Multiplayer and Network Programming
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Clock Synchronization of Client Programs
By Pablo Marquez |
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Shaving Ping
By Doug Helbling |
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Security Issues of Online Gaming
By Greg Byrne |
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Distributed Gaming
By Omar A. Abdelwahed |
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A Win32 Approach to Multi-threaded Servers Part I - WinSock
By Kurifu Roushu |
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Advanced WinSock Multiplayer Game Programming: Multicasting
By Denis Lukianov |
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The Universal Game-Find Server
By Chris Haag |
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Targeting - A variation of dead reckoning
By Chris Haag |
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Multi-User Chat Client and Server
By Francis Shanahan |
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Programming with Asynchronous Sockets
By Drew Sikora |
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Latest Updates
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| Status Update - 1 day, 9 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 1 day, 12 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 4 days, 16 hours ago Medo3337 cunt |
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| Status Update - 4 days, 20 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 4 days, 21 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Developer Journal - 6 days, 5 hours ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |
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| Developer Journal - 1 week, 25 minutes ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Status Update - 1 week, 2 days ago nife87 A computer is like an air-conditioner; they both stop working properly when you open Windows. |
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| Developer Journal - 1 week, 2 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Developer Journal - 1 week, 4 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 1 week, 4 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
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| Developer Journal - 1 week, 5 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
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| Developer Journal - 1 week, 5 days ago Full speed ahead! - By ApochPiQ My big project at the moment involves rewriting the Epoch language compiler for what feels like the millionth time.The good news is, instead of yet another C++ incarnation of the compiler, this ti... |
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| Developer Journal - 1 week, 6 days ago Change of Directions - By polyfrag This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m... |
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| Developer Journal - 1 week, 6 days ago First Level (edit) - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc... |
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| Developer Journal - 1 week, 6 days ago First Level - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1_1_zpsb64da32d.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/... |
| Developer Journal - 2 weeks, 12 hours ago Strife: Performance - By Wilhelm van Huyssteen Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste... |
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| Developer Journal - 2 weeks, 13 hours ago Musings on Data Configs - By Net Gnome Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming u... |
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| Developer Journal - 2 weeks, 2 days ago Script Editor - By polyfrag Making the script editor for the story.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/storymsg2_zps36c54ef0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20mis... |
| Developer Journal - 2 weeks, 2 days ago Inserting a letter recursively - By Alpha_ProgDes NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working... |
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| Developer Journal - 2 weeks, 3 days ago Fun with AI? - By riuthamus http://www.youtube.com/watch?v=GxZQPkKCM3M This week we have been working with the ai. This is a funny video associated with our gorgane and trying to get this to work! |
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| Developer Journal - 2 weeks, 5 days ago RuinValor - AI Work - By riuthamus http://www.bhslaughter.com/forum/uploads/gallery/category_8/gallery_1_8_342659.png You have heard of where is waldo..... well this is the game called "Where is the gorgane", click the spoiler below... |
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| Developer Journal - 2 weeks, 6 days ago Corporation-States Questions - By polyfrag Why did I name the droids "battle computers"?http://i90.photobucket.com/albums/k276/krims2006/73079_105963529473325_100001790351286_41364_2762869_n.jpg To say "tram" (or train?) in Japanese, they j... |
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| Developer Journal - 3 weeks, 4 hours ago Relearning to draw - By riuthamus Things have been rather silent. I have been taking a course on Radio Waves and the management of them through a new system ( not really new but they call it that ) called CBSP ( commercial broadban... |
| Developer Journal - 3 weeks, 6 hours ago Ludum Dare 26 - By Matthewj234 So I decided to challenge my self this weekend and actually finish a game. So, Ludum dare :PI'll use this post to post builds to be tested/played :)I am also live streaming the whole thing here: ww... |





