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Multiplayer and Network Programming

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Latest Updates
Developer Journal - 1 day, 17 hours ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 3 days, 10 hours ago
Auto Save for Unity - By Lysergide
This article was originally posted on Random Bits . Check it out for more Unity related content.What can you do when a team member suffers a recurring Unity editor crash, losing all level design w...
Developer Journal - 3 days, 21 hours ago
Demo - By invutil
I've uploaded a time-restricted demo of Economy Planner.<br /><br /><a href='https://www.dropbox.com/s/t66clq67y0mw747/EconPlDemo.zip?dl=0 ' rel='nofollow'>https://www.dropb...
Developer Journal - 4 days, 7 hours ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 4 days, 14 hours ago
Demo - By invutil
I made a time-restricted demo of Economy Planner.<br /><br /><a href="https://dl.dropboxusercontent.com/u/109630018/EconPlDemo.zip " rel="nofollow">https://dl.dropboxusercon...
Developer Journal - 4 days, 15 hours ago
What's been up #1 - By invutil
I've found my old hard drive from 2010 in storage. Valuable historical game dev files were found. Inspiration for the zombie shooter.<br /><br />I'm noticing more patterns. I keep t...
Developer Journal - 4 days, 16 hours ago
Start of shaft mine, open pit mine - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/6254/6254_900.png " alt="opmine_fr000" title="opmine_fr000"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65...
Developer Journal - 5 days, 3 hours ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 5 days, 22 hours ago
Level Editor and Game GUI working! - By JordanBonser
I have just been implementing the two different GUI's for the Level Editor and the game project. Currently they aren't that impressive, although the Level Editor GUI does let you alter Entities pos...
Developer Journal - 6 days, 4 hours ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 6 days, 22 hours ago
Awesomium Library and a massive tidy up! - By JordanBonser
So I managed to get most of the awesomium refactoring done last night. I now have an Awesomium library that depends on the JBEngine library. the JBEngine now makes use of a IGUIManger object and I...
Developer Journal - 6 days, 23 hours ago
New Job: Inspired Gaming and getting back on track... - By JordanBonser
Over the past couple of months there has been quite a lot going on in my life, namely moving to Manchester City Centre and then more recently getting a new job. Unfortunately with everything going...
Developer Journal - 1 week, 11 minutes ago
Caveman 3.0 Beta 18 released! - By Norman Barrows
Caveman 3.0 Beta 18 released!HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,UNLIMITED SAVE GAMES.Play now!http://rocklandsoftware.net/beta.php...
Developer Journal - 1 week, 12 hours ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 1 week, 1 day ago
Work on oil refinery - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/5444/5444_900.png " alt="2015-01-17 21-08-18" title="2015-01-17 21-08-18"><br /><img src="http://ic.pics.livejournal.c...
Developer Journal - 1 week, 1 day ago
Work on chemical plant - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/4691/4691_900.png " alt="2015-01-17 20-31-25 sm" title="2015-01-17 20-31-25 sm"><br /><img src="http://ic.pics.livejou...
Developer Journal - 1 week, 1 day ago
Work on chemical plant - By invutil
http://ic.pics.livejournal.com/polyfrag/65498819/3648/3648_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4095/4095_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4330/4330_900....
Developer Journal - 1 week, 2 days ago
MCTS AI development for "Tammany Hall" - By ddyer
This is a set of notes charting the development of a MCTS AI for Tammany Hall. The MCTS framework I use provides a few hooks to plug in the specifics for a particular game. The most important hoo...
Developer Journal - 1 week, 3 days ago
Caveman 3.0 Beta 17 released! - By Norman Barrows
SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONSCaveman 3.0 Beta 17 released!Play Now!http://rocklandsoftware.net/beta.php Game Homepage:http://rocklandsoftware.net/Caveman.php Rockland Websi...
Developer Journal - 1 week, 3 days ago
A custom variant class - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260689-generic-execution-routine-for-type-based-code/ So this time, as promised, I'm going to describe how the heart of the type-system, the vari...
Developer Journal - 1 week, 3 days ago
A use, work on chemical plant - By invutil
A useful self-purpose for this journal: to track progress, to know when I'm not working enough, and to get a sense of accomplishment. To track my thoughts. A journal entry for each waking day.<...
Developer Journal - 1 week, 4 days ago
Start of chemical plant, work on oil refinery - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/1422/1422_900.png " alt="2015-01-15 02-14-21" title="2015-01-15 02-14-21"><br /><img src="http://ic.pics.livejournal.c...
Developer Journal - 1 week, 5 days ago
Caveman 3 Beta 16 released! - By Norman Barrows
Caveman 3 Beta 16 released!Play now!http://rocklandsoftware.net/beta.php Game homepagehttp://rocklandsoftware.net/Caveman.php New for beta 16:* fixed: rock collisions not working, and "select" only...
Developer Journal - 2 weeks, 42 minutes ago
Strife update - By Wilhelm van Huyssteen
Legends of Strife I realized that i haven't made and update in 7 months. Fortunately its not for lack of progress I somehow just never got to writing posts. So here's a quick summary, in the last 7...
Developer Journal - 2 weeks, 2 days ago
Action animations - By Norman Barrows
So the next thing is to make the game draw animations when a band member is performing an action such as making a spear, starting a fire, gathering wood, practicing with a flint throwing hatchet,...


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