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Multiplayer and Network Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 6 hours ago
Spellbound is up for voting on Steam Greenlight - By slayemin
Double post day!!! I rushed ahead of myself and just published Spellbound on steam greenlight . Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minu...
Developer Journal - 1 day, 10 hours ago
Spellbound Reactions Video - By slayemin
We finished producing the video for our game and it's now online! We brought around eight people to our office to come play through our game and recorded their reactions to it. This video is a comp...
Developer Journal - 4 days, 7 hours ago
I LANDED MY DREAM JOB! - By Eck
Personal Update: Who has two thumbs and just accepted a gig at Harebrained Schemes working on the new BATTLETECH game?!?!?   This guy! I submitted my resume and portfolio hoping aga...
Developer Journal - 1 week, 9 hours ago
The GameObject Pooler - By ferrous
So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do...
Developer Journal - 1 week, 22 hours ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 1 week, 4 days ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 2 weeks, 3 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 2 weeks, 6 days ago
Shifting Gears - By riuthamus
So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible...
Developer Journal - 2 weeks, 6 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 3 weeks, 6 hours ago
January Update - By slayemin
 Alpha game play footage of Spellbound: https://www.youtube.com/watch?v=AsTCEQYWRM8 Production: We're slowly changing gears from a production focus to a test, polish and promote focus....
Developer Journal - 3 weeks, 12 hours ago
Extending Unity's Editor with a Custom Window - By Eck
Personal Update: Woohoo, my previous journal on Unity's Content Pipeline got featured. :D Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the a...
Developer Journal - 3 weeks, 1 day ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 3 weeks, 3 days ago
Going Mobile - By ferrous
Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local sc...
Developer Journal - 3 weeks, 6 days ago
Streamlining Unity's Content Pipeline - By Eck
Personal Update: I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm workin...
Developer Journal - 1 month, 1 day ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 1 month, 2 days ago
The 10 Suggestions. - By Alpheus
I think for anyone beginning to learn to game dev, you should heed the following Suggestions.I don't care how you do it; just do it.Your language doesn't matter. Your platform doesn't matter.Nothin...
Developer Journal - 1 month, 3 days ago
2016 Promises to be an Interesting Year - By Eck
Personal Update: I took a lot of time off over Christmas break just to spend it with my family and work on some Christmas projects. I broke my hermit vows to take my wife and daughter to go see th...
Developer Journal - 1 month, 4 days ago
Okay, so its been a while... - By ferrous
Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn mor...
Developer Journal - 1 month, 4 days ago
KREEP, full Steam ahead. - By Spidi
Hello all! Small update regarding Operation KREEP . I’ve started working on the game again. As I’ve mentioned before, it is number one priority now. When it comes to decision making I’m usuall...
Developer Journal - 1 month, 4 days ago
How To Easily Stop The Steam Processes On Windows - By Code Fox
Steam, and all of it's child processes, may not seem like much for those that have fast internet and a higher end computer, but for me and many others it can be a pain in the arse. Steam ( and it's...
Developer Journal - 1 month, 1 week ago
2015 Post-Mortem and What's Next... - By JordanBonser
  Whilst trawling the gamedev.net developer journals for inspiration, I stumbled across a post that someone had done as a reflection of what he had achieved from the previous year and wh...
Developer Journal - 1 month, 2 weeks ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 1 month, 2 weeks ago
KREEP, change of plans. - By Spidi
Hi there! Woke up on the 28th of December, checked my mailbox and gazed over a mail with the following subject:Congratulations, Operation KREEP has been Greenlit! I was shocked, checked the m...
Developer Journal - 1 month, 3 weeks ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 1 month, 3 weeks ago
Magic Item Tech, testing - part 1. - By Spidi
Hello all! Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about,...


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