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Latest Member Activity
Developer Journal - 2 days, 15 hours ago
KREEP, tales of low productivity. - By Spidi
Hi there! The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things :( ), and as a result my productivity approached ze...
Developer Journal - 6 days, 17 hours ago
C++ 17 Transformation... - By phantom
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that e...
Developer Journal - 1 week, 15 hours ago
Shop updates - By SteveyG
Hi all, Spent some time yesterday doing updates to the shops, they now appear dark when closed and also have a nice light that comes on outside too.  Creatures passing the shops comment...
Developer Journal - 1 week, 2 days ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 1 week, 3 days ago
XPO Retrospective - By lougv22
Long time reader, first time journal poster here. This is regarding a game convention called XPO, where I showcased publicly for the first time an indie game I've been working on for the past three...
Developer Journal - 1 week, 3 days ago
Shop updates, day/night, time and speech bubbles - By SteveyG
Hi, Well today, I had a little bit of time so I've updated the shop object - they now have opening and closing times, who the shop keeper is and items they sell. If the shop is closed it is d...
Developer Journal - 1 week, 6 days ago
Shops - By SteveyG
Hi, I've finally added some shops to the game, at the moment I have petshop, armour and a weapon shop. Each shop when double clicked on opens an inside view of the shop with the items that can...
Developer Journal - 2 weeks, 4 days ago
Hill biomes - By SteveyG
Added some procedural hill biomes today, not sure what to do with them as of yet but do think they make the landscape a little more interesting... Looking at adding shops to the land at some p...
Developer Journal - 2 weeks, 5 days ago
Gfx updates and new gfx resolutions - By SteveyG
Major overhaul on the gfx resolutions - looks a lot better now. Also added more attributes to creatures (pet, swim, life span...) My website has also been updated showing latest screen sh...
Developer Journal - 3 weeks, 4 days ago
KREEP, designing an update. - By Spidi
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the de...
Developer Journal - 3 weeks, 6 days ago
I made an ollie! - By desdemian
One of the levels I've been working on requires you to use a skateboard. Allthough in the level you just have to ride the skate through ramps and jumps (hard enough), for this screenshot satur...
Developer Journal - 4 weeks, 1 day ago
Different lights and crops - By SteveyG
Hi, Added a couple different light torches that can be used, these emit different coloured lights, looks ok, not perfect but for now with time running low I think it is pretty good. Maybe...
Developer Journal - 4 weeks, 1 day ago
Isometric RPG devlog #2 - By y_psps
After a maybe 6-8 days working on the character animation and gear system I finally finished it. I animated the character's limbs via code by rotating them/etc and not with drawing each frame separ...
Developer Journal - 1 month, 12 hours ago
Normal Mapping - By lawnjelly
Just a quick one to show that I am working hard on a big update to 3D Paint. Although for myself I only currently needed diffuse painting and rendering, it become clear to me it would be more usefu...
Developer Journal - 1 month, 1 day ago
Adding life span to creatures - By SteveyG
Hi, Just implemented life spans for the various creatures in the game. Each creature have their own attributes such as health, age, aggression, if the can drive vehicles, if they can be pets...
Developer Journal - 1 month, 4 days ago
Sentry's shooting other creatures - By SteveyG
The Sentry cops will always shoot at the player if they see him, otherwise they have a chance of shooting at any of the creatureson the land, kind of adds more personality to the Sentry cop (makes...
Developer Journal - 1 month, 4 days ago
Bow and Arrow beginnings [updated] - By Aardvajk
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work...
Developer Journal - 1 month, 5 days ago
Magic Item Tech, news. - By Spidi
Hi there! Only a handful of tiny news this time about Magic Item Tech. Domain  Now my game development blog and contact information can be reached at: https://magicitemtech.com I've rese...
Developer Journal - 1 month, 6 days ago
Spellbound: October Update - By slayemin
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89 I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (an...
Developer Journal - 1 month, 1 week ago
Isometric RPG devlog #1 - By yps_sps
So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I...
Developer Journal - 1 month, 1 week ago
Sentry Cops - By SteveyG
Finally got the shooting in on bad guys such as Sentry Cops - these basically fly around and if they see you they open fire, at the moment they have an infinite amount of bullets but this could cha...
Developer Journal - 1 month, 1 week ago
Platform - By Arthur Lotuz
1 - So I need a little guy walking around  http://i.imgur.com/597LTrL.gif  2 - What about giving him some shape? http://i.imgur.com/u1bNxoA.gif  3 - Maybe making the world around hi...
Developer Journal - 1 month, 1 week ago
First Youtube Review of 96 MILL - By EDI
Developer Journal - 1 month, 1 week ago
First Youtube Review of 96 MILL - By EDI
Developer Journal - 1 month, 1 week ago
Self organizing masks local hash - By polyfrag
The brute force approach seems to be too expensive. I've devised a self organizing method.  Let's say we have four levels of masks 0000000000000000 And for the input 0110 it gives fi...