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Developer Journal - 1 day, 8 hours ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 1 day, 14 hours ago
You Run! - By newtechnology
http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and man...
Developer Journal - 1 day, 18 hours ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 3 days, 15 hours ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 4 days, 22 hours ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 5 days, 3 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX !Project Updates My attempt at making a platformer - AFS takes inspiration from his experie...
Developer Journal - 5 days, 4 hours ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 5 days, 4 hours ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 week, 21 hours ago
Demo Now Visually Shareable - By Navyman
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is...
Developer Journal - 1 week, 1 day ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 1 week, 1 day ago
New Game Prototype - Soft Body Physics - By Aardvajk
My article on varadic template implementation of signals and slots is now up waiting approval, for those who asked last time so nicely.Started working in a new game project now. I decided what the...
Developer Journal - 1 week, 5 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
As promised, here are your entries from 7 /19 - 8/9 Welcome new authors rbritt , GiTS and Sporniket ! Project Updates Magic Pixels - joew's latest look at Empyrios includes how the game's HUD sh...
Developer Journal - 1 week, 6 days ago
Street Run - By newtechnology
I realized I was aiming for big projects which were out of my capabilities. I thought I would at least make one decent FPS. But I failed unfortunately. I think I should first make small games like...
Developer Journal - 2 weeks, 7 hours ago
A Week into Demo Development - By Navyman
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of th...
Developer Journal - 2 weeks, 3 days ago
Unity Multiplayer FPS - By newtechnology
https://www.youtube.com/watch?v=ZDy9vVgGzbsI uploaded this video long time ago but I forgot to inform about it. This video is about the Mulitplayer First Person Shooter game I made with Unity by fo...
Developer Journal - 2 weeks, 4 days ago
Weekend Reading Back Next Week - By Gaiiden
I feel I owe the community a heads up since I normally don't miss posting more than twice in a row. We're in the final stages of cleaning out the house I've lived in since I was 2 so there's lots o...
Developer Journal - 3 weeks, 10 hours ago
C++11 variable args applied to signals/slots system - By Aardvajk
Quick snippetty post today. Been looking at making a clean signals/slots system using varadic templates. This is only tested with GCC 4.7.2#ifndef DELEGATE_H#define DELEGATE_H#include <vector...
Developer Journal - 3 weeks, 1 day ago
Month 2: Prototyping - By slayemin
For the first half of July, I was on vacation in northern europe visiting family and friends. As expected, that put a big speed bump into progress. That's okay though, I don't really have a hard du...
Developer Journal - 3 weeks, 2 days ago
Reduce the Scale or Create a Demo? - By Navyman
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone sca...
Developer Journal - 3 weeks, 4 days ago
Donations - By newtechnology
Well, I was willing to put a donation button but PayPal does not want me to do this because Indians are not allowed to use donation button in PayPal.I am at the moment in need of money because I wa...
Developer Journal - 3 weeks, 5 days ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .I will be updating the page I have for it here this week with more detailed instructions than what...
Developer Journal - 3 weeks, 5 days ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 1 month, 9 hours ago
You'll regret not keeping a dev journal - By joew
Way back in the day when we first started pre-production on Empyrios I told myself I wanted to make time to keep a development journal.Unfortunately I did not.There was always something else I had...
Developer Journal - 1 month, 21 hours ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 1 month, 2 days ago
Time for a fresh week! - By joew
I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 a...


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