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Graphics Programming and Theory

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 23 hours, 15 minutes ago
A fellow game developer died - By slayemin
I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and...
Developer Journal - 1 day, 6 hours ago
Enlisting IBM Watson as a voice actor - By etodd
Allow me to regale you with an exciting tale: the birth of a janky dialogue and voice system. I have a JSON file with all the localized strings in my game, like this:{ "danger": "Danger", "lev...
Developer Journal - 3 days, 13 hours ago
Toy on a Mission UE4 Remix - Day 167 - By ryan20fun
Hello again, And welcome to this week's Journal entry. UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said).Removing one of the 4GiB RAM sticks seams...
Developer Journal - 4 days, 3 hours ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 4 days, 19 hours ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 1 week, 13 hours ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 1 week, 1 day ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 1 week, 1 day ago
Pastry Fortress - J007 - MP and Dropships - By riuthamus
Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/...
Developer Journal - 1 week, 2 days ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 1 week, 4 days ago
Toy on a Mission UE4 Remix - Day 160 - By ryan20fun
Hello again, And welcome to this week's Journal entry. Stuff done this week: [25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something...
Developer Journal - 2 weeks, 1 day ago
My woes while trying to build UE4 from source - By ryan20fun
Welcome to this special entry, [Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.Right now, When I see an ICE; I go ArggggThis is really frustrating!I...
Developer Journal - 2 weeks, 3 days ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 2 weeks, 4 days ago
Translucency maps - By eppo
Hello, A while ago I fiddled a bit with an offline translucency technique as discussed here: http://www.gamedev.net/topic/653094-baking-a-local-thickness-map/ . Never officially made it part o...
Developer Journal - 2 weeks, 6 days ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 3 weeks, 1 day ago
Ray Tracing #3: Let's Get Some Actual Rays! - By ericrrichards22
Alright, ready for the third installment of this ray tracing series? This time, we'll get some actual rays, and start tracing them through a scene. Our scene is still going to be empty, but we're s...
Developer Journal - 3 weeks, 1 day ago
Ray Tracing #2: Abstractions - By ericrrichards22
It's going to take me considerably longer than one weekend to build out a ray tracer... Last time , I laid the groundwork to construct a PPM image and output a simple gradient image, like the...
Developer Journal - 3 weeks, 3 days ago
March 2016: Funding ran out - By slayemin
Well, I've officially run out of money. (long pause for reflection) This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? W...
Developer Journal - 3 weeks, 4 days ago
Toy on a Mission UE4 Remix - Day 146 - By ryan20fun
Hello again, And welcome to this week's Journal entry. I have not made much time for development, So I have not done much <_< But I have done the (simple) task of changing the pla...
Developer Journal - 3 weeks, 6 days ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 4 weeks, 21 hours ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 4 weeks, 21 hours ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 4 weeks, 1 day ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 1 month, 14 hours ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 1 month, 1 day ago
Unity Editor Data Entry 2.0 - By dsm1891
Unity Data Entry  So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unawar...
Developer Journal - 1 month, 1 day ago
Tools for Photosensitive Epilepsy I: Flashing - By CulDeChu
You can find the original post here . This version has been formatted to fit your scr-- I mean, formatted for GameDev.net .In 2009 engineers from the University of Wisconsin released a piece of sof...


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