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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 30 minutes, 36 seconds ago
BooH beta: deadline achieved & done - By cozzie
Good news guys, I've managed to meet by 'Beta release' deadline.BooH version 0.9 is now available for trying out:http://www.crealysm.com/games/booh_setup.exe Some facts & figures:- 5 levels (2...
Developer Journal - 1 day, 6 minutes ago
Cathedral Battle - By joew
I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gam...
Developer Journal - 1 day, 1 hour ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 day, 12 hours ago
3D Flappy Bird - Unity Project - By newtechnology
This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of...
Developer Journal - 2 days, 8 hours ago
Polish that build! - By joew
We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping w...
Developer Journal - 3 days, 4 hours ago
Revel Immortal, Alpha version 22 is now live! - By EDI
I am happy to announce that Revel Immortal, version 22 Alpha is now live! Some of you may remember about this time last year, when we set out to take some time and make Revel look better and play...
Developer Journal - 4 days, 1 hour ago
3 days to beta, very short update - By cozzie
Getting closer and closer to beta.Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.Beta release will be on Sunday the 19t...
Developer Journal - 4 days, 4 hours ago
RPG Project Post 12 - By kseh
I'm procrastinating on beginning the next thing I want to work on for my project so I thought I might as well post something here. Unfortunately, there's not really much progress that can be shown...
Developer Journal - 5 days, 4 hours ago
PPP - Pixel Perfect Picking for Vertex and Face Selection - By Buckeye
Disclaimer Credit for the concept of Pixel Perfect Picking in D3D11 belongs to gamedev member unbird , a wizard with shaders. However, since I'm basically lazy, I coined the acronym PPP, and adapte...
Developer Journal - 5 days, 9 hours ago
Alpha Notice - By EDI
It's very important that people don't mistake your work-in-progress, for a finished work (that is badly made or unfinished) as they almost assuredly will if not adequately informed.https://lh5.goog...
Developer Journal - 6 days, 1 hour ago
Caveman v3.0 Beta 20 released - By Norman Barrows
Caveman v3.0 Beta 20 releasedNew for beta 20:Turned off draw_animal_AI. draw_animal_AI displays AI related debugging info above active animals and NPC's. I forgot to turn it off in beta 19.Download...
Developer Journal - 6 days, 1 hour ago
Back to Project SeedWorld - By CC Ricers
My hobby programming plate was kind of full at one moment. In addition to the game idea I have for Project SeedWorld, I have started working on a Pong-based game for Mini LD 58, and I also have my...
Developer Journal - 6 days, 3 hours ago
Moving components to C++ - By JTippetts
http://i.imgur.com/5w4nGXr.png So, I've gotten the game fully back to where it was before. Works great. But I have a pretty big project to tackle now.You see, a LOT of the game functionality is wri...
Developer Journal - 1 week, 10 hours ago
Gone Baby Gone - By gdunbar
On vacation for the next week. I was hoping to have chapter 3 of Temple of the Abyssal Winds out before going, but it was not to be. Should be by the end of April, though.Geoff
Developer Journal - 1 week, 15 hours ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...
Developer Journal - 1 week, 1 day ago
Om: Short Circuit Evaluation, Ternary Operators and Native Functions - By Aardvajk
Short Circuit Evaluation The way I'd previously been doing and and or in the VM was with specific instructions, OpCode::Land and OpCode::Lor , which popped the top two stack values, then pushed th...
Developer Journal - 1 week, 1 day ago
The IGF reviews are here. - By desdemian
The IGF reviews are here. The good news is that they all concur to the same point. The bad news is the point they all concur to.Consensus: Good idea. Boring implementation.===I really like the ide...
Developer Journal - 1 week, 1 day ago
VR and Leap Motion: Early lessons learned - By slayemin
Leap Motion: This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the...
Developer Journal - 1 week, 2 days ago
Caveman v3.0 Beta 19 released - By Norman Barrows
Caveman v3.0 Beta 19 released!Play now!http://rocklandsoftware.net/beta.php Numerous changes in Beta 19:* added export band member* added import band member* added de-activate band member* make pi...
Developer Journal - 1 week, 2 days ago
Revel Immortal alpha version 22 - By EDI
4/15 is drawing near! and with it our release of Revel Immortal alpha version 22. We've been working hard, and will be doing a 'jam' this weekend to tie up the loose ends. We have planned that,...
Developer Journal - 1 week, 2 days ago
Flickering - By polyfrag
Hello devs. I tested multiplayer with somebody but it appears there's flickering of the game world in play mode. I tested it on my laptop and on a 2007 computer and didn't notice anything. I don't...
Developer Journal - 1 week, 3 days ago
quick update, 3d hud done, 1 level to go - By cozzie
Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpos...
Developer Journal - 1 week, 3 days ago
Avernum 6 - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_143718.jpg Finished playing Avernum 6 on the iPad last night. Beautiful game design and writing. It's not exactly the game I want to...
Developer Journal - 1 week, 3 days ago
Texture Caching, Concept art and more! - By braindigitalis
It's been a month or so since i last wrote a journal entry here, but this has not been due to lack of work on the game.Rather the opposite in fact, i find myself spending so much time creating the...
Developer Journal - 1 week, 3 days ago
Implementing elevation - By JTippetts
Because I said in the last entry that I would likely not implement elevation as a gameplay mechanic, tonight I started on implementing elevation as a gameplay mechanic.http://i.imgur.com/IUzheFR.jp...


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