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Graphics Programming and Theory

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Developer Journal - 1 day, 11 hours ago
BSplines and Typewriter effects - By AvengerDr
In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moment...
Developer Journal - 3 days, 4 hours ago
A Looooong Journey - By studentTeacher
Hey all! It's been a while.....and a lot has been going on! I've been busy this summer with an internship working on autonomous UAV behaviours, so I've been having a blast with that. As of the stat...
Developer Journal - 4 days, 12 hours ago
DSM Robo 3 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_47454.jpg This is the third robot!
Developer Journal - 5 days, 11 hours ago
DSM Robo 2 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_11014.jpg I picture this little bugger to be like a roach of sorts. He will fly, however, so its more like a beetle than a roach!
Developer Journal - 1 week, 19 hours ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 1 week, 1 day ago
You Run! - By newtechnology
http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and man...
Developer Journal - 1 week, 3 days ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 1 week, 3 days ago
Portasaurora - By riuthamus
I was up late when Navyman was talking about his art. Figured I would speak with him and show him some concepts.20 minutes later:http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2...
Developer Journal - 1 week, 4 days ago
6 New Daath Galaxy Screenshots - By BlackLodgeGames
Latest Alpha Screenshots Here’s some updated screenshots from the current alpha build of Daath Galaxy. Here, we’re flying around on a planet. You can hop out of your vehicle at any time (careful!)...
Developer Journal - 1 week, 4 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 week, 4 days ago
Screenshot Saturday 185 - By et1337
Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting...
Developer Journal - 2 weeks, 14 hours ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 2 weeks, 23 hours ago
New Game Prototype - Soft Body Physics - By Aardvajk
My article on varadic template implementation of signals and slots is now up waiting approval, for those who asked last time so nicely.Started working in a new game project now. I decided what the...
Developer Journal - 2 weeks, 2 days ago
Return to work! - By riuthamus
I apologize for not posting sooner. I was on the open ocean for the past 2 months. I am now home and ready to share what I have been working on.http://www.bhslaughter.com/forum/uploads/gallery/albu...
Developer Journal - 2 weeks, 2 days ago
Direct2D Glass Buttons and reinventing the wheel - By AvengerDr
I am not aware of any GUI library that specifically targets C#, SharpDX and Direct2D so I had to roll my own and well this gave me the opportunity to learn how Direct2D is used. Direct2D is a wonde...
Developer Journal - 2 weeks, 4 days ago
Latest Screenshots & Engine Improvements - By BlackLodgeGames
Upgraded the engine, here's the latest screenshots (click for full 1080p size) while running around as your character (plus a new title screenshot for good measure)http://daathgalaxy.com/images/aug...
Developer Journal - 2 weeks, 5 days ago
Screenshot Saturday 184 - By et1337
This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through. Here’s a screenshot: http://i.imgur.com/FJnrfthl.jpg...
Developer Journal - 2 weeks, 6 days ago
Street Run - By newtechnology
I realized I was aiming for big projects which were out of my capabilities. I thought I would at least make one decent FPS. But I failed unfortunately. I think I should first make small games like...
Developer Journal - 3 weeks, 2 days ago
Daath Galaxy Trailer, Greenlight & IndieGoGo Launched! - By BlackLodgeGames
https://www.youtube.com/watch?v=zlv-nqFl_6w Indie developer Black Lodge Games has spent the last 6 years working on an epic science fiction role playing game called Daath Galaxy. Now with Ind...
Developer Journal - 3 weeks, 2 days ago
Unity Multiplayer FPS - By newtechnology
https://www.youtube.com/watch?v=ZDy9vVgGzbsI uploaded this video long time ago but I forgot to inform about it. This video is about the Mulitplayer First Person Shooter game I made with Unity by fo...
Developer Journal - 3 weeks, 5 days ago
Screenshot Saturday 183 - By et1337
I hit a milestone today. Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same...
Developer Journal - 3 weeks, 6 days ago
C++11 variable args applied to signals/slots system - By Aardvajk
Quick snippetty post today. Been looking at making a clean signals/slots system using varadic templates. This is only tested with GCC 4.7.2#ifndef DELEGATE_H#define DELEGATE_H#include <vector...
Developer Journal - 4 weeks, 15 hours ago
Month 2: Prototyping - By slayemin
For the first half of July, I was on vacation in northern europe visiting family and friends. As expected, that put a big speed bump into progress. That's okay though, I don't really have a hard du...
Developer Journal - 1 month, 1 day ago
The Odyssey, a turn-based sci-fi tactical game - By AvengerDr
http://i.imgur.com/ABy8ktV.png Campaign map In short The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that...
Developer Journal - 1 month, 2 days ago
Donations - By newtechnology
Well, I was willing to put a donation button but PayPal does not want me to do this because Indians are not allowed to use donation button in PayPal.I am at the moment in need of money because I wa...


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