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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Multiplayer and Network Programming

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Status Update - 1 day, 9 hours ago
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
Developer Journal - 1 day, 12 hours ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 4 days, 16 hours ago
Medo3337
cunt
Status Update - 4 days, 20 hours ago
TheChubu
Turns out that making a final class with all sort of static constants is a bad idea
Developer Journal - 4 days, 21 hours ago
Resource transport - By polyfrag
The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own...
Developer Journal - 6 days, 5 hours ago
Parallax Video Art v1 - By riuthamus
So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch...
Developer Journal - 1 week, 25 minutes ago
Progress - By polyfrag
Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly...
Status Update - 1 week, 2 days ago
nife87
A computer is like an air-conditioner; they both stop working properly when you open Windows.
Developer Journal - 1 week, 2 days ago
Progress - By polyfrag
http://www.youtube.com/watch?v=xc4nRgZ_6dg
Developer Journal - 1 week, 4 days ago
Pathfinding Fixed - By polyfrag
Turns out it was a floating point subtraction-addition precision problem.
Developer Journal - 1 week, 4 days ago
AI Placing Roads - By polyfrag
AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines.
Developer Journal - 1 week, 5 days ago
AI Placing Buildings - By polyfrag
AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b...
Developer Journal - 1 week, 5 days ago
Full speed ahead! - By ApochPiQ
My big project at the moment involves rewriting the Epoch language compiler for what feels like the millionth time.The good news is, instead of yet another C++ incarnation of the compiler, this ti...
Developer Journal - 1 week, 6 days ago
Change of Directions - By polyfrag
This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m...
Developer Journal - 1 week, 6 days ago
First Level (edit) - By polyfrag
Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc...
Developer Journal - 1 week, 6 days ago
First Level - By polyfrag
Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1_1_zpsb64da32d.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/...
Developer Journal - 2 weeks, 12 hours ago
Strife: Performance - By Wilhelm van Huyssteen
Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste...
Developer Journal - 2 weeks, 13 hours ago
Musings on Data Configs - By Net Gnome
Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming u...
Developer Journal - 2 weeks, 2 days ago
Script Editor - By polyfrag
Making the script editor for the story.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/storymsg2_zps36c54ef0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20mis...
Developer Journal - 2 weeks, 2 days ago
Inserting a letter recursively - By Alpha_ProgDes
NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working...
Developer Journal - 2 weeks, 3 days ago
Fun with AI? - By riuthamus
http://www.youtube.com/watch?v=GxZQPkKCM3M This week we have been working with the ai. This is a funny video associated with our gorgane and trying to get this to work!
Developer Journal - 2 weeks, 5 days ago
RuinValor - AI Work - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/category_8/gallery_1_8_342659.png You have heard of where is waldo..... well this is the game called "Where is the gorgane", click the spoiler below...
Developer Journal - 2 weeks, 6 days ago
Corporation-States Questions - By polyfrag
Why did I name the droids "battle computers"?http://i90.photobucket.com/albums/k276/krims2006/73079_105963529473325_100001790351286_41364_2762869_n.jpg To say "tram" (or train?) in Japanese, they j...
Developer Journal - 3 weeks, 4 hours ago
Relearning to draw - By riuthamus
Things have been rather silent. I have been taking a course on Radio Waves and the management of them through a new system ( not really new but they call it that ) called CBSP ( commercial broadban...
Developer Journal - 3 weeks, 6 hours ago
Ludum Dare 26 - By Matthewj234
So I decided to challenge my self this weekend and actually finish a game. So, Ludum dare :PI'll use this post to post builds to be tested/played :)I am also live streaming the whole thing here: ww...


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