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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 19 hours, 58 minutes ago
Advanced asset handling - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260953-asl-geometry-tessellation-shader/ Despite being extremely busy the last weeks, I still found some time to put into developing the engine. T...
Developer Journal - 23 hours, 7 minutes ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 1 day, 4 hours ago
GameSaveSystem - Alternate Implementation: Save & Swap - By Programmer16
Github Link: https://github.com/dbeals/GameSaveSystem The initial implementation of incremental saves is great and I'll be sticking with it for most of my games, but there are instances that it sim...
Developer Journal - 1 day, 10 hours ago
Planetary Biomes - By CulDeVu²
Oi there once more!Not many images or videos this time around, unfortunately. It's mostly about updates about what I'm up to and what I'm working on.So, first off, the non-euclidean stretchy game t...
Developer Journal - 2 days, 7 hours ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 2 days, 16 hours ago
What Happens in Update? - By lede
Introduction In a previous post I talked about my game loop and mentioned that the Update method was where a lot of the calculations for the engine are done. I've highlighted the method in this pi...
Developer Journal - 2 days, 17 hours ago
Fixed fake bugs! - By mousetail
So, I spent the first hour of my time today debugging my combat system. I made a really nice overview of where I had last been hit where the monster was aiming for etc. However, it turned out to wo...
Developer Journal - 2 days, 23 hours ago
Allocator Pools - By Aardvajk
After a brief battle with a bad phase of mental health issues, I've yet again restarted Om from scratch. I want to try a different approach to look up of variables this time as I was encountering s...
Developer Journal - 3 days, 16 hours ago
A awsome map of everything! - By mousetail
I got a new, very complete map of everything: The weight system on the containers is working now and I have a different system to get random items, now based on tags, so if I want to fill a room wi...
Developer Journal - 4 days, 8 hours ago
First investor pitch result: mediocre - By slayemin
Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.I fucked it up.My rehearsed pitch was three and a half minutes long. I...
Developer Journal - 4 days, 15 hours ago
How to squash bugs! - By lede
Yesterday we talked about the game loop and that in my current version there was a bug. This particular bug was rare and would only be seen on older or very slow computers. So the first step in fig...
Developer Journal - 5 days, 14 hours ago
Revel Immortal v23 is now live! - By EDI
http://edigames.com/images/revelimmortal.png Greetings All,As the title says, Revel Immortal v23 alpha is now live; it addresses a handful of issues found in v22 and adds a few small features.As a...
Developer Journal - 5 days, 15 hours ago
What has changed? - By lede
The original game was played over the modem and was a turned based game. Since BBS are fairly scarce these days I have made this a stand alone game. Also since blocking input was very common in old...
Developer Journal - 5 days, 20 hours ago
Useless filler - By JTippetts
http://i.imgur.com/txIn1va.jpg http://i.imgur.com/M16geo9.jpg http://i.imgur.com/pt2jEbU.jpg I find that I am really enjoying the gameplay with elevation involved. Exploration, especially with tall...
Developer Journal - 6 days, 2 hours ago
Introduction - By lede
Welcome to Yet Another ASCII Game (YAAG). Why did I name this journal YAAG? Well the initial name comes from a programming term that is used when you develop your own programming language Yet Anot...
Developer Journal - 1 week, 8 hours ago
BooH beta: deadline achieved & done - By cozzie
Good news guys, I've managed to meet by 'Beta release' deadline.BooH version 0.9 is now available for trying out:http://www.crealysm.com/games/booh_setup.exe Some facts & figures:- 5 levels (2...
Developer Journal - 1 week, 1 day ago
Cathedral Battle - By joew
I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gam...
Developer Journal - 1 week, 1 day ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 week, 1 day ago
3D Flappy Bird - Unity Project - By newtechnology
This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of...
Developer Journal - 1 week, 2 days ago
Polish that build! - By joew
We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping w...
Developer Journal - 1 week, 3 days ago
Revel Immortal, Alpha version 22 is now live! - By EDI
I am happy to announce that Revel Immortal, version 22 Alpha is now live! Some of you may remember about this time last year, when we set out to take some time and make Revel look better and play...
Developer Journal - 1 week, 4 days ago
3 days to beta, very short update - By cozzie
Getting closer and closer to beta.Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.Beta release will be on Sunday the 19t...
Developer Journal - 1 week, 4 days ago
RPG Project Post 12 - By kseh
I'm procrastinating on beginning the next thing I want to work on for my project so I thought I might as well post something here. Unfortunately, there's not really much progress that can be shown...
Developer Journal - 1 week, 5 days ago
PPP - Pixel Perfect Picking for Vertex and Face Selection - By Buckeye
Disclaimer Credit for the concept of Pixel Perfect Picking in D3D11 belongs to gamedev member unbird , a wizard with shaders. However, since I'm basically lazy, I coined the acronym PPP, and adapte...
Developer Journal - 1 week, 5 days ago
Alpha Notice - By EDI
It's very important that people don't mistake your work-in-progress, for a finished work (that is badly made or unfinished) as they almost assuredly will if not adequately informed.https://lh5.goog...


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