Jump to content

  • Log In with Google      Sign In   
  • Create Account

Production and Management

  Topic Started By Stats Last Post Info

  • You cannot start a new topic




See all related:





























Latest Updates
Developer Journal - 20 hours, 2 minutes ago
Post-Mortem - By Orymus3
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much thought to WoA except on a few occasions w...
Developer Journal - 4 days, 19 hours ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 5 days, 3 hours ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 6 days, 15 hours ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 1 week, 14 hours ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 1 week, 17 hours ago
Where has the Time Gone? - By Navyman
While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of no...
Developer Journal - 1 week, 1 day ago
Yet another Planet entry - By Aardvajk
Okay, so following on from last time's success at creating a wrap-around seamless cube texture from the noise functions:   Here is the same texture just applied as a diffuse map to my pla...
Developer Journal - 1 week, 4 days ago
Planet Generation - continued - By Aardvajk
So I've been making some slow progress with my planet rendering. Hit a bit of a brick wall at the moment so thought it was time to post a quick update on where I have gotten so far. I was play...
Developer Journal - 1 week, 5 days ago
Kseh Woa Iv - Post 8 - Post Un-mortem - By kseh
You know... because of the undead, right? Ok let's see here... Stuff that was good: Well first and foremost I had fun working on the game. It's the sort of feeling that reminds me why I l...
Developer Journal - 1 week, 6 days ago
WoA: Post mortom (The Good, the Bad, the UGLY) - By riuthamus
So, the following will be a comprehensive guide to what went down this week, the good, the bad, the ugly! THE GOOD: Production times were fairly fast. Within a day we had a prototype in place...
Developer Journal - 1 week, 6 days ago
Day 7 - Learning to 'Man Up' - By Orymus3
So I'm done whining about the day I may have lost to a thunderstorm/tornado combo attack. Instead, I chose to actually get stuff done today. My original list for the day was quite extensive, a...
Developer Journal - 1 week, 6 days ago
Build Instructions - By Orymus3
Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry)  Build Location https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing  Recommended specs Resolution...
Developer Journal - 1 week, 6 days ago
WoA: Day 7 (done) - By riuthamus
https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip  Link for the dl, and I am done.
Developer Journal - 1 week, 6 days ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 2 weeks, 8 hours ago
WoA 2016 - End Of Day 6 - By Servant of the Lord
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/ The quality of my code is also shot to...
Developer Journal - 2 weeks, 15 hours ago
Day 6 - Where grown men break... - By Orymus3
We're running to the finish line here, and there's still so much to do...I've managed to put together a version for anyone generous enough to give it a spin!Game Demo  Known issues:- Always ru...
Developer Journal - 2 weeks, 16 hours ago
Kseh Woa Iv - Post 7 - By kseh
Seeing so many people with an entry ready to go is a bit intimidating. But it's also quite motivating. Congratulations to everyone that has their entry ready to go. I spent too much time last...
Developer Journal - 2 weeks, 19 hours ago
WoA: Day 4, 5, and 6 (Boatloads of info) - By riuthamus
So, with all the madness and my really locked down schedule I have not made a post everynight. However, this is going to be the ONE big post before the final post tomorrow. So lets go over what has...
Developer Journal - 2 weeks, 1 day ago
Perlin Noise Day (week) - By Aardvajk
Just a quick entry today. Running out of morning time. Decided I needed to take a break from level of detail on a sphere stuff so have decleared today to be Perlin Noise Day. Will need to be able t...
Developer Journal - 2 weeks, 1 day ago
Day 5 - Sleep, where art thou? - By Orymus3
Day 5 just ended for me. Progress Report: - Main Menu -- I have something, not sure if you'd call this a main menu, but it's there!   - Victory and Defeat screens or dialogue -- I hav...
Developer Journal - 2 weeks, 1 day ago
Kseh Woa Iv - Post 6 - By kseh
Slicer said something about hoping that everyone is approaching the polishing stage of their projects. The notion that I'll be able to focus on "polish" seems rather wishful thinking at the moment...
Developer Journal - 2 weeks, 1 day ago
WoA 2016 - End Of Day 5 - By Servant of the Lord
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've visually beautified the world significantly...
Developer Journal - 2 weeks, 2 days ago
Day IV - Show me what you've got! - By Orymus3
With Day 3 being entirely wasted (power shortage and just general hell on earth scenario), I came in Day 4 strong, knowing everything I wouldn't do would get axed from the final game build. On...
Developer Journal - 2 weeks, 2 days ago
Day 3: And Thunder stuck... - By Orymus3
Not much to say on Day 3...A small tornado hit our area, 10 of my neighbors had large trees uprooted or broken in half... My area was unreachable by conventional transportation for the entire eveni...
Developer Journal - 2 weeks, 2 days ago
Planetary Rendering - A very basic beginning - By Aardvajk
As I may have recently mentioned, I've suddenly become obsessed with the idea of procedural planetary rendering. Maybe it's all the hype surrounding "No Man's Sky" but whatever is causing it, I'm s...


PARTNERS