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Multiplayer and Network Programming

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Latest Updates
Developer Journal - 6 days, 11 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 6 days, 11 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 6 days, 11 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 6 days, 11 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 6 days, 11 hours ago
C++ Quiz #2 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 6 days, 14 hours ago
Stress and production - By slayemin
I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?I'm looking at my total savings and have calculated a monthly...
Developer Journal - 6 days, 14 hours ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
Developer Journal - 1 week, 19 hours ago
A summary of Unity's attributes - By Lysergide
Attention attention, Unity developers.I have written a short post, summarizing all of Unity's public attributes (45 in total).Check it out here to see how many you already know, and to learn about...
< Developer Journal - 1 week, 22 hours ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 1 week, 1 day ago
Another way to fix your timestep - By Norman Barrows
Another way to fix your timestep: the famous article "fix your timestep":http://gafferongames.com/game-physics/fix-your-timestep/ attempts to address the problem of your simulation not running at...
Developer Journal - 1 week, 2 days ago
The Meachnical Heart: Solo+ Development - By dsm1891
The Mechanical Heart Development Blog I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I wi...
Developer Journal - 1 week, 6 days ago
The Harvest: Aftermath - By riuthamus
So, after the end of the contest: Byte, Goss, and myself decided to move on with the project we had started. Telanor eventually joined as well and has been working on some of the more important sys...
Developer Journal - 2 weeks, 3 hours ago
Wonderball Heroes hits 500K on Google Play - By Lysergide
Our game - Wonderball Heroes, has recently hit the 500K download mark on Google Play.For more info (and the download link to check out the game), see this post: http://www.tallior.com/wonderball-he...
Developer Journal - 2 weeks, 2 days ago
The Meachnical Heart: Engine Upgrade - By dsm1891
The Mechanical Heart Development Blog This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and u...
Developer Journal - 2 weeks, 4 days ago
Stupid bit rot - By ApochPiQ
After a couple of days of preoccupation with other things, I sat down tonight to start hacking on Epoch. I was unprepared for the bizarre puzzle that unfolded immediately after.I had been mucking a...
Developer Journal - 2 weeks, 4 days ago
Screenshot of my game engines sloppy particle system - By slayemin
I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my render...
Developer Journal - 2 weeks, 5 days ago
ECS I: Entities, Components and Systems (basic design) - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260428-gui-iii-widget-configuration/ Motivation: It took me a while to get back on writing since I've been busy. But now, as promised, I'm going t...
Developer Journal - 2 weeks, 6 days ago
Box Shooting - By newtechnology
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10615516_1005131029513251_5070060260916942083_n.jpg?oh=5478630b28a189aefb3c82a23c4bd232&oe=54F63EB4&__gda__=1420473316_5bdcae...
Developer Journal - 3 weeks, 3 days ago
More hacking on native executables - By ApochPiQ
I've started the long and tedious process of slowly but surely hooking up every single Epoch language feature to the new LLVM bindings, so that the compiler can emit 100% native binaries instead of...
Developer Journal - 4 weeks, 12 hours ago
Native Binary Project: Day Whatever - By ApochPiQ
I continue to hack on the Epoch compiler, slowly shaping it into a powerhouse of executable binary generation. So far I've gotten the program string table and DLL import table built in a flexible a...
Developer Journal - 4 weeks, 1 day ago
Gui III: Widget configuration - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260413-gui-ii-widget-class-design/ Now that I've talked about how Widgets can be used, its time to discuss how they can be configured.Positioning...
Developer Journal - 1 month, 1 day ago
Rewrite ALL the things! - By ApochPiQ
OK so I'm not really rewriting everything ... just... a lot of it.The current runtime infrastructure for Epoch is precarious at best, and desperately needs some improvements. There are a number of...
Developer Journal - 1 month, 2 days ago
Over-architecting is a form of premature optimization. - By slayemin
Something I learned today: Over-architecting is a form of premature optimization."Uh, what exactly do you mean by that?"If you've got a fixed use case to build something, you don't need to make a g...
Developer Journal - 1 month, 4 days ago
Gui II: Widget class design - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260396-gui-i-learning-about-signalsslots/ So this time around, I'm going to talk about the engines GUIs main class, called "Widget". I took an ap...
Developer Journal - 1 month, 6 days ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...


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