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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 6 hours, 45 minutes ago
A simple OpenDDL-Parser - By Kimmi
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:https://github.com/kimk...
Developer Journal - 17 hours, 29 minutes ago
Alpha release delivered - By cozzie
Hi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...
Developer Journal - 1 day, 16 hours ago
Color Grading! - Yay - By Migi0027 (肉)
Another entry! http://public.gamedev5.net//public/style_emoticons/default/tongue.png So something I never got a basic implementation of was color grading, so today I decided to get a rough implemen...
Developer Journal - 2 days, 43 minutes ago
Disaster Strikes - By Gooey
I had just finished writing my text renderer and sorting out the last of the movement for my roos when bang hard drive failure. It was only that morning I said that I needed to back up my work and...
Developer Journal - 2 days, 3 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 2 days, 6 hours ago
Startup Settings SQLite3 Databased - By Trevor Williams
Alright, so...One goal of my development is to allow the player as much control over their use of the game as possible. With that in mind, I allow window resizing, window movement, key remapping,...
Developer Journal - 2 days, 12 hours ago
Screenshot Saturday 213 - By et1337
It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!http://et1337.com...
Developer Journal - 3 days, 15 hours ago
RFC - GitHub -C++11-SDL2-2.0.3-OpenGL Code - By Trevor Williams
Code compiles and runs just fine up to this point, but it's unusual. At least, it's nothing I've tired before. I've thrown this little experiment into a GitHub repository atGoes without saying, but...
Developer Journal - 3 days, 21 hours ago
Through iOS App Review - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_18749.jpg I'll release on Monday or Tuesday when I have time to send out notifications to everyone.Geoff
Developer Journal - 4 days, 12 hours ago
Devlog #16: The Bugs are Fixed... I Think - By Michael Grand
Well, the good news is that this works!http://www.ifthensoftware.net/wp-content/uploads/2015/02/pulling-across-maps-works.gif I finally managed to fix pulling across map borders. You still aren't...
Developer Journal - 4 days, 13 hours ago
Who's going to GDC? - By joew
Since it was the last day of online registration I caved and bought a GDC pass since I really didn't want to miss out this year with all the uber cool new toys that'll be on the floor. Who else is...
Developer Journal - 5 days, 13 hours ago
Devlog #15: Pulling is Buggy - By Michael Grand
The Pulling Mechanic So, today I started work on the "pulling" mechanic. This mechanic allows you to pull other characters around the map. Such a feature would be useful in combat, and would also...
Developer Journal - 5 days, 14 hours ago
ECS is officially the bomb! - By CC Ricers
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able to improve my...
Developer Journal - 6 days, 11 hours ago
Devlog #14: The World of Volund has been Mapped! - By Michael Grand
Grabbing Sprite Today started off with a relatively easy task: Add in a "grabbing" sprite for when a character grabs on to another.I started off with getting things setup to add the sprite to the...
Developer Journal - 6 days, 11 hours ago
Devlog #13: New Version and Lots of Fan Art - By Michael Grand
Name Tags Due to popular request, "name" tags have been added at the last minute. The name is simply an incrementing number, but it allows you to identify each other while playing.Fanart by Surviv...
Developer Journal - 6 days, 13 hours ago
Chapter 4 Screenshot - By gdunbar
More working on the Inbarr Manor, the base of operations for Chapter 4. Here's a screenshot from the level editor:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_146617.jpg
Developer Journal - 1 week, 11 hours ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 1 week, 14 hours ago
Kitchen Sink Week - By joew
Definitely a kitchen sink week. Since the last time I posted I've hopped around and worked on probably 10-12 completely different things, which is quite interesting but at the same time extremely d...
Developer Journal - 1 week, 16 hours ago
On your mark, get set, crawl! - By Drakonka
In my previous post I wrote about rethinking racing (aka ripping out the existing racing system).Today I got most of the work done on that. There is a lot left to do, but as of right now:A new jar...
Developer Journal - 1 week, 1 day ago
Playing with new content generation - By CulDeVu
Hey all!So I've been working on fixing an annoying little bug in the physics engine that sometimes makes you get stuck on corners. The fix is kinda hack-ish, but hey. Can't do anything about it. I...
Developer Journal - 1 week, 1 day ago
Adding in roos - By Gooey
So the last couple of days i have added in a couple of characters to rescue and found yet another bug. The bug was the characters were moving wrong which led me to breaking the movement and the way...
Developer Journal - 1 week, 2 days ago
Rethinking Racing. Also Cool Snail Art! - By Drakonka
Racing in Gastorpoda has been implemented for months in its most basic state, but has never really gotten the attention it needs. So things like jars, in-jar positioning, and movement ended up evol...
Developer Journal - 1 week, 2 days ago
Testing UI - By CC Ricers
First, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a lot of people. Back to business on my game work, I...
Developer Journal - 1 week, 3 days ago
Thought about PIMPL - By Aardvajk
Was just thinking about using some PIMPL in a project I'm working on and had a thought about avoiding the (probably irrelevant) cost of having to new the implementation for a value class.Would this...
Developer Journal - 1 week, 3 days ago
Devlog #12: The Mystery of the Vanishing Caboose - By Michael Grand
It was a dark and stormy night...No, not really. Although the morning certainly started off cold!Bugs, Bugs, and um... Bugs Today was full of bug fixing, which I expected going into it. The day st...


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