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Game Industry Job Advice

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 5 hours, 37 minutes ago
August Update (Version 0.2.40) - By Ashaman73
Here's the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially the mining map...
Developer Journal - 11 hours, 11 minutes ago
PAX Day 1 - By slayemin
Alright, in hindsight, it probably wasn't such a good idea to let a 6 year old girl play an incredibly immersive virtual reality zombie game. The moment she saw her first zombie, she screamed, took...
Developer Journal - 14 hours, 14 minutes ago
2D Port - By Orymus3
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a p...
Developer Journal - 21 hours, 10 minutes ago
Week of Awesome III - Servant's reviews of all games - By Servant of the Lord
====================================================================================== Congratulations on reaching the end of the Week of Awesome! My feedback is in the form of critical reviews of...
Developer Journal - 1 day, 10 hours ago
Urho3D and Pyrotechnics - By JTippetts
Urho3D's architecture is based on a component system. You may have heard the term. Essentially, Urho3D provides a hierarchy of Nodes, where each Node comprises a set of transforms (position, rotati...
Developer Journal - 1 day, 20 hours ago
Flame Shotgun - By JTippetts
In honor of Washu, I present to you the flame shotgun. http://i.imgur.com/E2iet5w.jpg And a shitty, low-res video of it in action:https://www.youtube.com/watch?v=9UB3PGKkhe8&feature=youtu.be
Developer Journal - 3 days, 15 hours ago
PAX Invitation and our preparations - By slayemin
Are you going to PAX? Or are you going to be in the Seattle area during PAX? Then I invite you to come check out our office and our VR game! We're on 3rd and Union, we'll have signs posted and a gu...
Developer Journal - 4 days, 2 hours ago
Hi - By JTippetts
http://i.imgur.com/z1i13WE.jpg Creepers gonna creep. http://i.imgur.com/qybfbwV.jpg The swordsmen, I can probably take, but the three shaman are probably going to mess me up. If they don't murder e...
Developer Journal - 4 days, 10 hours ago
Character Controller - Video - By Aardvajk
http://youtu.be/DwSC7Z9Pf98 Seems legit http://public.gamedev5.net//public/style_emoticons/default/smile.png Pretty stable so far, slope walking, maximum slope angle, interaction with dynamic a...
Developer Journal - 5 days, 4 hours ago
WebGL Port - By Orymus3
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload...
Developer Journal - 5 days, 20 hours ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 6 days, 9 hours ago
Character Controller progress - By Aardvajk
Some good progress this morning. The player capsule (red) now correctly glides and slides around the environment, no longer penetrating either the static or dynamic shapes, and we have the floor r...
Developer Journal - 6 days, 10 hours ago
Engine Update - Rendering Bounding Volumes - By SIC Games
I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be sc...
Developer Journal - 6 days, 17 hours ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...
Developer Journal - 1 week, 9 hours ago
Grappling with Bullet Physics - By Aardvajk
Well, Bullet Physics turns out to be, um, quirky, to say the least. Not that I'm complaining, its amazingly well written and stable and very easy to get it set up to do the basic convex shapes rol...
Developer Journal - 1 week, 2 days ago
Windows 10 is awesome, Windows 10 upgrade DRM is horrible! - By joew
I figured I'd write a quick post about the incredibly painful upgrade to Windows 10, mainly due to their brutal DRM/key system... now that I finally have the dev systems running again.Originally I...
Developer Journal - 1 week, 2 days ago
Tank Tactics -- getting distracted by bells and whistles - By ferrous
Okay, so I have to admit, I dig the WarThunder Ground forces kill cam. And I'm attempting a rough duplication of it here. I'm learning a lot about shaders, rendering things always on top, and abo...
Developer Journal - 1 week, 2 days ago
Game concept? - By ravi05989
Well, the first challenge in making a game - concept.Since this is my first game, I have kept the concept simple :- a slime(or a blob) trying to escape a lab . I have decided to keep the game play...
Developer Journal - 1 week, 3 days ago
Post-Mortem on "Death is Useful" - By Orymus3
About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is prompted to play as a nameless protagonist (sphere) and...
Developer Journal - 1 week, 6 days ago
(Yet Another) New Project - By Aardvajk
I've decided to scrap the first person game and start again. Just don't seem to find writing a first person game as much fun as a third person platformer for some reason. Something to do with getti...
Developer Journal - 2 weeks, 14 hours ago
Day 5 - The End - By Orymus3
Day 5 Goals [s]- Find a simple [s]solution to avoid Purple overcrowding [s]- Package the build and test it under various conditions to insure judges are able to play it! I ended up findin...
Developer Journal - 2 weeks, 1 day ago
Day 4 - Final? - By Orymus3
My plan for Day 4 was this:[s]- Rework the Result Screen visual. - Add two mob variations - Find a simple solution to avoid Purple overcrowding - Package the build and test it under various...
Developer Journal - 2 weeks, 1 day ago
Engine Update - Frustum Culling, multiple subsets - By SIC Games
Today I got around to adding loading multiple sub meshes and frustum culling. I'll be looking more in depth of occlusion culling and other culling techniques as in Octree Culling. As for the Pillar...
Developer Journal - 2 weeks, 1 day ago
Day 3 - Ugh Agh Gheeee! - By Orymus3
Roadmap DAY 3 (Wednesday) - [s]Art - [s]Sound - [s]Tweaks to the mobs - Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any...
Developer Journal - 2 weeks, 2 days ago
IPBoard Extensions v1.5 - By fastcall22
Changelog:Added new emotes.Fixed literal backslash escaping.Changed users command to link users to their profiles.And various other things since version 1.0 that I've forgotten. // ==UserScript==//...


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