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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 26 minutes, 2 seconds ago
Visual scripting basics - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261095-assets-creation-data-processing/ The last few weeks, my work has primarly been focused around my visual scripting system, so I decided to m...
Developer Journal - 17 hours, 35 minutes ago
Chapter 4 Video - By gdunbar
Another video of Chapter 4 of TotAW, for your viewing pleasure:https://youtu.be/sraPxgLq5qI
Developer Journal - 1 day, 4 hours ago
Destructor Access to Execution Context - By Aardvajk
Destructor Access to Execution Context Having got this working in destructors as per the last entry, the next challenge I decided to get into was making it possible to access values in the surroun...
Developer Journal - 1 day, 18 hours ago
What came first, the chicken or the egg: Implementing the loading screen - By braindigitalis
Another week, another feature!This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.http...
Developer Journal - 2 days, 15 hours ago
Items - By Drakonka
After finishing yesterday's post about generating images for user-combined substrate items I realized that I never really provided an explanation about how items work in general (or how they work f...
Developer Journal - 3 days, 8 hours ago
Generating images for combined substrate - By Drakonka
The Laravel 5 migration is complete and I'm back to substrate mixing and brain bug fixing!Actually, I think now that basic mixing is done I'm going to do a few weeks of just bug fixing. The substra...
Developer Journal - 4 days, 18 hours ago
Om Destructor Woes - By Aardvajk
Om Destructor Woes "Had I knowm, I would have been a watchmaker," is perhaps wrongly quoted to Einstein I believe on his discovery that E=MC2 meant the possibility of the atomic bomb. Well "Had I k...
Developer Journal - 4 days, 21 hours ago
Compute shader for skinned mesh animation - D3D11 - By Buckeye
Preface I was raised and educated as an engineer. Not an engineer for a locomotive (though I would've loved to have been such in the days of steam), but, by education and experience, an engineer i...
Developer Journal - 5 days, 7 hours ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 6 days, 11 hours ago
Interview with 'SomeGuy' on our development of Static: Investigator Training - By EDI
My wife and I give a detailed account of our FMV adventure game.https://www.youtube.com/watch?v=BdZceMa7ttM
Developer Journal - 6 days, 12 hours ago
Inverse Kinematics to the rescue. - By desdemian
I'm currently trying things to make the game easier on the new player, without sacrificing the original vision.Besides modifying the first levels, I have added a few control related improvements. I...
Developer Journal - 1 week, 20 hours ago
Playing with terrains - By arka80
The need I thought for a bit to a method to render tiled maps (terrains) in a way that seems less... well, less tiled actually. The brainstorming/idea First idea was to have smaller tiles and dif...
Developer Journal - 1 week, 2 days ago
Setting up Chocolate Wolfenstein 3D in Visual Studio 2013 - By ericrrichards22
For the past few weeks, I've been once again noodling on the idea of starting a .NET port of a classic Id FPS. As a kid on my first computer, an off-brand 486 with DOS, I just hit the tail end of t...
Developer Journal - 1 week, 2 days ago
Binary shoes, concrete head! - By Ubermeowmix
Hitting walls again, but I've learned just to strap on my protective hat and charge though it... finally emerging on the other side unscathed but realising that the other side of the wall has more...
Developer Journal - 1 week, 2 days ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 1 week, 3 days ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 1 week, 3 days ago
Om Prototype Inheritance and Object Destructors - By Aardvajk
Om Prototype Inheritance and Destructors Been a while since an update since I've been mainly reimplementing all of the basic functionality into the now third incarnation of Om that has been already...
Developer Journal - 1 week, 4 days ago
PPP - Pixel Perfect Picking - Edge Selection adventures - By Buckeye
This blog entry describes the continuing adventure of coding an editor for a skinned mesh which has skeletal animation. Coding this app is intended not as a destination, but as a journey of learnin...
Developer Journal - 1 week, 4 days ago
Revel Immortal v24, and general update - By EDI
Greetings All!So, Revel Immortal v24 is now live; only a couple small fixes, hopefully more to come soon.The reason for the 'light & late' update (our last update was about a month ago); was th...
Developer Journal - 1 week, 5 days ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 1 week, 5 days ago
BooH released, lessons learned and more - By cozzie
After about 4 months of hard work, today I've releashed my game; BooH.For the ones who read my earlier journal entries, it's been a heck of a ride http://public.gamedev5.net//public/style_emoticons...
Developer Journal - 2 weeks, 1 day ago
Lights, Camera, Action - By gdunbar
I saw this cool (and extensive!) article about where to point the camera, in games:https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub The article is specific to sid...
Developer Journal - 2 weeks, 1 day ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 2 weeks, 2 days ago
The Arena Update - By lede
Introduction The Arena (YAAG) has turned a corner in development that I wanted to document for other developers who have started their own new project.The Beginning Every project I have started the...
Developer Journal - 2 weeks, 2 days ago
Chapter 4 Gameplay - By gdunbar
Here's a gameplay video I whipped up. From Chapter 4 of TotAW, the party takes on some demons.https://youtu.be/81VhTGhg0XY Enjoy!Geoff


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