Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Graphics Programming and Theory

Banner advertising from just $5!

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 2 hours, 29 minutes ago
3D Graphics Part 1 Introduction - By IYP
In this post I'm going to explain the basics of 3D graphicsWhat Is A 3D Scene Consisted Of? Consider a street with cars. This scene is consisted of several objects, several car lights, and if it's...
Developer Journal - 22 hours, 19 minutes ago
FM Synth and Plotting with PowerShell - By fastcall22
Beep boop, making progress on my FM synthesizer. Had a nasty popping sound with my phase-feedback logic and needed some way to rapidly graph out the logic. Powershell to the rescue: # plot-sample.p...
Developer Journal - 1 day, 9 hours ago
Finite State Machines, Part 1 - By ericrrichards22
One of my favorite books on AI programming for games is Matt Buckland's Programming Game AI By Example . Many AI programming books lean more towards presenting topics and theories, leaving the dirt...
Developer Journal - 1 day, 18 hours ago
Home made arms - By Aardvajk
So the problem with those wonderful detailed arms from MakeHuman is that they are impossible to rig using Charm, since it is designed as a low-polygon editor and hasn't (yet) got any support for fa...
Developer Journal - 3 days, 5 hours ago
Beta 21 w/ skinned meshes released! - By Norman Barrows
Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too far), no action animations or drawing of equipme...
Developer Journal - 4 days, 6 hours ago
Smart enemies and AI - By braindigitalis
Hi everyone,I have had some spare time to spend on getting the AI working in my game for enemies. Moving on from simple Chickens, which don't do anything much except walk around waiting to be kille...
Developer Journal - 5 days, 8 hours ago
The Week of Awesome III: A Prenatal - By Thaumaturge
So, the competition draws nigh, less than two weeks hence! As suggested in the discussion thread, here are my thoughts, plans and feelings ahead of it...Preparations: Given that we're not to start...
Developer Journal - 5 days, 11 hours ago
Extra Credits - an online weekly video series about game design - By Norman Barrows
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
Developer Journal - 6 days, 12 hours ago
Winner winner, chicken dinner! - By braindigitalis
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual chickens. The next step in my game was obvious in t...
Developer Journal - 6 days, 13 hours ago
Wavefront OBJ imports - By Aardvajk
Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHum...
Developer Journal - 1 week, 6 hours ago
Shadow Mapping Part 3 CSMs - By IYP
Finally after a week late, here is the post about CSMs (Cascaded Shadow Maps).Motivations It's obvious that the further objects get from the camera (the more the depth of objects), the less is the...
Developer Journal - 1 week, 1 day ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 1 week, 2 days ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 1 week, 3 days ago
Grapple Game - progress update - By Aardvajk
Making some progress on the grappling game, as this poor quality video hopefully shows. You can run around, jump and use the grapple to pull yourself to any point in the level.https://www.youtube....
Developer Journal - 1 week, 4 days ago
Swordplay, castles and other RPG things - By braindigitalis
Hi everyone!As another week passes it's that time again to showcase what new features i've added to the game. This week i have concentrated on animations, and using the unreal engine per bone blen...
Developer Journal - 1 week, 5 days ago
On Embedding General-Purpose Scripting Languages - By ApochPiQ
I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who...
Developer Journal - 1 week, 5 days ago
Game Engine Update - Bloom Post Process - By SIC Games
Finally today I've added bloom - I know not every object has bloom in the real world. It bugs when when I'm playing a game and I see a shirt giving off bloom effect.Originally I was rendering norma...
Developer Journal - 1 week, 6 days ago
6 Fascinating Facts About How Video Games are Good For You - By Norman Barrows
6 Fascinating Facts About How Video Games are Good For Youfrom the Intel website:https://software.intel.com/en-us/articles/success-story-happy-jump?utm_source=outbrain&utm_medium=outbrain&u...
Developer Journal - 2 weeks, 59 minutes ago
Failures in GI-land - By CulDeVu
Hello all! It's been quite a while.So I've been working on life/jobs/family/etc the past couple months. A couple weeks ago, however, I decided to implement a type of arbitrary BRDF sampling based o...
Developer Journal - 2 weeks, 3 days ago
From YAML to renderer in 50ms - By TheChubu
The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be describing the renderer architecture as it is right now. Fr...
Developer Journal - 2 weeks, 4 days ago
Work on skinned meshes continues - By Norman Barrows
Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and uses the game's built-in matrix editor to positi...
Developer Journal - 2 weeks, 4 days ago
Give me my sword, so i might smite thee! - By braindigitalis
Hi everyone,The game is now advancing at quite some pace as i find all sorts of things here and there to add, all of which are requirements for gameplay. The main one of these this week has been we...
Developer Journal - 2 weeks, 6 days ago
Shadow Mapping Part 2 DPSMs - By IYP
In this post I'm going to discuss Dual Paraboloid Mapping and the problems with it.Motivations For point lights we need shadow maps that can save the depth of the scene around the light, which me...
Developer Journal - 3 weeks, 5 days ago
Adding skinned meshes to Caveman - By Norman Barrows
Adding skinned meshes to CavemanA quick update since i haven't posted anything in a while.I'm busy adding skinned meshes to the game.When i started working on the game, i was not sure if i could dr...
Developer Journal - 4 weeks, 4 hours ago
Seven Spells of... wha? What's all this rammel? - By braindigitalis
Hi everyone!This post earmarks the start of my new journal here on gamedev,net. I tend to start multiple projects at once, so that once i start feeling burnout bite on one, i can change to another...


PARTNERS