Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Game Programming

Banner advertising from just $5!

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 9 hours, 51 minutes ago
Temple of the Abyssal Winds Released! - By gdunbar
Temple of the Abyssal Winds is now available, for iPad and Windows!http://youtu.be/7U-mNJy-sW4 "Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssa...
Developer Journal - 14 hours, 43 minutes ago
/cast Resurrect HeightMapEditor - By JTippetts
A short while ago (translation: 10 years) I had been working on a heightmap editor for a game project I was working on. Like most of my projects, it fell by the wayside. I haven't really had time...
Developer Journal - 15 hours, 51 minutes ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
Hi everyone!So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and li...
Developer Journal - 20 hours, 8 minutes ago
Who Is Springtrap From Five Nights At Freddy's ? - By Code Fox
The game "5 Nights At Freddy's 3 " hasn't been out a full day yet, and already there is speculation on who the animatronic "Springtrap" is.One of the most popular theories is that he the only anima...
Developer Journal - 1 day, 1 hour ago
Small break, but back to work - By JD_Rushing
I took a break due to work being hectic and everyone seeming to get sick. I added alpha blending and I have working armatures and working on the keyframes to create animations.
Developer Journal - 1 day, 7 hours ago
Entering GitHub - By Trevor Williams
Found a bit of motivation and started working again with some real intent. The result, I have some actual code - as opposed to the fun filled hilarity I was playing with last week - I plan to comm...
Developer Journal - 1 day, 10 hours ago
Generic Planning Post #1 - By CC Ricers
This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to do.Project SeedWorld is still ongoing as a voxel e...
Developer Journal - 1 day, 12 hours ago
Devlog #17: The Livestream - By Michael Grand
Over the last month we've had fun doing the livestream. We made new friends and everyone had a great time during this month-long experiment.After a month of livestreaming, we've discovered that we...
Developer Journal - 1 day, 22 hours ago
A simple OpenDDL-Parser - By Kimmi
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:https://github.com/kimk...
Developer Journal - 2 days, 9 hours ago
Alpha release delivered - By cozzie
Hi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...
Developer Journal - 3 days, 8 hours ago
Color Grading! - Yay - By Migi0027 (肉)
Another entry! http://public.gamedev5.net//public/style_emoticons/default/tongue.png So something I never got a basic implementation of was color grading, so today I decided to get a rough implemen...
Developer Journal - 3 days, 16 hours ago
Disaster Strikes - By Gooey
I had just finished writing my text renderer and sorting out the last of the movement for my roos when bang hard drive failure. It was only that morning I said that I needed to back up my work and...
Developer Journal - 3 days, 19 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 3 days, 22 hours ago
Startup Settings SQLite3 Databased - By Trevor Williams
Alright, so...One goal of my development is to allow the player as much control over their use of the game as possible. With that in mind, I allow window resizing, window movement, key remapping,...
Developer Journal - 4 days, 4 hours ago
Screenshot Saturday 213 - By et1337
It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!http://et1337.com...
Developer Journal - 5 days, 7 hours ago
RFC - GitHub -C++11-SDL2-2.0.3-OpenGL Code - By Trevor Williams
Code compiles and runs just fine up to this point, but it's unusual. At least, it's nothing I've tired before. I've thrown this little experiment into a GitHub repository atGoes without saying, but...
Developer Journal - 5 days, 13 hours ago
Through iOS App Review - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_18749.jpg I'll release on Monday or Tuesday when I have time to send out notifications to everyone.Geoff
Developer Journal - 6 days, 4 hours ago
Devlog #16: The Bugs are Fixed... I Think - By Michael Grand
Well, the good news is that this works!http://www.ifthensoftware.net/wp-content/uploads/2015/02/pulling-across-maps-works.gif I finally managed to fix pulling across map borders. You still aren't...
Developer Journal - 6 days, 5 hours ago
Who's going to GDC? - By joew
Since it was the last day of online registration I caved and bought a GDC pass since I really didn't want to miss out this year with all the uber cool new toys that'll be on the floor. Who else is...
Developer Journal - 1 week, 5 hours ago
Devlog #15: Pulling is Buggy - By Michael Grand
The Pulling Mechanic So, today I started work on the "pulling" mechanic. This mechanic allows you to pull other characters around the map. Such a feature would be useful in combat, and would also...
Developer Journal - 1 week, 6 hours ago
ECS is officially the bomb! - By CC Ricers
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able to improve my...
Developer Journal - 1 week, 1 day ago
Devlog #14: The World of Volund has been Mapped! - By Michael Grand
Grabbing Sprite Today started off with a relatively easy task: Add in a "grabbing" sprite for when a character grabs on to another.I started off with getting things setup to add the sprite to the...
Developer Journal - 1 week, 1 day ago
Devlog #13: New Version and Lots of Fan Art - By Michael Grand
Name Tags Due to popular request, "name" tags have been added at the last minute. The name is simply an incrementing number, but it allows you to identify each other while playing.Fanart by Surviv...
Developer Journal - 1 week, 1 day ago
Chapter 4 Screenshot - By gdunbar
More working on the Inbarr Manor, the base of operations for Chapter 4. Here's a screenshot from the level editor:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_146617.jpg
Developer Journal - 1 week, 2 days ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...


PARTNERS