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Multiplayer and Network Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 days, 10 hours ago
Learning Blender - By fastcall22
Hi there! Long time no see. Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less) and their keyboard shortcuts, how bad could Blender be? I've s...
Developer Journal - 4 days, 6 hours ago
Jasper's Place - By JTippetts
So, I haven't worked on GC in quite awhile. I've been playing a bit of Path of Exile lately, so my urge to play/work on a turn-based RPG is at a pretty low ebb.I typically play games at my PC in th...
Developer Journal - 5 days, 9 hours ago
MCTS AI development for "Six Making" - By ddyer
Six Making is a fairly standard 2 player abstract strategy game.http://boardspace.net/sixmaking/english/Six-MaKING-rules-Eng-Ger-Fra-Ro-Hu.pdf Vis-a-vis other games in the same class, the interesti...
Developer Journal - 5 days, 9 hours ago
MCTS AI development for "Six Making" - By ddyer
Six Making is a fairly standard 2 player abstract strategy game.http://boardspace.net/sixmaking/english/Six-MaKING-rules-Eng-Ger-Fra-Ro-Hu.pdf Vis-a-vis other games in the same class, the interesti...
Developer Journal - 6 days, 12 hours ago
Fantasy Tactical Combat - Adding Some Polish - By Eck
Developer Update: I meant to write my journal about this sooner, but I messed up my project when I was upgrading from the 30-day trial of Grids to the Grids-Basic module. I didn't backup my projec...
Developer Journal - 1 week, 4 days ago
KREEP, mortem. - By Spidi
Hi everyone!Wow, almost three weeks passed since the release in a glance.A lot has happened with me and KREEP, but I wasn't really active on these weeks http://public.gamedev5.net//public/style_emo...
Developer Journal - 1 week, 6 days ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 2 weeks, 2 days ago
The Right Equipment - By Eck
Personal Update Nothing much, just cruising along. I sold a few more copies of my Floating Combat Text asset for Unity. And I've been playing a lot of Battletech online through MegaMek specifica...
Developer Journal - 2 weeks, 4 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 3 weeks, 6 hours ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 3 weeks, 1 day ago
On E-Sport: Pro-Gaming the most Engaging JOB in the world? - By Orymus3
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and hard the sources and effects of this phenomenon an...
Developer Journal - 3 weeks, 2 days ago
Switching Gears to Grid Based Fantasy - By Eck
Personal Update I went to a Halloween event at our zoo with the family. I as dressed up as Gru while the kiddo was a minion. There was some recognition, but nothing like the rock-star attention we...
Developer Journal - 4 weeks, 22 hours ago
Infinitely high, inelastic demand curve - By polyfrag
The problem with the economic model right now is that the workers spend all their available money on food, which leads to an infinitely high, inelastic demand cruve, making sense for the firms to c...
Developer Journal - 1 month, 2 days ago
KREEP, still alive. - By Spidi
Hello there!Me getting sick again == release delayed by three weeks http://public.gamedev5.net//public/style_emoticons/default/sad.png . But I'm sort-of okay by now and the game is finished http://...
Developer Journal - 1 month, 2 days ago
Sea-VR Post mortem - By slayemin
Our game is sort of a combination of Skyrim meets Magicka, but it's a virtual reality game which uses your own hands. We've been working on this since March.A few months back, I decided that I woul...
Developer Journal - 1 month, 5 days ago
Trading + Random Encounters - Stitching it all Together - By Eck
Personal Update: Sorry for the lack of updates lately. I went on a family beach vacation and met my twin nieces for the first time. My kiddo got her stitches out and it's healing up nicely. And th...
Developer Journal - 1 month, 6 days ago
PlayFab Game Jam Postmortem - By swiftcoder
<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blan...
Developer Journal - 1 month, 1 week ago
HTC Vive, Microsoft, SEA-VR - By slayemin
On saturday, I went and gave a ten minute talk at the Microsoft campus about narrative design within VR and what I've learned so far about building environments within it. This talk was given to a...
Developer Journal - 1 month, 2 weeks ago
Scan tool - By polyfrag
Thinking of how to scan the 3D world, I thought of a way to do it straight from video...https://dl.dropboxusercontent.com/u/109630018/temp/scantool/shiftvecs0.jpg https://dl.dropboxusercontent.com/...
Developer Journal - 1 month, 2 weeks ago
Lifelike, or the Joy of Killing Time via Breeding Little Squiggles - By jwezorek
A couple of weeks ago I got interested in this project but wanted full control of the code, wanted to know exactly what it is doing, wanted a bunch of features like the ability to import and expor...
Developer Journal - 1 month, 3 weeks ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...
Developer Journal - 1 month, 4 weeks ago
September Update - By slayemin
We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me...
Developer Journal - 1 month, 4 weeks ago
KREEP, radioactive. - By Spidi
Hi everyone!Long time no see. It is, that time of the year, everyone gets sick, first my fiancée, than me, and shortly after my cat followed http://public.gamedev5.net//public/style_emoticons/defau...
Developer Journal - 2 months, 3 days ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 2 months, 4 days ago
Overland Map Refactor - Fleet Movement - By Eck
Personal Update: I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. http://public.gamedev5.ne...