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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 54 minutes, 14 seconds ago
A Wonderful Milestone: we have released a game on steam - By EDI
I am happy to announce, that through the hard work of co-developers Brian Linton, Joe Francis; and the tireless persistence of Brian Matthys (gearslayer360) and Bob Eagelsham at Strategy First.EDIG...
Developer Journal - 16 hours, 49 minutes ago
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Developer Journal - 23 hours, 8 minutes ago
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Developer Journal - 1 day, 11 hours ago
GameSaveSystem on GitHub - By Programmer16
I've just posted the core of our game save system to GitHub .One of the things that's really annoyed me (and I'm sure others) is the complete loss of a game save. Two recent instances where this ha...
Developer Journal - 1 day, 14 hours ago
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I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 1 day, 19 hours ago
Moving towards 'BooH' beta, new level & animation added - By cozzie
Hi all,Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But...
Developer Journal - 2 days, 3 hours ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 2 days, 6 hours ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 2 days, 11 hours ago
The Rendering Equation - By Bacterius
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Developer Journal - 2 days, 13 hours ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 2 days, 13 hours ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 2 days, 18 hours ago
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Developer Journal - 4 days, 17 hours ago
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Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 6 days, 16 hours ago
3/24 Crunch Crunch Crunch - By Gearslayer360
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Developer Journal - 6 days, 19 hours ago
Videos - By alfith
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Developer Journal - 6 days, 21 hours ago
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This one hurts. Negative review of TotAW:http://www.hookedgamers.com/pc/temple_of_the_abyssal_winds/review/article-1432.html I'm not going to lie, that hurts motivation a little bit. However, now i...
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Developer Journal - 1 week, 1 day ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 1 week, 2 days ago
Texturing experiments - By JTippetts
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Developer Journal - 1 week, 3 days ago
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Developer Journal - 1 week, 3 days ago
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http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_19605.png So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the firs...


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