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Game Programming

Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 3 hours, 15 minutes ago
96 MILL Released! - By EDI
We've been hard at work on a new, horror themed game for Halloween. This journey has taken just over 3 months of constant work, and it's finally ready. The old mill is now available to be explored;...
Developer Journal - 17 hours, 22 minutes ago
Bluetooth web - By polyfrag
Also have some ideas and work for a Bluetooth app called Spice. Must keep it secret right now so nobody steals it I think. But really not enough time to go into details.
Developer Journal - 17 hours, 25 minutes ago
Local hash - By polyfrag
Nothing to say today. Just did some sketches of connected segments arrangements for the neural hashes.
Developer Journal - 1 day, 8 hours ago
Temple of the Abyssal Winds Mac Support - By gdunbar
Temple of the Abyssal Winds, the classic-style single player role-playing game, now with Mac support! https://www.youtube.com/watch?v=7U-mNJy-sW4  You can download it for free in the...
Developer Journal - 1 day, 17 hours ago
local hash - By polyfrag
Hey whats up guys. Im in limbo again and have little current so im sharing my thoughts here. Currently working on thr local hash i described earlier in my posts and making it self organizing. One t...
Developer Journal - 2 days, 2 hours ago
Code optimising and AI - By SteveyG
Just been optimising the code today in the little time I've had. A lot of the code was sloppy so simple to make more efficient. Started to implement the AI for one of the enemies in the game, this...
Developer Journal - 3 days, 11 hours ago
Project Life - By steg
Hi, I've decided to put a blog together for my game I've been working on for around 10 months on and off (time permitting). The game is around 65% completed and I am hoping to have it complete...
Developer Journal - 4 days, 13 hours ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 4 days, 18 hours ago
96 Mill product page goes live, new info & gameplay video - By EDI
Greetings All! For those of you that were looking for screenshots, gameplay video and just more info concerning 96 Mill; The product page on edigames.com is now live! http://edigames...
Developer Journal - 5 days, 15 hours ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 1 week, 1 hour ago
96 Mill Nearing Completion - By EDI
Greetings All, Just wanted to mention that 96 Mill is nearing the end of it's beta phase, and will be out for release soon! If folks are looking for a last minute beta peek, please messag...
Developer Journal - 1 week, 2 hours ago
Renderer bells & whistles ~ pt. 2 - By eppo
Hello. Finally some dynamic indirect lighting in the renderer! https://youtu.be/1qdyCkqwMPE  (this uses a single ambient light source (an environment map) only) It's fairly...
Developer Journal - 1 week, 4 hours ago
How I got in to programming - By yps_sps
Long time ago I sorta burned out on programming. I had to keep a break for several months not touching any code and couple of weeks ago I finally decided to come back with "a fresh start"  But...
Developer Journal - 1 week, 10 hours ago
Magic Item Tech, Unified Theory. - By Spidi
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm work...
Developer Journal - 1 week, 4 days ago
Mumbling about the Camera system - By Aardvajk
In preparation for being able to do some stuff with the bow aiming, I've ripped out and rewritten the Camera system for the game. I've split what was one system into two classes now, ViewTransform...
Developer Journal - 2 weeks, 6 days ago
All Kitted Up - By Aardvajk
 Decided to take a break from player/world interactions and look at something I've never tried before, namely attaching objects like weapons to the player skeleton. http://youtu.be/QkvwX...
Developer Journal - 3 weeks, 5 hours ago
Procedural Texturing in 3D Paint - By lawnjelly
This past week or two I've been adding a kind of procedural texturing to my paint app. One thing I'd noticed is that just using the standard brushes gave a rather smooth, non organic blend between...
Developer Journal - 3 weeks, 2 days ago
Precursor's Dawn Greenlight Campaign LIVE! - By Navyman
Check out the fast paced SciFi Tactical Combat game, Precursor's Dawn on Greenlight. Even if this is not a game for you the traffic helps. Votes help the most, but we will be very happy for the tra...
Developer Journal - 3 weeks, 3 days ago
AdventureGamers.com first look at 96 Mill - By EDI
"In EDI Games' upcoming 96 Mill, players are sent in to assist a demolitions expert in bringing down a building with a troubled history of scandal and mysterious disappearances. What could go wrong...
Developer Journal - 3 weeks, 3 days ago
Quick Video - By Aardvajk
Just a quick video showing off the currently-implemented features. http://www.youtube.com/watch?v=5YBHoQPcrfw Preparing a write-up of the kinematic character controller for publishing soon.
Developer Journal - 3 weeks, 3 days ago
Kickstarter Live - Check Out for some Details! - By Navyman
Precursor’s Dawn is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in se...
Developer Journal - 3 weeks, 4 days ago
Fix: Event Handling & UI - By m.r.e.
As the title suggests, I've been working on the event handling and user interface. They are tied together so they are updates/upgraded together. This has added a lot of complexity to the project bu...
Developer Journal - 3 weeks, 4 days ago
Player character re-implemented - By Aardvajk
So the player controller code is effectively rewritten back to the level it was at before. The player can stand still, turn on the spot, run in any direction, walk in any direction (stopping at e...
Developer Journal - 3 weeks, 5 days ago
Toy on a Mission UE4 Remix - Day 323 - By ryan20fun
Greetings.Day 323 I think I need to start off with this tip from uncle Eck "If you see yourself being lazy, call yourself out on it and get back to work! "I have gotten a little lazy, I have...
Developer Journal - 3 weeks, 6 days ago
Fast Discrete Natural Neighbour Interpolation - By lawnjelly
Spatial interpolation of scattered data is a vital technique used in graphics programming, games, medical, scientific applications, mining, weather forecasting etc. Some of the most widely used tec...