IOTD
Writing Articles is Good for YOU!Posted by Michael Tanczos |
TritiumStarted by sanchopan, 11 Jan 2012 |
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Free Radical (Deferred Rendering Engine)Started by ali rahimi, 19 Jan 2012 |
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Grow :: procedural generatorStarted by eppo, 15 Jan 2013 |
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Real-time Realistic Rendering and Lighting of ForestsStarted by sylvestre, 10 Dec 2011 |
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Tower22Started by spek, 13 Jan 2012 |
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One Billion PolysStarted by Krypt0n, 14 Jun 2011 |
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Sideways RacingStarted by Tachikoma, 22 May 2011 |
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A Modern Approach to Software RasterizationStarted by ZBethel, 14 Dec 2011 |
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nGENEStarted by wtoman, 05 Dec 2011 |
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Avaria DemoStarted by vk9, 08 Sep 2011 |
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Interactive Indirect Illumination and Ambient Occlusion Using Voxel Cone TracingStarted by CyrilCrassin, 24 Jun 2011 |
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IslandWorldStarted by george7378, 07 Feb 2013 |
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Rugby League Live 2Started by Hodgman, 20 Jul 2012 |
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Lambda Spectral Path TracerStarted by Bacterius, 18 Oct 2012 |
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Hammer engine - showcase 09/2012Started by sepul, 09 Jun 2012 |
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Dawn of FantasyStarted by johnlocks, 06 May 2012 |
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Realistic Realtime Car RenderingStarted by Krypt0n, 09 Aug 2011 |
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Sushi QuestStarted by Relfos, 06 Jun 2011 |
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Pac-HedronStarted by yckx, 28 Apr 2011 |
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Torsion (Space Warp Gameplay Prototype)Started by CodingCat, 10 Jul 2011 |
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Light Propagation VolumesStarted by RafWrobel, 21 Nov 2011 |
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Guess What, You're DeadStarted by Sir Timothy, 07 May 2012 |
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ZonorianStarted by Dennieh, 06 Oct 2012 |
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Colony DefenderStarted by Handcrafted, 19 Jan 2012 |
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The WaterfallStarted by DavidM, 28 May 2012 |
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OpenCL Voxel SplattingStarted by spacerat, 18 Aug 2012 |
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Real-time radiosity - Molecule EngineStarted by tivolo, 07 May 2012 |
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Vogelstein 2D for AndroidStarted by Horup, 13 Aug 2011 |
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Runner GameStarted by simonjacoby, 18 Dec 2012 |
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HTML5 Game EngineStarted by kurtkz, 10 Nov 2011 |
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See all related:
Latest Updates
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| Status Update - 2 days, 23 hours ago Servant of the Lord #Qt has a very nice translation system, from what I'm seeing. I'm planning to use it for my #indie #rpg #game project, "Of Stranger Flames". |
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| Status Update - 4 days, 11 seconds ago Servant of the Lord #Qt now supports: #Windows, #Linux, #Mac, #Symbian, #Blackberry (via a plugin), and soon #iOS and #Android . This makes me a #happy #coder. |
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| Status Update - 4 days, 6 hours ago Servant of the Lord At least the compiler caught the std::remove_if() on std::map at compile-time - but it took me hours to figure out *why* it was complaining. |
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| Status Update - 5 days, 24 minutes ago Servant of the Lord #KickStarter #humor at it's finest, courtesy of the #indie #game The Stanley Parable (@HelloCakebread): http://t.co/dIk7cpykvw |
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| Status Update - 1 week, 2 days ago Servant of the Lord My recursive folder-crawling func wasn't propagating the filename filter. It would accept any name after the root folder, confusing me. #cpp |
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| Status Update - 1 week, 3 days ago Servant of the Lord You know you've been #programming too long when... ...even simple english words start to just not look correct. |
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| Status Update - 1 week, 5 days ago Servant of the Lord For something more #programming related, I'd like to see this proposal make it into the #cpp standard: http://t.co/RSEzA0cdym |
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| Status Update - 2 weeks, 1 day ago Servant of the Lord Just started playing #supermariorpg, the old #supernintendo #mario #rpg #game. Really interesting so far. Needs more yoshis though. |
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| Status Update - 2 weeks, 3 days ago Servant of the Lord My #code really seem to get #feature #creep. And not good #gameplay -related features. I'm talking about hidden code library features. =P |
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| Status Update - 2 weeks, 4 days ago Servant of the Lord Playing some #CompanyOfHeroes - just started playing the first #CoH last night. I had this gem hidden in my library for who knows how long! |
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| Status Update - 2 weeks, 4 days ago Servant of the Lord Ah, #WW2, famous for being the worst #war in #history... and also for apparently being the *only* war #game #developers know about. |
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| Status Update - 2 weeks, 5 days ago Servant of the Lord Today's #cpp desire: Function aliases. I'd like to rename functions (that do the exact same thing) to improve code readability. |
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| Status Update - 2 weeks, 5 days ago Servant of the Lord Just saw a #Moffett M55 #Forklift. Very impressive. |
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| Status Update - 2 weeks, 6 days ago Servant of the Lord After simplifying it: (this->*(pImpl->serializeFunc))( arguments ); #pointertomember #cpp #programming #headache |
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| Developer Journal - 1 month, 1 week ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
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| Developer Journal - 1 month, 1 week ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Status Update - 1 month, 1 week ago nife87 A computer is like an air-conditioner; they both stop working properly when you open Windows. |
| Developer Journal - 1 month, 2 weeks ago Inserting a letter recursively - By Alpha_ProgDes NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working... |
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| Status Update - 1 month, 2 weeks ago george7378 Finally moving my game project over to shader-only :D |
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| Status Update - 1 month, 3 weeks ago Servant of the Lord Brick fireplace: http://t.co/w6WOAIGexi #rpg #gamedev #pixel #art |
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| Status Update - 1 month, 3 weeks ago Servant of the Lord Trying to come up with a good resource management system that'll work for desktops, laptops, and tablets is difficult. #programming #gamedev |
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| Status Update - 1 month, 3 weeks ago Servant of the Lord Footbridges I just made for "Of Stranger Flames": http://t.co/BKLbdeKEoT http://t.co/x7k6jJMd4n http://t.co/lDTRcUpR6H #indie #game #art |
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| Developer Journal - 2 months, 1 day ago More ANL refactoring - By JTippetts I've been working on fleshing out island generation in GC. The current generator is kind of a legacy holdover from much earlier versions of GC; the basics of it were in the very first prototype th... |
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| Status Update - 2 months, 6 days ago Servant of the Lord I've always been addicted to @drpepper, but recently someone introduced me to mixing Dr Pepper with @Lipton Ice Tea. #programmer #drink |
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| Status Update - 2 months, 6 days ago Servant of the Lord Was playing some of @BlendoGame's #Flotilla. Fantastic game! Wish it was expanded some more, but had some great #coop fun while it lasted. |