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Graphics Programming and Theory

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Developer Journal - 1 hour, 31 minutes ago
Better Light Propagation Volumes - By 肉Mode
In my last entry I described how the interpolation was poor, so I decided to "smoothe" them out. I used the compute shader to "propagate" over the neighbouring cells. This progress was done 10 pass...
Developer Journal - 4 hours, 45 minutes ago
Screenshot Saturday 196 - By et1337
This past weekend I exhibited Lemma at the Ohio Game Dev Expo . It was an awesome time. Extra Life raised over $9,000 for charity (yes, it is in fact over 9000).The Oculus Rift was a huge hit!http...
Developer Journal - 7 hours, 23 minutes ago
LPV: Really, after all that time, thats it!? - By 肉Mode
For a long while I've known theres been a problem when testing for shadow visibility with my voxels during my injection of voxel lighting. But as usual I got too lazy and left it. So I got along wi...
Developer Journal - 19 hours, 45 minutes ago
More hacking on native executables - By ApochPiQ
I've started the long and tedious process of slowly but surely hooking up every single Epoch language feature to the new LLVM bindings, so that the compiler can emit 100% native binaries instead of...
Developer Journal - 1 day, 3 hours ago
In progress - By alfith
The system to get objects moving along a path is done. The path interpolation can be linear between the control points or following a b-spline. The orientation can be fixed or also following the pa...
Developer Journal - 1 day, 13 hours ago
Mass Murders, Christianity, LGBTQ, and GamerGate - By et1337
With a headline like that, what could possibly go wrong? In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-pr...
Developer Journal - 1 day, 13 hours ago
The Right to Bear Arms - By Aardvajk
The player object now has arms that the grapples visually attach to. They smoothly move from the rest position to the correct position when grappling and rotate towards the correct point.I've had...
Developer Journal - 4 days, 6 hours ago
Project Update - By Aardvajk
Just wanted to post since the obligatory eight to ten weeks since last entry have passed :) The Grappling Hook project is alive and well and continuing apace. I've got the level editor at the point...
Developer Journal - 4 days, 20 hours ago
Native Binary Project: Day Whatever - By ApochPiQ
I continue to hack on the Epoch compiler, slowly shaping it into a powerhouse of executable binary generation. So far I've gotten the program string table and DLL import table built in a flexible a...
Developer Journal - 5 days, 15 hours ago
Gui III: Widget configuration - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260413-gui-ii-widget-class-design/ Now that I've talked about how Widgets can be used, its time to discuss how they can be configured.Positioning...
Developer Journal - 1 week, 7 hours ago
Initial Voice Casting Nets Experienced Industry Veterans, Including John Dick - By BlackLodgeGames
Working on my game today was awesome because it meant going to the bar and drinking beer with the legendary voice of Serious Sam, the multi-talented John Dick. It was a fruitful & enjoyable exp...
Developer Journal - 1 week, 23 hours ago
Rewrite ALL the things! - By ApochPiQ
OK so I'm not really rewriting everything ... just... a lot of it.The current runtime infrastructure for Epoch is precarious at best, and desperately needs some improvements. There are a number of...
Developer Journal - 1 week, 1 day ago
Over-architecting is a form of premature optimization. - By slayemin
Something I learned today: Over-architecting is a form of premature optimization."Uh, what exactly do you mean by that?"If you've got a fixed use case to build something, you don't need to make a g...
Developer Journal - 1 week, 2 days ago
First Combat Gameplay Video + 2 Galaxy Maps - By BlackLodgeGames
FPS meets sci-fi open ended RPG. Here's a first look at the FPS combat side of things featuring the new Pulse Gun I've been working on for my game Daath Galaxy:https://www.youtube.com/watch?v=wke...
Developer Journal - 1 week, 3 days ago
Gui II: Widget class design - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260396-gui-i-learning-about-signalsslots/ So this time around, I'm going to talk about the engines GUIs main class, called "Widget". I took an ap...
Developer Journal - 1 week, 6 days ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 1 week, 6 days ago
Slimming down the Epoch runtime and improving program start times - By ApochPiQ
Right now a big limitation of the Epoch program execution model is the fact that .EXEs generated by the compiler are not in fact native binaries. They are compact bytecode wrapped in a thin shim th...
Developer Journal - 1 week, 6 days ago
Gameplay Video + Historical Database + New Screenshots - By BlackLodgeGames
Almost 5 minutes of pre-alpha game play video here:https://www.youtube.com/watch?v=gUDTJIa7H6o Here are some screenshots from the latest build of Daath Galaxy. Notice the switch to FPS as the main...
Developer Journal - 1 week, 6 days ago
Online map editor - review/planning - By tnovelli
I'm getting ready to combine and improve some HTML5 Canvas stuff I prototyped two years ago - Ocean Melee / Great Guns and the 2D character animation modeler for the future "Cult RPG" (crude demo...
Developer Journal - 1 week, 6 days ago
Screenshot Saturday 194 - By et1337
Just a quick update this week to confirm that I am in fact alive. The iOS contract game is just about done. I'm pretty happy with it. http://giant.gfycat.com/LeadingClassicHoiho.gif Now it's back...
Developer Journal - 2 weeks, 9 hours ago
Global Illumination Progress Update - By 肉Mode
The Global Illumination by Light Propagation Volumes is progressing in a nice way. Even though this is an artifact in a weird way, it still produces a nice result. The surface is too thin for the g...
Developer Journal - 2 weeks, 17 hours ago
Gui I: Learning about Signals/Slots - By Juliean
In order to make it easier for the reader, I decided to split the different modules up into multiple posts. This should also make it easier for me to write them when I got a few minutes to spare, t...
Developer Journal - 2 weeks, 2 days ago
'Box Shooting' Prototype Release - By newtechnology
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/s720x720/10708510_991481010878253_5948331907494154611_o.jpg I am releasing a prototype version of my upcoming android game named 'Box...
Developer Journal - 2 weeks, 3 days ago
Data Design for Scene Graphs - By Jason Z
CppCon 2014 In case you haven't heard about, all of the sessions from CppCon 2014 are being released on the CppCon YouTube Channel . This is a fantastic way for you to catch up on the latest and g...
Developer Journal - 2 weeks, 3 days ago
Epoch Mailing List - By ApochPiQ
I've spun up a mailing list for the Epoch project, mostly because I'm tired of having conversations about it span half a dozen websites and PMs and blah blah.Here's the link: clicky . Or you can em...


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