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Multiplayer and Network Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 13 hours ago
Organizing a game - By polyfrag
Hello devs,I'm hosting a match right now and would like you to join to test the game and give me your thoughts.Windows: https://dl.dropboxusercontent.com/u/109630018/SFH_Win.zip Mac: https:...
Developer Journal - 4 days, 2 hours ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 4 days, 4 hours ago
Importance Sampling - By Bacterius
Beware: this entry is HUGE, lots of stuff covered and it will likely take time for the reader to digest it all.A version of the rendering equation was introduced in the last entry. As we saw, the i...
Developer Journal - 4 days, 15 hours ago
Zombie Game - By slayemin
All my attempts at pursuing investment partners so far have failed. That's to be expected though. Usually, if you want to get funded, you're going to need at least six months of effort to get it (a...
Developer Journal - 5 days, 14 hours ago
New beta build, nice improvements - By cozzie
http://www.crealysm.com/games/img/menu.png Last 10 days we're a nice experience, getting feedback on my first ever beta release of a (semi serious) game.Semi serious in this case, meaning that it w...
Developer Journal - 1 week, 18 minutes ago
Next step: more realistic numbers - By polyfrag
[ Last entry a few hours ago: http://www.gamedev.net/blog/1800/entry-2261073-new-graphic-technique/ ]The next step for the economic sim is using more realistic values and timescales; using actual...
Developer Journal - 1 week, 3 hours ago
New graphic technique - By polyfrag
I just finished this tonight, so don't mind the video quality.Edit: If anybody knows anything about patenting stuff like this, please contact me. Also, if you know anywhere I can publish this, like...
Developer Journal - 1 week, 1 day ago
Advanced asset handling - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260953-asl-geometry-tessellation-shader/ Despite being extremely busy the last weeks, I still found some time to put into developing the engine. T...
Developer Journal - 1 week, 2 days ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 1 week, 3 days ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 1 week, 5 days ago
First investor pitch result: mediocre - By slayemin
Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.I fucked it up.My rehearsed pitch was three and a half minutes long. I...
Developer Journal - 1 week, 6 days ago
Useless filler - By JTippetts
http://i.imgur.com/txIn1va.jpg http://i.imgur.com/M16geo9.jpg http://i.imgur.com/pt2jEbU.jpg I find that I am really enjoying the gameplay with elevation involved. Exploration, especially with tall...
Developer Journal - 2 weeks, 18 hours ago
Developing for WebGL with Unity 5 - By Lysergide
Hey All !The slides from our presentation on "Unity and WebGL" are now available here: http://bit.ly/1G8Ju5f We talked about the process of getting our game "Wonderball Heroes " to WebGL, and all t...
Developer Journal - 2 weeks, 1 day ago
BooH beta: deadline achieved & done - By cozzie
Good news guys, I've managed to meet by 'Beta release' deadline.BooH version 0.9 is now available for trying out:http://www.crealysm.com/games/booh_setup.exe Some facts & figures:- 5 levels (2...
Developer Journal - 2 weeks, 2 days ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 2 weeks, 2 days ago
3D Flappy Bird - Unity Project - By newtechnology
This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of...
Developer Journal - 2 weeks, 5 days ago
3 days to beta, very short update - By cozzie
Getting closer and closer to beta.Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.Beta release will be on Sunday the 19t...
Developer Journal - 3 weeks, 12 hours ago
Caveman v3.0 Beta 20 released - By Norman Barrows
Caveman v3.0 Beta 20 releasedNew for beta 20:Turned off draw_animal_AI. draw_animal_AI displays AI related debugging info above active animals and NPC's. I forgot to turn it off in beta 19.Download...
Developer Journal - 3 weeks, 12 hours ago
Back to Project SeedWorld - By CC Ricers
My hobby programming plate was kind of full at one moment. In addition to the game idea I have for Project SeedWorld, I have started working on a Pong-based game for Mini LD 58, and I also have my...
Developer Journal - 3 weeks, 14 hours ago
Moving components to C++ - By JTippetts
http://i.imgur.com/5w4nGXr.png So, I've gotten the game fully back to where it was before. Works great. But I have a pretty big project to tackle now.You see, a LOT of the game functionality is wri...
Developer Journal - 3 weeks, 2 days ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...
Developer Journal - 3 weeks, 3 days ago
VR and Leap Motion: Early lessons learned - By slayemin
Leap Motion: This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the...
Developer Journal - 3 weeks, 3 days ago
Caveman v3.0 Beta 19 released - By Norman Barrows
Caveman v3.0 Beta 19 released!Play now!http://rocklandsoftware.net/beta.php Numerous changes in Beta 19:* added export band member* added import band member* added de-activate band member* make pi...
Developer Journal - 3 weeks, 4 days ago
Flickering - By polyfrag
Hello devs. I tested multiplayer with somebody but it appears there's flickering of the game world in play mode. I tested it on my laptop and on a 2007 computer and didn't notice anything. I don't...
Developer Journal - 3 weeks, 4 days ago
quick update, 3d hud done, 1 level to go - By cozzie
Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpos...


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