Game Programming
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Items in side scrollersStarted by destroid, 07 Dec 1999 |
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Minimizing/maximizing problemStarted by Qoy, 07 Dec 1999 |
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A question for SixpackStarted by DoubleDose, 07 Dec 1999 |
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Big-Bitmap EngineStarted by Anonymous Poster_Anonymous Poster_* , 07 Dec 1999 |
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From C to VBStarted by Zombie, 07 Dec 1999 |
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What does this mean?Started by Zombie, 07 Dec 1999 |
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Screen savers?Started by Macke, 07 Dec 1999 |
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Optimal binary search trees?Started by Feyr, 07 Dec 1999 |
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Question! =)Started by Anonymous Poster_Anonymous Poster_* , 07 Dec 1999 |
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particle system in an iso engineStarted by Gecko, 07 Dec 1999 |
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Accessing bitmap dataStarted by Qoy, 06 Dec 1999 |
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Why does this lock up?Started by frizb, 06 Dec 1999 |
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Flickering with fast moving imageStarted by dlanicek, 06 Dec 1999 |
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how to install vc5 using terminal debuggerStarted by elmo, 06 Dec 1999 |
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does gforce have direct 3d and opengl support??Started by Anonymous Poster_Anonymous Poster_* , 06 Dec 1999 |
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Device ContextsStarted by Ranok, 04 Dec 1999 |
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Packed FilesStarted by Anonymous Poster_Anonymous Poster_* , 03 Dec 1999 |
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trouble here...Started by Anonymous Poster_Anonymous Poster_* , 03 Dec 1999 |
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Loading Level DataStarted by Anonymous Poster_Anonymous Poster_* , 03 Dec 1999 |
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Game Programming Starter kit?Started by DoubleDose, 02 Dec 1999 |
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Need adviceStarted by Erick, 02 Dec 1999 |
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Bitmap RotationStarted by Josh Neta, 02 Dec 1999 |
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Advice Required - 2d gameStarted by Woop, 02 Dec 1999 |
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Reading from filesStarted by Anonymous Poster_Anonymous Poster_* , 02 Dec 1999 |
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When is Lamothe's new book out?Started by frizb, 02 Dec 1999 |
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Install programs and level editors and suchStarted by Brad, 01 Dec 1999 |
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Thanks SixStarted by Newbie!, 01 Dec 1999 |
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Strings and windowsStarted by acw83, 01 Dec 1999 |
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Help - reading in dataStarted by Anonymous Poster_Anonymous Poster_* , 01 Dec 1999 |
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Save Feature in a RPGStarted by Anonymous Poster_Anonymous Poster_* , 01 Dec 1999 |
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Latest Articles
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Scripting Custom Windows in Unity3D
By Casey Hardman |
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Binding D To C
By Mike "Aldacron" Parker |
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RPG Character Design: Technical Blueprints 101
By Ivan Spasov |
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Object-Oriented Game Design
By Josh Klint |
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MVC and CBES as it Relates to Game Programming
By Adam Martin |
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How to Structure a Game
By Josh Klint |
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Multiplayer Pong with Go, WebSockets and WebGl
By David Neumann |
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Pathfinding concepts, the basics
By Michael Grenier |
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Game Development with Win32 and DirectX 11 - Part 00.5: Concept
By Josh Vega |
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Practical Cross Platform SIMD Math: Part 2
By AllEightUp |
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Latest Updates
| Status Update - 4 hours, 12 minutes ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 13 hours, 30 minutes ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
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| Developer Journal - 19 hours, 2 minutes ago Buildings! - By gdunbar Continuing work on Unannounced SENG Game. Here's a screenshot of the various buildings for the towns:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_185284.jpg |
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| Developer Journal - 21 hours, 19 minutes ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
| Status Update - 22 hours, 26 minutes ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 1 day, 1 hour ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 1 day, 5 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Developer Journal - 1 day, 17 hours ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
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| Status Update - 1 day, 18 hours ago Reflexus I might write a particle system tutorial soon. |
| Status Update - 2 days, 2 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
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| Developer Journal - 2 days, 9 hours ago New Mixer, Dynamic Reverb - By cr88192 basically, went and threw together basically a new sound system for my 3D engine.it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sou... |
| Status Update - 2 days, 12 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 2 days, 12 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 2 days, 14 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Status Update - 2 days, 14 hours ago Reflexus Stupid down voters are confusing me. |
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| Developer Journal - 2 days, 15 hours ago Lightmapping curved CSG surfaces - By Josh Klint I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen... |
| Status Update - 4 days, 8 hours ago Medo3337 cunt |
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| Status Update - 4 days, 13 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 4 days, 14 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Status Update - 5 days, 9 hours ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 5 days, 22 hours ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |
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| Developer Journal - 6 days, 17 hours ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 5 hours ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
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| Developer Journal - 1 week, 10 hours ago A C64 Game - Step 99 - By Endurion And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be... |
| Status Update - 1 week, 1 day ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |






