.net community sucks - By Stormynature
Okay so I lied. In reality it is a great community filled with many amazing people. However now that my odious tactic of a clickbait title has got you in here. Please go to and please vot...
Developer Journal - 2 weeks, 6 days ago
Precursor's Dawn Greenlight Campaign LIVE! - By Navyman
Check out the fast paced SciFi Tactical Combat game, Precursor's Dawn on Greenlight. Even if this is not a game for you the traffic helps. Votes help the most, but we will be very happy for the tra...
Developer Journal - 3 weeks, 19 hours ago
Quick Video - By Aardvajk
Just a quick video showing off the currently-implemented features. http://www.youtube.com/watch?v=5YBHoQPcrfw Preparing a write-up of the kinematic character controller for publishing soon.
Developer Journal - 3 weeks, 1 day ago
Kickstarter Live - Check Out for some Details! - By Navyman
Precursor’s Dawn is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in se...
Developer Journal - 3 weeks, 1 day ago
Player character re-implemented - By Aardvajk
So the player controller code is effectively rewritten back to the level it was at before. The player can stand still, turn on the spot, run in any direction, walk in any direction (stopping at e...
Developer Journal - 3 weeks, 3 days ago
Fast Discrete Natural Neighbour Interpolation - By lawnjelly
Spatial interpolation of scattered data is a vital technique used in graphics programming, games, medical, scientific applications, mining, weather forecasting etc. Some of the most widely used tec...
Developer Journal - 3 weeks, 4 days ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 3 weeks, 5 days ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 3 weeks, 5 days ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 1 month, 19 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 month, 2 days ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 month, 5 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 month, 1 week ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 month, 1 week ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 1 month, 1 week ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 1 month, 1 week ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 1 month, 1 week ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 1 month, 2 weeks ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...