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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 37 minutes ago
What's it all about? - By JTippetts
I am still in the process of converting critical components to C++ classes, rewriting some of my procedural world generation layers to avoid returning by value from the Lua API, and other such nons...
Developer Journal - 1 week, 5 days ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 2 weeks, 1 day ago
Useless filler - By JTippetts
http://i.imgur.com/txIn1va.jpg http://i.imgur.com/M16geo9.jpg http://i.imgur.com/pt2jEbU.jpg I find that I am really enjoying the gameplay with elevation involved. Exploration, especially with tall...
Developer Journal - 3 weeks, 2 days ago
Moving components to C++ - By JTippetts
http://i.imgur.com/5w4nGXr.png So, I've gotten the game fully back to where it was before. Works great. But I have a pretty big project to tackle now.You see, a LOT of the game functionality is wri...
Developer Journal - 3 weeks, 6 days ago
Implementing elevation - By JTippetts
Because I said in the last entry that I would likely not implement elevation as a gameplay mechanic, tonight I started on implementing elevation as a gameplay mechanic.http://i.imgur.com/IUzheFR.jp...
Developer Journal - 4 weeks, 22 hours ago
Hex tile height and lighting - By JTippetts
With the reversion to the more basic hex block shapes, I have begun experimenting with using elevation. I don't know that I would actually use elevation in the gameplay mechanics, but rather just a...
Developer Journal - 1 month, 2 days ago
Patiently restoring functionality one error at a time - By JTippetts
Spent the last couple days adding back GC functionality piece by piece, trying to fix the spots where changes in the Urho3D interface (as well as changes in the Accidental Noise Library) have broke...
Developer Journal - 1 month, 1 week ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 1 month, 2 weeks ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 month, 2 weeks ago
A billion chimneys and more CSG fun - By eppo
The thing with architecture is that so much about it is up to whim and any procedural creation algorithm needs to be guided by a large amount of rules and grammars before it'll know how to churn ou...
Developer Journal - 1 month, 2 weeks ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 month, 2 weeks ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 month, 3 weeks ago
Threading and the ANL - By JTippetts
Some time back I wrote about how I had started an experimental branch of the Accidental Noise Library that uses a sort of virtual machine that executes a linear vector of instructions, rather than...
Developer Journal - 2 months, 1 day ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 2 months, 4 days ago
/cast Resurrect HeightMapEditor - By JTippetts
A short while ago (translation: 10 years) I had been working on a heightmap editor for a game project I was working on. Like most of my projects, it fell by the wayside. I haven't really had time...
Developer Journal - 3 months, 2 weeks ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer convert t...
Developer Journal - 3 months, 2 weeks ago
B-rep displacement mapping - By eppo
In an earlier post I was considering how to add surface detail to meshes generated by the boolean tool. Back then I ran a union operation on a base mesh and a series of smaller objects replicated...
Developer Journal - 5 months, 1 week ago
A vertex occlusion baking guide - By eppo
'alloFinally got around to add an ambient occlusion baker to the pipeline.I'm baking it all to vertex maps, as these give generally good results and avoid the hassle and memory demands of having to...
Developer Journal - 5 months, 2 weeks ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
Developer Journal - 6 months, 3 weeks ago
More of the bool-tool - By eppo
Been trying to build larger scenes using the CSG method.As base building blocks I use a series of SubD shapes as they avoid making everything look too angular. The older mesher used to make a mess...
Developer Journal - 6 months, 3 weeks ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 6 months, 4 weeks ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 7 months, 1 week ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 7 months, 1 week ago
End of day 6 - TWoA - By Servant of the Lord
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit somethi...
Developer Journal - 7 months, 1 week ago
End of day 4 - TWoA - By Servant of the Lord
Well, things are progressing slowly; this could get ugly as I come down to the deadline. http://public.gamedev5.net//public/style_emoticons/default/ph34r.png I still have almost all the gameplay ne...


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