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Graphics Programming and Theory

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Developer Journal - 7 hours, 25 minutes ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 21 hours, 3 minutes ago
Depth of field and finished report - By Arjan B
Depth of field My friend had added depth of field to the path tracer, which shows some nice results.Without DoF:http://oi58.tinypic.com/20shf9x.jpg With DoF:http://oi62.tinypic.com/287j284.jpg Thi...
Developer Journal - 2 days, 15 hours ago
Site Migration - By ericrrichards22
I've decided to move my blog off of Blogger. Blogger was great for getting started, but it has just become too painful to fight with going forward. I'm sick of fighting the Blogger templating to fo...
Developer Journal - 2 days, 19 hours ago
An old-school vector graphics / neon mesh appearance effect - By AvengerDr
I mentioned I am developing a turn-based space fleet combat kind of game. Think about Battlestar Galactica meets X-Com. I am explicitly referring to Battlestar Galactica and in particular to the Dr...
Developer Journal - 2 days, 23 hours ago
Source code released - By newtechnology
http://i.imgur.com/cBP5UJf.png I never actually never planned to release the source code of this project because I thought I was going to finish the game actually. I created this project mainly...
Developer Journal - 3 days, 11 hours ago
Daath Galaxy - Final Art & Asset Specs Finalized! - By BlackLodgeGames
http://daathgalaxy.com/wp-content/uploads/2014/07/fleet_rendered-1024x576.jpg To match the anime style of the characters and the in-ship art style, I've gone through and begun the process of imple...
Developer Journal - 3 days, 21 hours ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...
Developer Journal - 4 days, 4 hours ago
Another great way to reduce my insantiy with interfaces... - By SIC Games
Upon revising the engine's SDK - I finally understood how powerful creating interfaces can truely be! Say inside the level editor the grid outline outputs color - the skybox outputs texture data -...
Developer Journal - 6 days, 23 hours ago
2D conundrum - By polyfrag
I've been working on the project with my open source buddy and I've started on the economics side of things.https://github.com/polyf/corpstatesc But my partner's graphics card is fried and he's run...
Developer Journal - 1 week, 8 hours ago
Clipping Lines to a Rectangle using the Cohen-Sutherland Algorithm - By ericrrichards22
For the last six or eight months, off and on, I’ve been trying to write some code that will create a Voronoi diagram from a set of random points, inspired by Amit Patel’s Polygonal Map Generation...
Developer Journal - 1 week, 4 days ago
One Year Later… - By ericrrichards22
Tuesday was the anniversary of my first real post on this blog. For the most part, I’ve tried to keep my content here on the technical side of things, but, what the hell, this is a good time to r...
Developer Journal - 1 week, 5 days ago
A try at Unity - By newtechnology
So I haven't posted for a while because I was busy learning about unity game engine. After looking at this game engine, I thought it would have been better if I started my scratch game project afte...
Developer Journal - 1 week, 5 days ago
Build & Project Configurations for Hieroglyph 3 - By Jason Z
Building Hieroglyph 3 Hieroglyph 3 always has had an 'SDK' folder where the engine static library is built to in its various configuration and platform incarnations, and the include (*.h, *.inl) f...
Developer Journal - 1 week, 5 days ago
New trailer! - By et1337
Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem. In the mean time, the old trailer was looking woefully outdated, so here's a brand ne...
Developer Journal - 2 weeks, 9 hours ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 2 weeks, 1 day ago
MVVM in SharpDX? Why not! - By AvengerDr
I just started this journal in the hopes that by participating more in the community I'll be able to find the necessary motivations to work on my project. Long story short, a long time ago I starte...
Developer Journal - 2 weeks, 1 day ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 2 weeks, 2 days ago
Multi-texturing + Yoshi's Island - By eppo
hallo,Modo's 'shader tree':http://www.dynamique.nl/grow/pst/ModoMaterial.png It's a peculiar thing at first: instead of creating explicit materials, you add shading components (textures etc.) to a...
Developer Journal - 2 weeks, 3 days ago
First Entry - What I'm doing - By MiniMigi
Hi fellow GameDev's!This will be my first journal entry, and my last ( nah, it wont be ), so throughout this journal I'll hopefully post the most interesting developments in my engine or my game.Ju...
Developer Journal - 2 weeks, 4 days ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 2 weeks, 5 days ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 2 weeks, 5 days ago
New Studio: First month in review - By slayemin
This week is a bit unusual. I'm taking a planned vacation on Friday and will be gone for two weeks. All I see is costly expenses and that's causing me to grit my teeth a bit, but I'm trying not to...
Developer Journal - 2 weeks, 6 days ago
Daath Galaxy - New Platforms Announced & Soundtrack Songs To Listen To - By BlackLodgeGames
Daath Galaxy so far has only been confirmed on PC, but after some successful tests, it appears that a Linux native version will eventually reach the light of day.When I say "eventually" what I mean...
Developer Journal - 3 weeks, 6 hours ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 3 weeks, 7 hours ago
VISUAL STUDIO IS A SELFISH WANKER - By ApochPiQ
Why in the ever living FUCK does Visual Studio 2012 insist on bringing itself to the foreground every time the debugger starts?This is fucking horseshit. I have multiple projects that I have to wo...


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