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Game Programming

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Developer Journal - 3 days, 12 hours ago
The Odyssey, a turn-based sci-fi tactical game - By AvengerDr
http://i.imgur.com/ABy8ktV.png Campaign map In short The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that...
Developer Journal - 3 days, 19 hours ago
Donations - By newtechnology
Well, I was willing to put a donation button but PayPal does not want me to do this because Indians are not allowed to use donation button in PayPal.I am at the moment in need of money because I wa...
Developer Journal - 4 days, 40 minutes ago
RADICAL HEROES in DAILY INDIE GAME'S "DIG SUPER BUNDLE 6" - By MAD UNICORN GAMES
http://uploads.gamedev5.net/gallery/album_535/gallery_193470_535_498730.png http://www.dailyindiegame.com/content_bundle.html http://www.youtube.com/watch?v=tsYAT1UjZI4 RADICAL HEROES: CRIMSON...
Developer Journal - 4 days, 6 hours ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .I will be updating the page I have for it here this week with more detailed instructions than what...
Developer Journal - 4 days, 23 hours ago
Sooper Seecret Project Preview #2 - By nerdboy64
I know I really should be working more on Shipyard, but I’m just having too much fun with this tank.The tank is now a real object with some degree of physics. It can be controlled with WASD, and th...
Developer Journal - 4 days, 23 hours ago
Screenshot Saturday 182 - By et1337
What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather, pretend that it did. Whatever.MGDS was a huge...
Developer Journal - 5 days, 2 hours ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 6 days, 6 hours ago
Animation showcase -- annotations fixed - By Lactose!
Another YouTube update, showing off some of the new animations and movement improvements we've done.https://www.youtube.com/watch?v=kpC7qvyqisgAs you might notice compared to the previous video, we...
Developer Journal - 1 week, 1 day ago
Sooper Seecret New Project from Brass Watch Games - By nerdboy64
Recently, I've been working on an up-to-now secret project in addition to Shipyard that I would share if it went well. Well, thus far, that seems to be the case, so here’s a little sneak-peak of wh...
Developer Journal - 1 week, 1 day ago
You'll regret not keeping a dev journal - By joew
Way back in the day when we first started pre-production on Empyrios I told myself I wanted to make time to keep a development journal.Unfortunately I did not.There was always something else I had...
Developer Journal - 1 week, 2 days ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 1 week, 3 days ago
Time for a fresh week! - By joew
I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 a...
Developer Journal - 1 week, 4 days ago
JBEngine: Level Editor Initial Development - By JordanBonser
Okay It's been a while since my last post and I have been slowly working my way through creating some of the initial GUI Elements for my Level Editor, and eventually the game. I have just added a...
Developer Journal - 1 week, 4 days ago
Site Migration - By ericrrichards22
I've decided to move my blog off of Blogger. Blogger was great for getting started, but it has just become too painful to fight with going forward. I'm sick of fighting the Blogger templating to fo...
Developer Journal - 1 week, 4 days ago
An old-school vector graphics / neon mesh appearance effect - By AvengerDr
I mentioned I am developing a turn-based space fleet combat kind of game. Think about Battlestar Galactica meets X-Com. I am explicitly referring to Battlestar Galactica and in particular to the Dr...
Developer Journal - 1 week, 4 days ago
Source code released - By newtechnology
http://i.imgur.com/cBP5UJf.png I never actually never planned to release the source code of this project because I thought I was going to finish the game actually. I created this project mainly...
Developer Journal - 1 week, 5 days ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...
Developer Journal - 1 week, 5 days ago
GS:SW "Mercenaries" -- Log 2 - "Let there be Game!" - By Orymus3
"Let there be Game!" I was hoping to get this done much earlier, but a lot got in the way...Coming in, I knew this was going to be a tough/long stretch. I wanted to work more on the combat aspect...
Developer Journal - 1 week, 6 days ago
Another great way to reduce my insantiy with interfaces... - By SIC Games
Upon revising the engine's SDK - I finally understood how powerful creating interfaces can truely be! Say inside the level editor the grid outline outputs color - the skybox outputs texture data -...
Developer Journal - 2 weeks, 3 hours ago
Evolution of Icons - By joew
One of the things we're working on finalizing right now on Empyrios: Prophecy of Flame is the HUD for selecting unit abilities. Our artist Jove is working on upgrading and polishing the final artwo...
Developer Journal - 2 weeks, 1 day ago
2D conundrum - By polyfrag
I've been working on the project with my open source buddy and I've started on the economics side of things.https://github.com/polyf/corpstatesc But my partner's graphics card is fried and he's run...
Developer Journal - 2 weeks, 1 day ago
On C++ Naming Conventions - By evolutional
I threw myself back into the deep end of C++ again a few months ago, having spent the last couple of years with an emphasis on C# and .NET.One thing that I'm thinking of is the old subject of codin...
Developer Journal - 2 weeks, 2 days ago
Simple Animated Sprite with Löve2D (long one) - By dejaime
A guide to implement a usable animated sprite system and respective manager.It goes from data serialization with Lua through the rendering of the many animations with an animated sprite and reuse o...
Developer Journal - 2 weeks, 2 days ago
The Return of the Lord - Games by younger me - By Arthur Souza
Hey guys! I thought I would share this with you. This is a game I made with rpgmaker that lasted a while. I worked in this from 2004-2007, when I was 14-17.The game is in Portuguese, pt-br, so that...
Developer Journal - 2 weeks, 2 days ago
Clipping Lines to a Rectangle using the Cohen-Sutherland Algorithm - By ericrrichards22
For the last six or eight months, off and on, I’ve been trying to write some code that will create a Voronoi diagram from a set of random points, inspired by Amit Patel’s Polygonal Map Generation...


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