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Developer Journal - 26 minutes, 47 seconds ago
Did not give up - By JD_Rushing
I kept flip flopping on what I wanted to do. It is hard for me to give up on trying to make a 3d game. And I also want to add a lot of material to a game, I love customization. So I decided to try...
Developer Journal - 7 hours, 32 minutes ago
"The Week of Awesome II" Post - By ryan20fun
Hello everyone http://public.gamedev5.net//public/style_emoticons/default/smile.png My postmorten.What went (mostly) right:Art styleLevel layoutLevel loading systemBullet physics integrationBrief p...
Developer Journal - 19 hours, 5 minutes ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 20 hours, 23 minutes ago
Week 9-10 : Time to reschedule again - By Sporniket
Dear log,After finishing implementing the game sequence, there are still some boring points to do, like saving and presenting the highest score.To understand, I have to explain the logic of my fram...
Developer Journal - 20 hours, 41 minutes ago
WOA2: Final thoughts - By riuthamus
Quick Thoughts: I saw the rest of the people posting these things called postmortem and I thought to myself, "Why? Did somebody die?" I realized shortly after what they were saying so I went to di...
Developer Journal - 23 hours, 43 minutes ago
Post mortem - By mousetail
Things that went well: Simple ideagraphics where good enoughenough types of monstersgood extra features (pause, hiscore etc)I managed to stay motivatedI finished plenty of time early (time managem...
Developer Journal - 1 day, 10 hours ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 1 day, 14 hours ago
The Week of Awesome II - And So it Ends... (post mortem) - By Eck
What went right? What went wrong? What did you learn?What went right? Planning - Before the competition started, I took some time to get my affairs in order. I cleaned up some of my framework co...
Developer Journal - 1 day, 14 hours ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 1 day, 18 hours ago
Week of Awesome II post mortem - By Erik Rufelt
Download link: http://www.rufelt.se/Timmys_Toys.zip Finished my Week of Awesome II entry yesterday (or actually this morning), called Timmy's Toys.Main game-play is a tower-defense, where the playe...
Developer Journal - 1 day, 19 hours ago
Temple of the Abyssal Winds Beta Feedback Thread - By gdunbar
This thread is for myself and beta testers of Temple of the Abyssal Winds (http://prankster.com/totaw ) to give and respond to feedback that comes up during the beta.
Developer Journal - 2 days, 59 minutes ago
Week of Awesome: The Final Haul - By Mussi
Hey everyone,This week has been a blast! I was barely able to deliver anything, but I managed to get a grand total of 1 minute of simple gameplay in there http://public.gamedev5.net//public/style_e...
Developer Journal - 2 days, 6 hours ago
Whoops! - By Xaer0
Heh, guess who didn't pay attention to the deadline Timezone!-> this guy <-It's about an hour before midnight in California, Oh well,I had a lot of fun working on this project and have what...
Developer Journal - 2 days, 7 hours ago
WoA II Submission - Maybe its a game, maybe not ... you be the judge - By Xai
While this is nowhere near the game I envisioned (at any level). I have however had fun making it, and even a little fun and a few laughs playing it. Hopefully you will enjoy it at least a little...
Developer Journal - 2 days, 8 hours ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com CONTROLS: E - [Use to enter buildings]F - [Use to pickup and throw]1 - 4 [Sets the tool you wish to use]I - [Opens Inventory]Spacebar - [Press for action]**Pr...
Developer Journal - 2 days, 8 hours ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com INSTRUCTIONS: http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_8780.png http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1...
Developer Journal - 2 days, 8 hours ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 2 days, 8 hours ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 2 days, 10 hours ago
Spaces for all the things, and everything in its space - By ApochPiQ
So Epoch has managed to self-host (as of an embarrassingly long time ago) and the Era IDE is slowly turning into something actually worth using. Over the past few days I got a rudimentary symbol lo...
Developer Journal - 2 days, 10 hours ago
Finished! - By shadowisadog
Hello everyone,Here is my completed entry: Teddystein !http://www.donaldsmay.com/Teddystein.zip I hope you all enjoy it!I spent all weekend on it and really worked very hard to finish it.
Developer Journal - 2 days, 11 hours ago
Awesome INI Loader C++ Library Launches - By ajm113
Hello everyone! I would like to introduce my INI library parser. I wrote from scratch and would like to thank the community for their help, writing this library. So whats so good about this library...
Developer Journal - 2 days, 12 hours ago
WOA2: Down to the Wire - By riuthamus
We are merging all of our files now and making the final changes to the scene. With only a few hours left this is really cutting it close. We have something already in place but we are simply tryin...
Developer Journal - 2 days, 17 hours ago
"The Week of Awesome II" Day 7 - By ryan20fun
Hello againhttp://public.gamedev5.net//public/style_emoticons/default/smile.png I have been quite productive today, Wierd.So I have got two levels into the game with a menu/getting acquainted one a...
Developer Journal - 2 days, 18 hours ago
Week of Awesome II #7 Submission! - By AzureBlaze
As predicted, day 6 was nearly non-existent. Also failed to add more levels. It's 2 am in my timezone now, 10 hours before the deadline, but I really need some sleep and never had the ability to st...
Developer Journal - 2 days, 19 hours ago
The Week of Awesome II - Day 7 - Crossing the finish line... - By Eck
A fallout style family portrait of the team, drawn by Laurie.Previous Entry: http://www.gamedev.net/blog/1922/entry-2260271-the-week-of-awesome-ii-day-6-no-7-ship-it/ This has been a ton of work,...


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