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Graphics Programming and Theory

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Developer Journal - 1 hour, 33 minutes ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool. Yup.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer conv...
Developer Journal - 4 hours, 43 minutes ago
The Week of Awesome.... - By JTippetts
... unfortunately happens to coincide with "The Week of Five Consecutive 12 Hour Night Shifts", so I'm afraid that my game idea of "Santa Claus is murdered by the hell-born toys from his sack, and...
Developer Journal - 12 hours, 10 minutes ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...
Developer Journal - 14 hours, 25 minutes ago
Playing with colors! - By ApochPiQ
Been playing around with a dark theme for Era: Syntax highlighting still needs some love, but it's getting there.Note that the IDE now highlights structure type names and function names. This is cu...
Developer Journal - 16 hours, 46 minutes ago
Week of Awesome II - Day 1 - By stu_pidd_cow
The Toys Are Alive.The Toys Are Alive? The Toys Are Alive!!! At first I thought "I can't pull a game out of this theme!!" but it turns out that just 5 minutes of brainpower is enough to churn out a...
Developer Journal - 18 hours, 23 minutes ago
New land animal AI implemented - By Norman Barrows
New land animal AI implementedThe new land animal AI has been implemented and plugged into the game.The new land animal AI actually consists of 8 different types of AI:1. AI for NPC allies of the p...
Developer Journal - 19 hours, 46 minutes ago
WOA2: Day 1 (Theme) - By riuthamus
What is currently in place: Day one has proven to be rather productive. We have added all the relevant tasking to the tasking website we use to manage our project. If you guys have not heard of ac...
Developer Journal - 23 hours, 49 minutes ago
Darkness Falls, and the Toys Move... - By Thaumaturge
So, the theme is "the toys are alive". I'll confess that I wasn't enormously enthused when first I read it: a cutesy game wouldn't work well with my current mindset, and toys seem to be harder to t...
Developer Journal - 1 day, 3 hours ago
Apparently murdering babies is off the table - WoA2 contest - By Servant of the Lord
So the week of awesome contest has just began, with the theme being "The toys are alive!".My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it....
Developer Journal - 2 days, 9 hours ago
Grappling away... - By Aardvajk
Still grappling away in my spare time. Been focusing on making the rope behave correctly with moving objects, which has proven to be a bit more complicated than I expected, but seems to be working...
Developer Journal - 2 days, 17 hours ago
Tools of the Trade - By Xaer0
So in preparation for the unofficial gamedev contest, I've begun assessing what I need to make my entry, the Tools of the trade, and have compiled a rough list that is subject to change but will mo...
Developer Journal - 2 days, 18 hours ago
Updates! Puppies! - By TheChubu
It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it is. dustArtemis dustArtemis is a fork of Artemis Entity System...
Developer Journal - 3 days, 9 hours ago
Project: The Harvest Blog 002 - By riuthamus
After a well needed vacation to Las Vegas I have arrived home and started work on the project again. For the most part I will be adding in all of the art assets that we will be using. Some of these...
Developer Journal - 3 days, 15 hours ago
Screenshot Saturday 190 - By et1337
Well friends, I am still mired in contract work. I also have only a few slides done for my shader presentation next week. This whole month is crazy. But I thought I'd hijack this dev blog to show y...
Developer Journal - 3 days, 21 hours ago
Introduction - By Juliean
Hello,my name is Juli(e)an, and this is the introduction to my journal about how insane I am to develope my own game engine. Some of you might have seen me before on the forums, mainly (solely) on...
Developer Journal - 4 days, 2 hours ago
An example of making a change to Caveman... - By Norman Barrows
An example of making a change to Caveman...This is a quick description of what its like to make a change to the game.I just finished the new bandmember AI. Now it was time to make bandmember AI use...
Developer Journal - 4 days, 11 hours ago
Argh, bitrot. - By ApochPiQ
Turns out that leaving a project alone for six months is a great way to discover that it's full of mysterious bugs you don't remember having.I noticed some weird behavior with Era, the Epoch IDE, e...
Developer Journal - 4 days, 17 hours ago
More raypick code! - By Norman Barrows
More raypick code!I just posted some code in my Caveman journal that includes another example of raypick code:http://www.gamedev.net/blog/1730/entry-2260114-new-orders-menu-code/ This is actual rea...
Developer Journal - 4 days, 17 hours ago
New orders menu code - By Norman Barrows
New orders menu codeHere's the new orders menu code to go with the new bandmember AInothing fancy, it shows a menu, "Issue orders to..."then a second menu "Orders..."it then sets the orders state o...
Developer Journal - 4 days, 19 hours ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 4 days, 22 hours ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 5 days, 18 hours ago
A Quick Introduction to Sampler-Based Profiling - By ApochPiQ
Sampler-Based Profiling: The Quick Version So you're happily working on some code, and suddenly it happens: everything is just too damn slow ! Something is eating up all your performance, but it's...
Developer Journal - 5 days, 22 hours ago
Preliminaries: My tools of choice, and pre-created components - By Thaumaturge
Greetings all, and welcome to my "Week of Awesome II" blog! http://public.gamedev5.net//public/style_emoticons/default/happy.png To start with, the tools that I intend to use:(This list should be m...
Developer Journal - 6 days, 45 minutes ago
It has begun - By Xaer0
Welp, It's time to get lots of junk food and clean up the dev area in preparation for the comp. Its going to take a lot of discipline to update this but it will be good practice!http://public.gamed...
Developer Journal - 6 days, 23 hours ago
The return of papercraft - By alfith
Hello.I uploaded photos of papercraft models I did during these past months in a new gallery: I did not create the models, I "only" built them with a lot of paper, glue and time...I am currently do...


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