Jump to content

  • Log In with Google      Sign In   
  • Create Account


Multiplayer and Network Programming

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 1 day, 2 hours ago
JBEngine: Awesomium User Interface and Artwork progress - By JordanBonser
This past couple of weeks I've been playing around with 3ds max a little more and working on creating animations. Using these animations I realised that my engine can't handle FBX files very well,...
Developer Journal - 2 days, 8 hours ago
Project: The Harvest Blog 001 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_319326.jpg So, most of the engine stuff is in place and lighting elements are good to go. I just need to get the bloom working!...
Developer Journal - 4 days, 21 hours ago
Progress report, August 28th, 2014 - By Norman Barrows
Progress report, August 28th, 2014 Playtesting and tweaking continues. As they say "God is in the details!" Adjusting: collision radii, clip radii, research times and chances, gathering times and...
Developer Journal - 1 week, 2 days ago
DSM Robo 3 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_47454.jpg This is the third robot!
Developer Journal - 1 week, 3 days ago
DSM Robo 2 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_11014.jpg I picture this little bugger to be like a roach of sorts. He will fly, however, so its more like a beetle than a roach!
Developer Journal - 1 week, 6 days ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 2 weeks, 1 day ago
JBEngine: Level Editor Export, Artwork and Library updates - By JordanBonser
Okay so I really haven't managed to get much done in terms of coding but I have learnt quite a bit that will hopefully be very useful.Okay so I started off by creating the Export part of the Level...
Developer Journal - 2 weeks, 1 day ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 2 weeks, 2 days ago
Portasaurora - By riuthamus
I was up late when Navyman was talking about his art. Figured I would speak with him and show him some concepts.20 minutes later:http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2...
Developer Journal - 2 weeks, 2 days ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 2 weeks, 2 days ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 2 weeks, 3 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 2 weeks, 5 days ago
Demo Now Visually Shareable - By Navyman
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is...
Developer Journal - 2 weeks, 5 days ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 3 weeks, 14 hours ago
Return to work! - By riuthamus
I apologize for not posting sooner. I was on the open ocean for the past 2 months. I am now home and ready to share what I have been working on.http://www.bhslaughter.com/forum/uploads/gallery/albu...
Developer Journal - 3 weeks, 3 days ago
Support Bolt Riley - a cool point & click adventure game on Kickstarter - By Lysergide
This is a call to all adventure game lovers - a good friend is running a Kickstarter campaign to raise funds for a cool adventure game called Bolt Riley.Please check it out: https://www.kickstarter...
Developer Journal - 3 weeks, 5 days ago
A Week into Demo Development - By Navyman
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of th...
Developer Journal - 3 weeks, 6 days ago
ScriptableObject Factory - a Helper editor extension for Unity - By Lysergide
For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects.The editor does not have any out-of-the-box option for doing so, and you ha...
Developer Journal - 1 month, 3 days ago
Month 2: Prototyping - By slayemin
For the first half of July, I was on vacation in northern europe visiting family and friends. As expected, that put a big speed bump into progress. That's okay though, I don't really have a hard du...
Developer Journal - 1 month, 5 days ago
Reduce the Scale or Create a Demo? - By Navyman
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone sca...
Developer Journal - 1 month, 1 week ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .I will be updating the page I have for it here this week with more detailed instructions than what...
Developer Journal - 1 month, 1 week ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 1 month, 1 week ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 1 month, 2 weeks ago
JBEngine: Level Editor Initial Development - By JordanBonser
Okay It's been a while since my last post and I have been slowly working my way through creating some of the initial GUI Elements for my Level Editor, and eventually the game. I have just added a...
Developer Journal - 1 month, 2 weeks ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...


PARTNERS