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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 10 hours, 25 minutes ago
Beta 21 w/ skinned meshes released! - By Norman Barrows
Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too far), no action animations or drawing of equipme...
Developer Journal - 15 hours, 24 minutes ago
Brutal Soul-Crashing Dream-Destroyer Feedback required. - By desdemian
Ok,I finally managed to put together a 6 level early build of The Most Poser Heroes.https://lh3.googleusercontent.com/-eolMx_jjUD8/Vbuo1BH2hRI/AAAAAAAAAJc/NBdhrcyJRcg/s599-Ic42/CHA245kWwAA22hB.png...
Developer Journal - 17 hours, 8 minutes ago
Playing with OpenGL - By arka80
I've done a lot of experiments in the last months. Tried a couple of prototypes for a 2d rpg in sfml, sketched some game design ideas, studied a bit of directx11 in opposition to my old love, openg...
Developer Journal - 1 day, 11 hours ago
Smart enemies and AI - By braindigitalis
Hi everyone,I have had some spare time to spend on getting the AI working in my game for enemies. Moving on from simple Chickens, which don't do anything much except walk around waiting to be kille...
Developer Journal - 2 days, 13 hours ago
The Week of Awesome III: A Prenatal - By Thaumaturge
So, the competition draws nigh, less than two weeks hence! As suggested in the discussion thread, here are my thoughts, plans and feelings ahead of it...Preparations: Given that we're not to start...
Developer Journal - 2 days, 15 hours ago
Extra Credits - an online weekly video series about game design - By Norman Barrows
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
Developer Journal - 3 days, 13 hours ago
Adventurous Adventure - By Endurion
I'm currently attending yet another C64 game creation competition: Forum64.de's Adventure Competition 2015.I always wondered how the guys/gals at Lucasfilm Games managed to cram Maniac Mansion and...
Developer Journal - 3 days, 17 hours ago
Winner winner, chicken dinner! - By braindigitalis
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual chickens. The next step in my game was obvious in t...
Developer Journal - 3 days, 18 hours ago
Wavefront OBJ imports - By Aardvajk
Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHum...
Developer Journal - 4 days, 13 hours ago
The Infocom Project: Trinity - By gdunbar
Time to dip my toes back into the Infocom river. You can read the introduction to my attempt to play all of the Infocom games here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project...
Developer Journal - 5 days, 5 hours ago
Starting EckTech Games and Wrapping up my Floating Combat Text Asset - By Eck
Personal Update: During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was...
Developer Journal - 5 days, 12 hours ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 5 days, 15 hours ago
SnailLife messaging system - By Drakonka
"What's SnailLife", you say? Well I'm glad you asked! My snail simulation has gone through a couple of names...and even though I was never 100% happy with Gastropoda it was the best I could come up...
Developer Journal - 6 days, 15 hours ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 1 week, 11 hours ago
Grapple Game - progress update - By Aardvajk
Making some progress on the grappling game, as this poor quality video hopefully shows. You can run around, jump and use the grapple to pull yourself to any point in the level.https://www.youtube....
Developer Journal - 1 week, 1 day ago
Swordplay, castles and other RPG things - By braindigitalis
Hi everyone!As another week passes it's that time again to showcase what new features i've added to the game. This week i have concentrated on animations, and using the unreal engine per bone blen...
Developer Journal - 1 week, 2 days ago
On Embedding General-Purpose Scripting Languages - By ApochPiQ
I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who...
Developer Journal - 1 week, 2 days ago
Game Engine Update - Bloom Post Process - By SIC Games
Finally today I've added bloom - I know not every object has bloom in the real world. It bugs when when I'm playing a game and I see a shirt giving off bloom effect.Originally I was rendering norma...
Developer Journal - 1 week, 3 days ago
Why I'm making a game for the SEGA Saturn - By teh_programerer
I have been working on creating an SDK for the SEGA Saturn on and off for the past year. I want to write something down about why I'm doing it and the game I'll be making.The SEGA Saturn holds a v...
Developer Journal - 1 week, 3 days ago
6 Fascinating Facts About How Video Games are Good For You - By Norman Barrows
6 Fascinating Facts About How Video Games are Good For Youfrom the Intel website:https://software.intel.com/en-us/articles/success-story-happy-jump?utm_source=outbrain&utm_medium=outbrain&u...
Developer Journal - 1 week, 4 days ago
Failures in GI-land - By CulDeVu
Hello all! It's been quite a while.So I've been working on life/jobs/family/etc the past couple months. A couple weeks ago, however, I decided to implement a type of arbitrary BRDF sampling based o...
Developer Journal - 1 week, 4 days ago
Time for your chores, kids... playtesting! - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_11123.jpg Some of my most valuable playtesters are my kids, because I can watch them play, and see things that they do that they migh...
Developer Journal - 1 week, 5 days ago
Unity Combat Text, Hits, Misses, Crits, Lasers, and Cannons - By Eck
Personal Update: So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Ea...
Developer Journal - 2 weeks, 12 hours ago
From YAML to renderer in 50ms - By TheChubu
The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be describing the renderer architecture as it is right now. Fr...
Developer Journal - 2 weeks, 1 day ago
Work on skinned meshes continues - By Norman Barrows
Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and uses the game's built-in matrix editor to positi...


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