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Game Programming

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Latest Updates
Developer Journal - 16 hours, 9 minutes ago
Finally: A Progress Update - By Michael Grand
I’ve wanted to do this since Friday, so I’m finally writing it up :D I technically don’t have any time left for work today, but I’m making an exception just so that this whole thing actually gets s...
Developer Journal - 23 hours, 29 minutes ago
Something unexpected - By alfith
Hello,After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game...
Developer Journal - 23 hours, 57 minutes ago
Using NuGet to Manage Dependencies - By Jason Z
Managing Dependencies Hieroglyph 3 has two primary dependencies - Lua and DirectXTK . Lua is used to provide simple scripting support, while DirectXTK is used for loading textures. Both of the...
Developer Journal - 1 day, 4 hours ago
JBEngine: Awesomium User Interface and Artwork progress - By JordanBonser
This past couple of weeks I've been playing around with 3ds max a little more and working on creating animations. Using these animations I realised that my engine can't handle FBX files very well,...
Developer Journal - 2 days, 10 hours ago
Project: The Harvest Blog 001 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_319326.jpg So, most of the engine stuff is in place and lighting elements are good to go. I just need to get the bloom working!...
Developer Journal - 4 days, 22 hours ago
Progress report, August 28th, 2014 - By Norman Barrows
Progress report, August 28th, 2014 Playtesting and tweaking continues. As they say "God is in the details!" Adjusting: collision radii, clip radii, research times and chances, gathering times and...
Developer Journal - 5 days, 21 hours ago
Time for some python scripting... - By Sporniket
Tonight my daughter went to bed early, and my wife want to do her stuff, so I have time for working on my project.Now I rework how I generate my bitmap font. Generating the font sprite sheet is qui...
Developer Journal - 6 days, 21 hours ago
BSplines and Typewriter effects - By AvengerDr
In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moment...
Developer Journal - 1 week, 9 hours ago
Week 4-5 : a little bit of reschedule - By Sporniket
Hello,As I wrote in my previous entry, I had to rework a big part of my UI buttons, so I decided to redo them using inkscape. But then I cannot follow my initial schedule.So I decided to reschedule...
Developer Journal - 1 week, 23 hours ago
Leverman Introduction - By Finalspace
This will be my development diary for the game leverman i am working on - a attempt to create a game from my childhood dreams.A bit about myself I am in the start of my thirty´s and do programming...
Developer Journal - 1 week, 2 days ago
Entry 5 of WepWep - By Alurik
About today: Now comes the more fun parts! I have actually starting to work with the in-game things like the player ship and bullets. Since the last update I've added bullets along with coins the p...
Developer Journal - 1 week, 2 days ago
DSM Robo 3 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_47454.jpg This is the third robot!
Developer Journal - 1 week, 3 days ago
New grad looking for work... - By cyberspace009
My personal demons: Graduating from college was suppose to give a positive future. Sadly, I'm starting to believe it is a false idea. I graduated from college three months ago and expected to find...
Developer Journal - 1 week, 3 days ago
DSM Robo 2 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_11014.jpg I picture this little bugger to be like a roach of sorts. He will fly, however, so its more like a beetle than a roach!
Developer Journal - 1 week, 4 days ago
Finally got hired! - By dejaime
Hello Again!These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason.I have sent my CV for a local studio in hopes of getting a...
Developer Journal - 1 week, 5 days ago
The Infocom Project: Infidel - By gdunbar
Today I completed my 14th Infocom game, Infidel! For more information about my attempt to finish all of these games, see here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project/ htt...
Developer Journal - 1 week, 5 days ago
The Infocom Project - By gdunbar
Well, this may be of no interest to anyone, and certainly has little to do with my indie game development, but it's my blog, so there! A project I've been working on for decades has been to win all...
Developer Journal - 1 week, 6 days ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 1 week, 6 days ago
You Run! - By newtechnology
http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and man...
Developer Journal - 1 week, 6 days ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 2 weeks, 3 hours ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 2 weeks, 15 hours ago
Pixel art is time consuming - By cyberspace009
Art is tough: Pixel art is very hard in my opinion. I have no patience for it and I really suck at it. I might need to work with a pixel artist and I never worked with an artist before. I hope I ca...
Developer Journal - 2 weeks, 1 day ago
JBEngine: Level Editor Export, Artwork and Library updates - By JordanBonser
Okay so I really haven't managed to get much done in terms of coding but I have learnt quite a bit that will hopefully be very useful.Okay so I started off by creating the Export part of the Level...
Developer Journal - 2 weeks, 1 day ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 2 weeks, 2 days ago
Portasaurora - By riuthamus
I was up late when Navyman was talking about his art. Figured I would speak with him and show him some concepts.20 minutes later:http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2...


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