Game Programming
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Opinion on this idea pleaseStarted by Marauderz, 22 Nov 1999 |
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TransparencyStarted by Qoy, 22 Nov 1999 |
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Derived Classes and Compilation (Own Scripting Language)Started by Phillip Schuster, 22 Nov 1999 |
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Quick Random Number GeneratorStarted by Coolhand, 22 Nov 1999 |
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Voxel basics...Started by HIND-D, 21 Nov 1999 |
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Graphics CreationStarted by Anonymous Poster_Anonymous Poster_* , 20 Nov 1999 |
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Internet Update feature for your gameStarted by kieren_j, 20 Nov 1999 |
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Collision Detection ProblemStarted by drstrangeluv, 20 Nov 1999 |
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1 / 0 geometric figuresStarted by CJ, 20 Nov 1999 |
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Switch problem?Started by CJ, 20 Nov 1999 |
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Curve clipping in Quake3?Started by Chappa, 20 Nov 1999 |
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Multiple Key PressesStarted by Slayer-X, 20 Nov 1999 |
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square tile iso engineStarted by Anonymous Poster_Anonymous Poster_* , 19 Nov 1999 |
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Why do i got flickering?Started by Pikachu, 19 Nov 1999 |
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Accessing Video MemoryStarted by joeG, 19 Nov 1999 |
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d3d vs oglStarted by darky11, 19 Nov 1999 |
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Packed filesStarted by Stark, 19 Nov 1999 |
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#DEFINE?????????????Started by Anonymous Poster_Anonymous Poster_* , 19 Nov 1999 |
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Rendering iso in 3DStarted by Anonymous Poster_Anonymous Poster_* , 19 Nov 1999 |
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Player input: buffered or imediate?Started by Tire, 19 Nov 1999 |
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Win32 Assembly, Part 2?Started by Davvo, 19 Nov 1999 |
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STL vector of pointers to objectsStarted by joeG, 19 Nov 1999 |
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Finding Orthogonal VectorsStarted by drstrangeluv, 19 Nov 1999 |
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Tricks Windows Game Prog Gurus (Not a CD ?)Started by frizb, 18 Nov 1999 |
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Best way to track window focusStarted by Splat, 18 Nov 1999 |
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normalsStarted by Anonymous Poster_Anonymous Poster_* , 18 Nov 1999 |
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Constructor with an array problem--Can you help?Started by illuna, 18 Nov 1999 |
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Transaprent thingiesStarted by Akura, 18 Nov 1999 |
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mouse problemStarted by Gandalf, 18 Nov 1999 |
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City-Building GamesStarted by Anonymous Poster_Anonymous Poster_* , 17 Nov 1999 |
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Latest Articles
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Scripting Custom Windows in Unity3D
By Casey Hardman |
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Binding D To C
By Mike "Aldacron" Parker |
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RPG Character Design: Technical Blueprints 101
By Ivan Spasov |
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Object-Oriented Game Design
By Josh Klint |
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MVC and CBES as it Relates to Game Programming
By Adam Martin |
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How to Structure a Game
By Josh Klint |
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Multiplayer Pong with Go, WebSockets and WebGl
By David Neumann |
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Pathfinding concepts, the basics
By Michael Grenier |
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Game Development with Win32 and DirectX 11 - Part 00.5: Concept
By Josh Vega |
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Practical Cross Platform SIMD Math: Part 2
By AllEightUp |
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Latest Updates
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| Developer Journal - 11 hours, 55 minutes ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 17 hours, 52 minutes ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 17 hours, 57 minutes ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 1 day, 8 hours ago Gorgane Armored - By riuthamus http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far |
| Status Update - 2 days, 6 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 2 days, 15 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
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| Developer Journal - 2 days, 21 hours ago Buildings! - By gdunbar Continuing work on Unannounced SENG Game. Here's a screenshot of the various buildings for the towns:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_185284.jpg |
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| Developer Journal - 2 days, 23 hours ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
| Status Update - 3 days, 37 minutes ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 3 days, 3 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 3 days, 7 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Developer Journal - 3 days, 19 hours ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
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| Status Update - 3 days, 21 hours ago Reflexus I might write a particle system tutorial soon. |
| Status Update - 4 days, 5 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
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| Developer Journal - 4 days, 11 hours ago New Mixer, Dynamic Reverb - By cr88192 basically, went and threw together basically a new sound system for my 3D engine.it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sou... |
| Status Update - 4 days, 14 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 4 days, 14 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 4 days, 16 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Status Update - 4 days, 16 hours ago Reflexus Stupid down voters are confusing me. |
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| Developer Journal - 4 days, 18 hours ago Lightmapping curved CSG surfaces - By Josh Klint I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen... |
| Status Update - 6 days, 10 hours ago Medo3337 cunt |
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| Status Update - 6 days, 15 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 6 days, 16 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Status Update - 1 week, 11 hours ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 1 week, 1 day ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |





