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Graphics Programming and Theory

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 4 hours, 36 minutes ago
Edge Traversal - By Aardvajk
http://youtu.be/BPmJq_Hh5Wo So we got the basic mechanics of edge traversal finally working, kind of. Excuse the dodgy animation, just a placeholder. The idea is we maintain a contact poi...
Developer Journal - 2 days, 3 hours ago
Learning Blender - By fastcall22
Hi there! Long time no see. Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less) and their keyboard shortcuts, how bad could Blender be? I've s...
Developer Journal - 3 days, 8 hours ago
Color.. not that simple - By tnovelli
Last year when I started drawing characters for my "Cult RPG", I noticed how the standard RGB and HSL/HSV color pickers are no good at selecting real-world colors. So I studied up on color percepti...
Developer Journal - 3 days, 23 hours ago
Jasper's Place - By JTippetts
So, I haven't worked on GC in quite awhile. I've been playing a bit of Path of Exile lately, so my urge to play/work on a turn-based RPG is at a pretty low ebb.I typically play games at my PC in th...
Developer Journal - 5 days, 2 hours ago
MCTS AI development for "Six Making" - By ddyer
Six Making is a fairly standard 2 player abstract strategy game.http://boardspace.net/sixmaking/english/Six-MaKING-rules-Eng-Ger-Fra-Ro-Hu.pdf Vis-a-vis other games in the same class, the interesti...
Developer Journal - 5 days, 2 hours ago
MCTS AI development for "Six Making" - By ddyer
Six Making is a fairly standard 2 player abstract strategy game.http://boardspace.net/sixmaking/english/Six-MaKING-rules-Eng-Ger-Fra-Ro-Hu.pdf Vis-a-vis other games in the same class, the interesti...
Developer Journal - 1 week, 1 day ago
Handling a rigid actor carried by the player in PhysX - By irreversible
This took me a bunch of time for a number of reasons - I'm still very new to PhysX, there were a number of issues that sidetracked me and coming up with a reproducible test scenario is actually a l...
Developer Journal - 1 week, 3 days ago
Edge Grabbing - By Aardvajk
Afternoon.http://youtu.be/XEx5uyTEX2YGot the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach t...
Developer Journal - 1 week, 5 days ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 1 week, 6 days ago
Progressing slowwly - By alfith
Hello.I finally started the layers system. For now, I only have "objects" layers.In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of ro...
Developer Journal - 2 weeks, 3 days ago
Finishing the job - By tnovelli
I've been getting back to my main game project after a few months of home renovations. It started when I bought some drums and moved my studio to the basement. Then I had to put in a sump pump. The...
Developer Journal - 2 weeks, 4 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 2 weeks, 6 days ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 3 weeks, 22 hours ago
Origami and the associated maths - By CulDeChu
'ey..So this is going to be another one of those write-it-out-so-that-I-can-better-understand-it sort of things. Just a heads up. This IS a journal, after all, and functions as advertisement second...
Developer Journal - 3 weeks, 1 day ago
On E-Sport: Pro-Gaming the most Engaging JOB in the world? - By Orymus3
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and hard the sources and effects of this phenomenon an...
Developer Journal - 4 weeks, 15 hours ago
Infinitely high, inelastic demand curve - By polyfrag
The problem with the economic model right now is that the workers spend all their available money on food, which leads to an infinitely high, inelastic demand cruve, making sense for the firms to c...
Developer Journal - 1 month, 1 day ago
Improving the player model (now with face colours! :)) - By Aardvajk
Just a quick post to show I'm still alive and that my game is not yet dead. Work has been pretty busy and the clocks changing in the UK has completely thrown off my body clock (what was 4pm is now...
Developer Journal - 1 month, 2 days ago
Sea-VR Post mortem - By slayemin
Our game is sort of a combination of Skyrim meets Magicka, but it's a virtual reality game which uses your own hands. We've been working on this since March.A few months back, I decided that I woul...
Developer Journal - 1 month, 3 days ago
New beta version - By Ed Welch
I released a new version of Merc Tactics.It can be found here: http://astronautz.com/MercTactics/MercTacticsSetup.exe Instructions on how to play here: http://astronautz.com/MercTactics/help.html T...
Developer Journal - 1 month, 5 days ago
PlayFab Game Jam Postmortem - By swiftcoder
<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blan...
Developer Journal - 1 month, 1 week ago
Cloud.gen - By eppo
'alloSomething I've vowed several times I'd never do again: hand-paint a skybox .The outdoor cloud-ish type specifically:http://www.dynamique.nl/grow/pst/cloudmap.png Painting clouds is all fun and...
Developer Journal - 1 month, 1 week ago
HTC Vive, Microsoft, SEA-VR - By slayemin
On saturday, I went and gave a ten minute talk at the Microsoft campus about narrative design within VR and what I've learned so far about building environments within it. This talk was given to a...
Developer Journal - 1 month, 2 weeks ago
Scan tool - By polyfrag
Thinking of how to scan the 3D world, I thought of a way to do it straight from video...https://dl.dropboxusercontent.com/u/109630018/temp/scantool/shiftvecs0.jpg https://dl.dropboxusercontent.com/...
Developer Journal - 1 month, 3 weeks ago
Edge Walking (and an amusing bug) - By Aardvajk
Morning.Was working on improving the shapes for the ragdoll to make them a better fit to the model over the last few days. Made a bit of a mistake with the size of a head sphere, which produced thi...
Developer Journal - 1 month, 3 weeks ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...