Game Programming
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Adventures and databases.Started by Anonymous Poster_Anonymous Poster_* , 11 Dec 1999 |
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Shadows and Fog-of-war like Starcraft?Started by executor, 10 Dec 1999 |
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Why does the window destroy?Started by Wild9eR, 10 Dec 1999 |
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What is wrong with this?!Started by Anonymous Poster_Anonymous Poster_* , 10 Dec 1999 |
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VB Tiley gamesStarted by han---solo, 10 Dec 1999 |
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DirectPlay Serial Service Dialog?Started by Anonymous Poster_Anonymous Poster_* , 09 Dec 1999 |
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SpritesStarted by Anonymous Poster_Anonymous Poster_* , 09 Dec 1999 |
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BitmasksStarted by Akura, 08 Dec 1999 |
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current drive in visual basicStarted by Anonymous Poster_Anonymous Poster_* , 08 Dec 1999 |
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DirectX/FF7Started by dee_ex, 08 Dec 1999 |
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Items in side scrollersStarted by destroid, 07 Dec 1999 |
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Minimizing/maximizing problemStarted by Qoy, 07 Dec 1999 |
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A question for SixpackStarted by DoubleDose, 07 Dec 1999 |
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Big-Bitmap EngineStarted by Anonymous Poster_Anonymous Poster_* , 07 Dec 1999 |
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From C to VBStarted by Zombie, 07 Dec 1999 |
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What does this mean?Started by Zombie, 07 Dec 1999 |
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Screen savers?Started by Macke, 07 Dec 1999 |
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Optimal binary search trees?Started by Feyr, 07 Dec 1999 |
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Question! =)Started by Anonymous Poster_Anonymous Poster_* , 07 Dec 1999 |
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particle system in an iso engineStarted by Gecko, 07 Dec 1999 |
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Accessing bitmap dataStarted by Qoy, 06 Dec 1999 |
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Why does this lock up?Started by frizb, 06 Dec 1999 |
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Flickering with fast moving imageStarted by dlanicek, 06 Dec 1999 |
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how to install vc5 using terminal debuggerStarted by elmo, 06 Dec 1999 |
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does gforce have direct 3d and opengl support??Started by Anonymous Poster_Anonymous Poster_* , 06 Dec 1999 |
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Device ContextsStarted by Ranok, 04 Dec 1999 |
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Packed FilesStarted by Anonymous Poster_Anonymous Poster_* , 03 Dec 1999 |
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trouble here...Started by Anonymous Poster_Anonymous Poster_* , 03 Dec 1999 |
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Loading Level DataStarted by Anonymous Poster_Anonymous Poster_* , 03 Dec 1999 |
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Game Programming Starter kit?Started by DoubleDose, 02 Dec 1999 |
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Latest Articles
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Building a First-Person Shooter Part 1.2: The Player Class
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Scripting Custom Windows in Unity3D
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Binding D To C
By Mike "Aldacron" Parker |
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RPG Character Design: Technical Blueprints 101
By Ivan Spasov |
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Object-Oriented Game Design
By Josh Klint |
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MVC and CBES as it Relates to Game Programming
By Adam Martin |
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How to Structure a Game
By Josh Klint |
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Multiplayer Pong with Go, WebSockets and WebGl
By David Neumann |
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Pathfinding concepts, the basics
By Michael Grenier |
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Game Development with Win32 and DirectX 11 - Part 00.5: Concept
By Josh Vega |
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Latest Updates
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| Developer Journal - 12 hours, 18 minutes ago Balancing an Economy - By polyfrag I calculated the total required resources for all the buildings to be built and divided it by the number of players. Plus I added 100 food (consumer goods) for the first wave of hungry workers.http... |
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| Status Update - 12 hours, 38 minutes ago Reflexus I'm paying up |
| Status Update - 21 hours, 20 minutes ago jms bc munchies |
| Status Update - 1 day, 5 hours ago Tournicoti L'avantage de bosser Le Petit Shmitt mains séparées, c'est qu'on a toujours une main disponible pour tenir la bouteille et picoler comme un trou |
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| Developer Journal - 1 day, 18 hours ago A Complete Graphics-less Game #2 - By Squared'D Part 2 - The Preliminary Design / Concept I'm going to start this project by doing a little design work first. When I used to work at the USDA, I would review proposals from companies bidding on... |
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| Developer Journal - 1 day, 18 hours ago A Complete Graphics-less Game #1 - By Squared'D The Idea What's the first thing that the we often notice when playing video games? Most of us see the graphics first and games that look good and have a lot of eye-candy make people immediately... |
| Developer Journal - 1 day, 20 hours ago The TODO List and Making Forward Progress - By Plethora Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game. Specifically, I'm talking about a ToDo list. The... |
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| Status Update - 1 day, 23 hours ago Tournicoti "La pire contribution qui ait pû être accordée à la Programmation est le typage dynamique." Flatulin Fromagefrais |
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| Developer Journal - 1 day, 23 hours ago Not almost done - By polyfrag I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as... |
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| Developer Journal - 2 days, 2 hours ago Leadwerks 3: Editor features and workflow enhancements - By Josh Klint This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a det... |
| Status Update - 2 days, 4 hours ago LJ_1102 Help make it happen for Half-Life Live Action Web Series - The Freeman Chronicles on @indiegogo http://t.co/IOiXz4Bl0P |
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| Developer Journal - 3 days, 18 hours ago RuinValor - Water Additions - By riuthamus Most of the core code for the movie and kickstarter process is in place. While I am busy plugging away at other things such as art and concepts the coders have been fine tuning some things:http://m... |
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| Developer Journal - 4 days, 13 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 4 days, 18 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 4 days, 19 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 5 days, 10 hours ago Gorgane Armored - By riuthamus http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far |
| Status Update - 6 days, 7 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 6 days, 16 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
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| Developer Journal - 6 days, 22 hours ago Buildings! - By gdunbar Continuing work on Unannounced SENG Game. Here's a screenshot of the various buildings for the towns:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_185284.jpg |
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| Developer Journal - 1 week, 35 minutes ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
| Status Update - 1 week, 1 hour ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 1 week, 4 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 1 week, 8 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Developer Journal - 1 week, 20 hours ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
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| Status Update - 1 week, 22 hours ago Reflexus I might write a particle system tutorial soon. |







