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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 5 hours, 4 minutes ago
Fences + Farm - By riuthamus
Since the drop of Unity 5.0 we have decided to rework our entire setup. This process will be an annoying one but will provide us with some well overdue cleaning. We added in the farm system and rev...
Developer Journal - 6 hours, 58 minutes ago
Environemnt agents come to the rescue - By Ashaman73
In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down to checking masses of objects. In the past I alre...
Developer Journal - 10 hours, 20 minutes ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 16 hours, 29 minutes ago
Trees! - And that's about it - By Migi0027 (肉)
This isn't really a new big update, just me talking a bit and showing some pictures. http://public.gamedev5.net//public/style_emoticons/default/smile.png Well, as the title suggests I wanted to pla...
Developer Journal - 21 hours, 53 minutes ago
Asset Management! - By ObsidianBlk
It's been quite some time since I last posted on this site. In fact, so much time has past that I figured it's better to start a new journal than to continue the old one.I've been getting back into...
Developer Journal - 1 day, 5 hours ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 1 day, 10 hours ago
Moving slowly - By CulDeVu
Hola and all that jazz.So I've decided that I'm officially friendzoning OpenGL.I really want to like OpenGL. I really do. However, after everything we've been through, after both of us seeing each...
Developer Journal - 1 day, 12 hours ago
Using STL Algorithms - By Jason Z
I have a small confession to make: I have very rarely used STL algorithms, even though I know I should. There is lots of really great reasons why I should, there top C++ developers out there that...
Developer Journal - 1 day, 18 hours ago
Finally back to where I was - By Gooey
I have finally got it all sorted and im back to where I was with the game I have text, My roos follow me and all my textures are there! I had a few bumps in the road with the text rendering I was i...
Developer Journal - 2 days, 15 minutes ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. I would show off some video but we have been busying converting everything...
Developer Journal - 2 days, 23 minutes ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. Here are some screenshots of the game post contest:With Unity 4.6 (last wee...
Developer Journal - 2 days, 36 minutes ago
TotAW PR Tour - By gdunbar
Of interest only to me? Maybe, but this post tracks the places I've announced Temple of the Abyssal Winds. I'll update as I continue announcing.MPG dev blog: http://www.gamedev.net/blog/717/entry-2...
Developer Journal - 2 days, 17 hours ago
Temple of the Abyssal Winds Released! - By gdunbar
Temple of the Abyssal Winds is now available, for iPad and Windows!http://youtu.be/7U-mNJy-sW4 "Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssa...
Developer Journal - 2 days, 21 hours ago
/cast Resurrect HeightMapEditor - By JTippetts
A short while ago (translation: 10 years) I had been working on a heightmap editor for a game project I was working on. Like most of my projects, it fell by the wayside. I haven't really had time...
Developer Journal - 2 days, 23 hours ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
Hi everyone!So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and li...
Developer Journal - 3 days, 3 hours ago
Who Is Springtrap From Five Nights At Freddy's ? - By Code Fox
The game "5 Nights At Freddy's 3 " hasn't been out a full day yet, and already there is speculation on who the animatronic "Springtrap" is.One of the most popular theories is that he the only anima...
Developer Journal - 3 days, 8 hours ago
Small break, but back to work - By JD_Rushing
I took a break due to work being hectic and everyone seeming to get sick. I added alpha blending and I have working armatures and working on the keyframes to create animations.
Developer Journal - 3 days, 14 hours ago
Entering GitHub - By Trevor Williams
Found a bit of motivation and started working again with some real intent. The result, I have some actual code - as opposed to the fun filled hilarity I was playing with last week - I plan to comm...
Developer Journal - 3 days, 17 hours ago
Generic Planning Post #1 - By CC Ricers
This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to do.Project SeedWorld is still ongoing as a voxel e...
Developer Journal - 3 days, 19 hours ago
Devlog #17: The Livestream - By Michael Grand
Over the last month we've had fun doing the livestream. We made new friends and everyone had a great time during this month-long experiment.After a month of livestreaming, we've discovered that we...
Developer Journal - 4 days, 5 hours ago
A simple OpenDDL-Parser - By Kimmi
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:https://github.com/kimk...
Developer Journal - 4 days, 16 hours ago
Alpha release delivered - By cozzie
Hi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...
Developer Journal - 5 days, 15 hours ago
Color Grading! - Yay - By Migi0027 (肉)
Another entry! http://public.gamedev5.net//public/style_emoticons/default/tongue.png So something I never got a basic implementation of was color grading, so today I decided to get a rough implemen...
Developer Journal - 5 days, 23 hours ago
Disaster Strikes - By Gooey
I had just finished writing my text renderer and sorting out the last of the movement for my roos when bang hard drive failure. It was only that morning I said that I needed to back up my work and...
Developer Journal - 6 days, 3 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins


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