Jump to content

  • Log In with Google      Sign In   
  • Create Account

Multiplayer and Network Programming

  Topic Started By Stats Last Post Info

  • You cannot start a new topic




Latest Updates
Developer Journal - 18 hours, 55 minutes ago
Post-Mortem - By Orymus3
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much thought to WoA except on a few occasions w...
Developer Journal - 1 day, 5 hours ago
WoA IV - My Results - By slicer4ever
This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folder...
Developer Journal - 2 days, 18 hours ago
[ICBM] New Shaders, Textures, Models + Mixamo - By dpadam450
*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes....
Developer Journal - 4 days, 18 hours ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 6 days, 7 hours ago
C++ IDEs - a rant - By lawnjelly
As regularly happens, I found myself with wrestling to shoehorn SSE code into a codebase compiled with visual c++ 6 (from circa 1998), and realised I should be checking out the more modern IDEs....
Developer Journal - 6 days, 14 hours ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 6 days, 17 hours ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 week, 16 hours ago
Where has the Time Gone? - By Navyman
While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of no...
Developer Journal - 1 week, 1 day ago
Hexagons - By Avalander
I have recently started working on a new side project. My goal is to develop a simple turn based strategy game with a space-y theme. I'm set on using a hexagonal tile map, because everybody kn...
Developer Journal - 1 week, 4 days ago
WoA 2016 | Team Bytetroll | Postmortem - By ByteTroll
I’d first like to apologize for the failure to provide community write-ups during the Week of Awesome. When I had initially started, I had fully planned to write a journal post a day, however, afte...
Developer Journal - 1 week, 6 days ago
WoA: Post mortom (The Good, the Bad, the UGLY) - By riuthamus
So, the following will be a comprehensive guide to what went down this week, the good, the bad, the ugly! THE GOOD: Production times were fairly fast. Within a day we had a prototype in place...
Developer Journal - 1 week, 6 days ago
Day 7 - Learning to 'Man Up' - By Orymus3
So I'm done whining about the day I may have lost to a thunderstorm/tornado combo attack. Instead, I chose to actually get stuff done today. My original list for the day was quite extensive, a...
Developer Journal - 1 week, 6 days ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...
Developer Journal - 1 week, 6 days ago
Build Instructions - By Orymus3
Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry)  Build Location https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing  Recommended specs Resolution...
Developer Journal - 1 week, 6 days ago
WoA: Day 7 (done) - By riuthamus
https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip  Link for the dl, and I am done.
Developer Journal - 1 week, 6 days ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 2 weeks, 7 hours ago
WoA 2016 - End Of Day 6 - By Servant of the Lord
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/ The quality of my code is also shot to...
Developer Journal - 2 weeks, 13 hours ago
WOA IV - Day 6 - By slicer4ever
Today has been productive as all hell. having the level editor done has freed up so much time in designing things, i was a bit worried about how the shadow system would play out, but now with a rea...
Developer Journal - 2 weeks, 14 hours ago
Day 6 - Where grown men break... - By Orymus3
We're running to the finish line here, and there's still so much to do...I've managed to put together a version for anyone generous enough to give it a spin!Game Demo  Known issues:- Always ru...
Developer Journal - 2 weeks, 18 hours ago
WoA: Day 4, 5, and 6 (Boatloads of info) - By riuthamus
So, with all the madness and my really locked down schedule I have not made a post everynight. However, this is going to be the ONE big post before the final post tomorrow. So lets go over what has...
Developer Journal - 2 weeks, 1 day ago
Day 5 - Sleep, where art thou? - By Orymus3
Day 5 just ended for me. Progress Report: - Main Menu -- I have something, not sure if you'd call this a main menu, but it's there!   - Victory and Defeat screens or dialogue -- I hav...
Developer Journal - 2 weeks, 1 day ago
WoA 2016 - End Of Day 5 - By Servant of the Lord
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've visually beautified the world significantly...
Developer Journal - 2 weeks, 1 day ago
WoA - Day 5 - By slicer4ever
Damn it's been a long day, the map editor took way to long, but alas it is done, and i quite like her i might say. she could find use in the future. wiring up so many ui elements, was a damn chore,...
Developer Journal - 2 weeks, 2 days ago
Day IV - Show me what you've got! - By Orymus3
With Day 3 being entirely wasted (power shortage and just general hell on earth scenario), I came in Day 4 strong, knowing everything I wouldn't do would get axed from the final game build. On...
Developer Journal - 2 weeks, 2 days ago
Day 3: And Thunder stuck... - By Orymus3
Not much to say on Day 3...A small tornado hit our area, 10 of my neighbors had large trees uprooted or broken in half... My area was unreachable by conventional transportation for the entire eveni...


PARTNERS