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Game Industry Job Advice

Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 2 days, 18 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 4 days, 20 hours ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 6 hours ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 3 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 week, 4 days ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 1 week, 5 days ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 2 weeks, 10 hours ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 1 day ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 3 days ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 2 weeks, 6 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 2 weeks, 6 days ago
Launched Spellbound on Steam - By slayemin
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit...
Developer Journal - 3 weeks, 14 hours ago
3D Paint Preview Video - By lawnjelly
Finally I got around to making a preview video of my little paint app. Screenshots are ok, but a video helps show how the app works a lot better. As with many projects, getting the main functionali...
Developer Journal - 3 weeks, 2 days ago
Random Caves - By Aardvajk
Quick Saturday morning update. Only have an hour on Saturday before the meet up with non-technical friends to set the world to rights. Still very ugly, but I'm randomly generating cave structures n...
Developer Journal - 3 weeks, 4 days ago
New direction (this week) - By Aardvajk
Just taking a quick five minute break from work to update here (honest :)). I've decided I want to take a break from all of the complicated stuff I've been doing lately, including planet generation...
Developer Journal - 3 weeks, 4 days ago
Spellbound Launching on Steam - By slayemin
Alright. Spellbound is now up on steam . The release date is slated for September 5th, 2016. The game is being released in Early Access. I'm nervous. The worst thing that could happen is that...
Developer Journal - 1 month, 51 minutes ago
Post-Mortem - By Orymus3
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much thought to WoA except on a few occasions w...
Developer Journal - 1 month, 1 day ago
Voronoi Diagrams - By ericrrichards22
A little over two years ago, I first saw Amit Patel's article on Polygonal Map Generation , and thought it was incredibly cool. The use of Voronoi regions created a very nice, slightly irregular lo...
Developer Journal - 1 month, 2 days ago
[ICBM] New Shaders, Textures, Models + Mixamo - By dpadam450
*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes....
Developer Journal - 1 month, 4 days ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 1 month, 4 days ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 1 month, 5 days ago
C++ IDEs - a rant - By lawnjelly
As regularly happens, I found myself with wrestling to shoehorn SSE code into a codebase compiled with visual c++ 6 (from circa 1998), and realised I should be checking out the more modern IDEs....
Developer Journal - 1 month, 5 days ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 1 month, 5 days ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 month, 6 days ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 1 month, 6 days ago
Where has the Time Gone? - By Navyman
While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of no...


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