Graphics Programming and Theory
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Dynamic 2D Soft Shadows
By John "Orangy Tang" Campbell |
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Thin Film Interference for Computer Graphics
By Bacterius |
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2D Animation Basics
By Paul Rayman |
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GPGPU image processing basics using OpenCL.NET
By Ilya Suzdalnitski |
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Dynamic Resolution Rendering
By Doug Binks |
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Accelerating iray with the NVIDIA Quadro 5000
By Kelly L. Murdock |
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MLAA: Efficiently Moving Antialiasing from the GPU to the CPU
By Alexandre De Pereyra |
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Comparing Shadow Mapping Techniques with Shadow Explorer
By Alexey Rukhlinskiy and Quentin Froemke |
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Real-Time Dynamic Fur on the GPU
By Dzmitry Malyshau |
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A Super Simple Method for Creating Infinite Scenery
By Gabriel T. Delarosa |
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Latest Updates
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| Developer Journal - 12 hours, 33 minutes ago Gorgane Armored - By riuthamus http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far |
| Status Update - 1 day, 9 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 1 day, 19 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
| Status Update - 2 days, 4 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 2 days, 7 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 2 days, 10 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
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| Developer Journal - 2 days, 18 hours ago GPU Pro 4 - By Jason Z I just received my copy of GPU Pro 4 today, which was a nice surprise. I had contributed a chapter on Kinect Programming with Direct3D 11, and it is really nice to see it in print. And of course,... |
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| Status Update - 3 days, 45 minutes ago Reflexus I might write a particle system tutorial soon. |
| Status Update - 3 days, 8 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 3 days, 17 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 3 days, 18 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 3 days, 19 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Status Update - 3 days, 20 hours ago Reflexus Stupid down voters are confusing me. |
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| Status Update - 5 days, 19 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 5 days, 20 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Status Update - 6 days, 14 hours ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 1 week, 3 hours ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |
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| Developer Journal - 1 week, 22 hours ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 1 day ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
| Status Update - 1 week, 2 days ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |
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| Developer Journal - 1 week, 3 days ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 1 week, 3 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Status Update - 1 week, 3 days ago Krohm Get ready for some bullshit on multithreading! |
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| Developer Journal - 1 week, 5 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 1 week, 5 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |







