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Multiplayer and Network Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 14 hours, 11 minutes ago
I LANDED MY DREAM JOB! - By Eck
Personal Update: Who has two thumbs and just accepted a gig at Harebrained Schemes working on the new BATTLETECH game?!?!?   This guy! I submitted my resume and portfolio hoping aga...
Developer Journal - 3 days, 16 hours ago
The GameObject Pooler - By ferrous
So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do...
Developer Journal - 4 days, 5 hours ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 1 week, 17 hours ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 2 weeks, 6 hours ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 2 weeks, 2 days ago
Shifting Gears - By riuthamus
So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible...
Developer Journal - 2 weeks, 2 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 2 weeks, 3 days ago
January Update - By slayemin
 Alpha game play footage of Spellbound: https://www.youtube.com/watch?v=AsTCEQYWRM8 Production: We're slowly changing gears from a production focus to a test, polish and promote focus....
Developer Journal - 2 weeks, 3 days ago
Extending Unity's Editor with a Custom Window - By Eck
Personal Update: Woohoo, my previous journal on Unity's Content Pipeline got featured. :D Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the a...
Developer Journal - 2 weeks, 4 days ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 2 weeks, 6 days ago
Going Mobile - By ferrous
Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local sc...
Developer Journal - 3 weeks, 2 days ago
Streamlining Unity's Content Pipeline - By Eck
Personal Update: I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm workin...
Developer Journal - 4 weeks, 1 hour ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 4 weeks, 17 hours ago
The 10 Suggestions. - By Alpheus
I think for anyone beginning to learn to game dev, you should heed the following Suggestions.I don't care how you do it; just do it.Your language doesn't matter. Your platform doesn't matter.Nothin...
Developer Journal - 4 weeks, 1 day ago
2016 Promises to be an Interesting Year - By Eck
Personal Update: I took a lot of time off over Christmas break just to spend it with my family and work on some Christmas projects. I broke my hermit vows to take my wife and daughter to go see th...
Developer Journal - 1 month, 7 hours ago
Okay, so its been a while... - By ferrous
Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn mor...
Developer Journal - 1 month, 16 hours ago
KREEP, full Steam ahead. - By Spidi
Hello all! Small update regarding Operation KREEP . I’ve started working on the game again. As I’ve mentioned before, it is number one priority now. When it comes to decision making I’m usuall...
Developer Journal - 1 month, 22 hours ago
How To Easily Stop The Steam Processes On Windows - By Code Fox
Steam, and all of it's child processes, may not seem like much for those that have fast internet and a higher end computer, but for me and many others it can be a pain in the arse. Steam ( and it's...
Developer Journal - 1 month, 3 days ago
2015 Post-Mortem and What's Next... - By JordanBonser
  Whilst trawling the gamedev.net developer journals for inspiration, I stumbled across a post that someone had done as a reflection of what he had achieved from the previous year and wh...
Developer Journal - 1 month, 1 week ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 1 month, 1 week ago
KREEP, change of plans. - By Spidi
Hi there! Woke up on the 28th of December, checked my mailbox and gazed over a mail with the following subject:Congratulations, Operation KREEP has been Greenlit! I was shocked, checked the m...
Developer Journal - 1 month, 2 weeks ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 1 month, 2 weeks ago
Magic Item Tech, testing - part 1. - By Spidi
Hello all! Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about,...
Developer Journal - 1 month, 3 weeks ago
Spellbound: Winter Update - By slayemin
I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent...
Developer Journal - 1 month, 3 weeks ago
Fantasy Tactical Combat - Beginning Encounters - By Eck
Personal Update: Last week I spent a lot of time on Christmas projects and family time. I finally finished the quarter-round trim for the laminate floor project we started oh so long ago, and it l...


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