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Graphics Programming and Theory

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Developer Journal - 12 hours, 1 minute ago
Progress report, August 28th, 2014 - By Norman Barrows
Progress report, August 28th, 2014 Playtesting and tweaking continues. As they say "God is in the details!" Adjusting: collision radii, clip radii, research times and chances, gathering times and...
Developer Journal - 2 days, 10 hours ago
BSplines and Typewriter effects - By AvengerDr
In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moment...
Developer Journal - 4 days, 3 hours ago
A Looooong Journey - By studentTeacher
Hey all! It's been a while.....and a lot has been going on! I've been busy this summer with an internship working on autonomous UAV behaviours, so I've been having a blast with that. As of the stat...
Developer Journal - 5 days, 11 hours ago
DSM Robo 3 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_47454.jpg This is the third robot!
Developer Journal - 6 days, 10 hours ago
DSM Robo 2 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_11014.jpg I picture this little bugger to be like a roach of sorts. He will fly, however, so its more like a beetle than a roach!
Developer Journal - 1 week, 1 day ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 1 week, 2 days ago
You Run! - By newtechnology
http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and man...
Developer Journal - 1 week, 4 days ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 1 week, 4 days ago
Portasaurora - By riuthamus
I was up late when Navyman was talking about his art. Figured I would speak with him and show him some concepts.20 minutes later:http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2...
Developer Journal - 1 week, 5 days ago
6 New Daath Galaxy Screenshots - By BlackLodgeGames
Latest Alpha Screenshots Here’s some updated screenshots from the current alpha build of Daath Galaxy. Here, we’re flying around on a planet. You can hop out of your vehicle at any time (careful!)...
Developer Journal - 1 week, 5 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 week, 5 days ago
Screenshot Saturday 185 - By et1337
Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting...
Developer Journal - 2 weeks, 1 day ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 2 weeks, 1 day ago
New Game Prototype - Soft Body Physics - By Aardvajk
My article on varadic template implementation of signals and slots is now up waiting approval, for those who asked last time so nicely.Started working in a new game project now. I decided what the...
Developer Journal - 2 weeks, 3 days ago
Return to work! - By riuthamus
I apologize for not posting sooner. I was on the open ocean for the past 2 months. I am now home and ready to share what I have been working on.http://www.bhslaughter.com/forum/uploads/gallery/albu...
Developer Journal - 2 weeks, 3 days ago
Direct2D Glass Buttons and reinventing the wheel - By AvengerDr
I am not aware of any GUI library that specifically targets C#, SharpDX and Direct2D so I had to roll my own and well this gave me the opportunity to learn how Direct2D is used. Direct2D is a wonde...
Developer Journal - 2 weeks, 5 days ago
Latest Screenshots & Engine Improvements - By BlackLodgeGames
Upgraded the engine, here's the latest screenshots (click for full 1080p size) while running around as your character (plus a new title screenshot for good measure)http://daathgalaxy.com/images/aug...
Developer Journal - 2 weeks, 6 days ago
Screenshot Saturday 184 - By et1337
This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through. Here’s a screenshot: http://i.imgur.com/FJnrfthl.jpg...
Developer Journal - 2 weeks, 6 days ago
Street Run - By newtechnology
I realized I was aiming for big projects which were out of my capabilities. I thought I would at least make one decent FPS. But I failed unfortunately. I think I should first make small games like...
Developer Journal - 3 weeks, 3 days ago
Daath Galaxy Trailer, Greenlight & IndieGoGo Launched! - By BlackLodgeGames
https://www.youtube.com/watch?v=zlv-nqFl_6w Indie developer Black Lodge Games has spent the last 6 years working on an epic science fiction role playing game called Daath Galaxy. Now with Ind...
Developer Journal - 3 weeks, 3 days ago
Unity Multiplayer FPS - By newtechnology
https://www.youtube.com/watch?v=ZDy9vVgGzbsI uploaded this video long time ago but I forgot to inform about it. This video is about the Mulitplayer First Person Shooter game I made with Unity by fo...
Developer Journal - 3 weeks, 6 days ago
Screenshot Saturday 183 - By et1337
I hit a milestone today. Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same...
Developer Journal - 4 weeks, 20 hours ago
C++11 variable args applied to signals/slots system - By Aardvajk
Quick snippetty post today. Been looking at making a clean signals/slots system using varadic templates. This is only tested with GCC 4.7.2#ifndef DELEGATE_H#define DELEGATE_H#include <vector...
Developer Journal - 4 weeks, 1 day ago
Month 2: Prototyping - By slayemin
For the first half of July, I was on vacation in northern europe visiting family and friends. As expected, that put a big speed bump into progress. That's okay though, I don't really have a hard du...
Developer Journal - 1 month, 2 days ago
The Odyssey, a turn-based sci-fi tactical game - By AvengerDr
http://i.imgur.com/ABy8ktV.png Campaign map In short The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that...


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