Graphics Programming and Theory
Writing Articles is Good for YOU!Posted by Michael Tanczos |
3D Engine.Started by Jwk, 05 Jan 2000 |
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3D Character ModellingStarted by Someone, 07 Jan 2000 |
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Mouse click coord in 2DStarted by Darkening, 05 Jan 2000 |
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3d camera movementStarted by Jeremiah, 01 Jan 2000 |
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Radiosity problemsStarted by DaBit, 07 Jan 2000 |
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MFC and DirectX in an MDI applicationStarted by Ro, 02 Jan 2000 |
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DirectX 7.0a compilation problemsStarted by Ro, 06 Jan 2000 |
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Source Code for simple games!Started by arwez, 06 Jan 2000 |
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REX3D Raycasting Engine Sourcecode releasedStarted by ACS, 06 Jan 2000 |
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Is there a Quake 3 Level Editor?Started by Anonymous Poster_Anonymous Poster_* , 27 Dec 1999 |
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Points?Started by Angelus, 03 Jan 2000 |
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Tutorial SearchingStarted by Matt2000, 06 Jan 2000 |
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Why the bitmap inclinedStarted by Benjamin Wong, 04 Jan 2000 |
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DirectX7.0AStarted by Matt2000, 05 Jan 2000 |
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Intersecting triagles with lines?Started by Chappa, 30 Dec 1999 |
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Direct3D SDKStarted by DoubleDose, 30 Dec 1999 |
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directx compatable tools for dev. 3d imagesStarted by garaber, 04 Jan 2000 |
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Creating 3D LevelsStarted by Anonymous Poster_Anonymous Poster_* , 28 Dec 1999 |
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Good 2D Graphis Library?Started by Mdn, 03 Jan 2000 |
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StarsStarted by Angelus, 03 Jan 2000 |
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Pointer to the backsurfaceStarted by bosjoh, 31 Dec 1999 |
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DirectDraw LightingStarted by Karbon, 02 Jan 2000 |
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Non photorealistic renderingStarted by Balder, 01 Jan 2000 |
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Supporting resolutionsStarted by LackOfKnack, 31 Dec 1999 |
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3D Studio Max 2.5Started by Michael31, 26 Dec 1999 |
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Fixed a problem in CAviSurface (video example)...Started by ApolloG, 01 Jan 2000 |
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Another Quake3 Problem!Started by Anonymous Poster_Anonymous Poster_* , 30 Dec 1999 |
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3DGrooveStarted by kressilac, 30 Dec 1999 |
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3D engine structureStarted by Anonymous Poster_Anonymous Poster_* , 30 Dec 1999 |
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Determining when an object is 'on' a surface?Started by Anonymous Poster_Anonymous Poster_* , 29 Dec 1999 |
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Latest Articles
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Dynamic 2D Soft Shadows
By John "Orangy Tang" Campbell |
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Thin Film Interference for Computer Graphics
By Bacterius |
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2D Animation Basics
By Paul Rayman |
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GPGPU image processing basics using OpenCL.NET
By Ilya Suzdalnitski |
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Dynamic Resolution Rendering
By Doug Binks |
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Accelerating iray with the NVIDIA Quadro 5000
By Kelly L. Murdock |
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MLAA: Efficiently Moving Antialiasing from the GPU to the CPU
By Alexandre De Pereyra |
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Comparing Shadow Mapping Techniques with Shadow Explorer
By Alexey Rukhlinskiy and Quentin Froemke |
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Real-Time Dynamic Fur on the GPU
By Dzmitry Malyshau |
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A Super Simple Method for Creating Infinite Scenery
By Gabriel T. Delarosa |
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Latest Updates
| Status Update - 22 minutes, 22 seconds ago LJ_1102 Help make it happen for Half-Life Live Action Web Series - The Freeman Chronicles on @indiegogo http://t.co/IOiXz4Bl0P |
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| Developer Journal - 12 hours, 11 minutes ago Something Special Today... - By Jason Z I received something today that is pretty unique, and I can honestly say that I haven't ever gotten anything of this sort before http://public.gamedev5.net//public/style_emoticons/default/smile.png... |
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| Developer Journal - 1 day, 13 hours ago RuinValor - Water Additions - By riuthamus Most of the core code for the movie and kickstarter process is in place. While I am busy plugging away at other things such as art and concepts the coders have been fine tuning some things:http://m... |
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| Developer Journal - 2 days, 8 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 2 days, 14 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 2 days, 14 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 3 days, 5 hours ago Gorgane Armored - By riuthamus http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far |
| Status Update - 4 days, 2 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 4 days, 12 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
| Status Update - 4 days, 21 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 5 days, 18 minutes ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 5 days, 3 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
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| Developer Journal - 5 days, 11 hours ago GPU Pro 4 - By Jason Z I just received my copy of GPU Pro 4 today, which was a nice surprise. I had contributed a chapter on Kinect Programming with Direct3D 11, and it is really nice to see it in print. And of course,... |
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| Status Update - 5 days, 17 hours ago Reflexus I might write a particle system tutorial soon. |
| Status Update - 6 days, 1 hour ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 6 days, 10 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 6 days, 11 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 6 days, 12 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Status Update - 6 days, 13 hours ago Reflexus Stupid down voters are confusing me. |
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| Status Update - 1 week, 1 day ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 1 week, 1 day ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Status Update - 1 week, 2 days ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 1 week, 2 days ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |
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| Developer Journal - 1 week, 3 days ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 4 days ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |






