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Developer Journal - 12 hours, 52 minutes ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 1 day, 4 hours ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 1 day, 8 hours ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 2 days, 2 hours ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 2 days, 8 hours ago
Ending and Beginning - By Misantes
Hey everyone. This is my first journal entry here on gamedev.net. I thought I would try to get in the habit of making a weekly entry here, if only to gather my thoughts and try to think critically...
Developer Journal - 2 days, 15 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting too much time on making it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://...
Developer Journal - 2 days, 15 hours ago
Chapter 7 - Delivery! - By Orymus3
Chapter 7 Here we are, the competition is finally over!Here is my Build .(I've hosted in for convenience, so I can easily issue new builds as the day progresses until the Final countdown elapses.)...
Developer Journal - 2 days, 15 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting time trying to make it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://dl.d...
Developer Journal - 3 days, 2 hours ago
End of day 6 - TWoA - By Servant of the Lord
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit somethi...
Developer Journal - 3 days, 3 hours ago
Chapter 6 - By Orymus3
Chapter 6 There we are, tomorrow is the final day, therefore day 6 was critical: whatever I did not complete today simply won't be in the final game.So what DID I get in? - Sounds: That was my prim...
Developer Journal - 3 days, 7 hours ago
The Mechanical Heart: Map Generation - By dsm1891
The Mechanical Heart Development Blog In this issue I would like to talk about the map generation in TMH, if you're unaware of the storyline I would recommend catching up and read the first devel...
Developer Journal - 3 days, 11 hours ago
more raypicks! raycast line of sight test - By Norman Barrows
more raypicks! raycast line of sight testI just posted some code to my Caveman journal that includes some raycast code for line of sight checks:http://www.gamedev.net/blog/1730/entry-2260249-new-av...
Developer Journal - 3 days, 11 hours ago
New Avian AI done + yet more raycaster / raypickcode! - By Norman Barrows
New Avian AI doneThe new Avian AI has been implemented.There are just a few remaining tasks to complete, and then the AI will be refactored, with the new orders features added.first off, i still ha...
Developer Journal - 4 days, 32 minutes ago
Chapter 5 - By Orymus3
Chapter 5 Day 5 was the last day to implement any new gameplay element and was also supposed to be 'audio day'.Therefore, I can say I am 50% successful on day 5.I've successfully implemented nearly...
Developer Journal - 4 days, 22 hours ago
End of day 4 - TWoA - By Servant of the Lord
Well, things are progressing slowly; this could get ugly as I come down to the deadline. http://public.gamedev5.net//public/style_emoticons/default/ph34r.png I still have almost all the gameplay ne...
Developer Journal - 5 days, 2 hours ago
Chapter 4 - By Orymus3
Chapter 4 I had great hopes and expectations for day 4. It turns out there was a lot of hit and miss, and I have mixed feelings about where I stand with this game in the competition:On the one hand...
Developer Journal - 5 days, 22 hours ago
End of day 3 - TWoA - By Servant of the Lord
I ran into some coding complications, so I didn't get too much done feature-wise, but the artist completed coloring one of the mice, so the sniper will look like this:https://pbs.twimg.com/media/By...
Developer Journal - 6 days, 1 hour ago
Chapter 3 - Doom! - By Orymus3
Chapter 3 - Doom! "If I could just..." The 'Hero Car' finally has some challenges: it's no longer just a question of slipping in cruising mode, there are threats to handle.For starters, darkness is...
Developer Journal - 1 week, 2 hours ago
Chapter 2 - Reconciling Theme and Gameplay - By Orymus3
Chapter 2 - Reconciling Theme and Gameplay "Miss Evangeline just doesn't get it!" Phillip Morris, age 8, is waiting by the Principal's Office sinking in his chair, holding his dear toy car in his h...
Developer Journal - 1 week, 6 hours ago
Quick screenshots - By slayemin
I'm excited enough to post an early screenshot of my prototype. I just got dynamic directional lighting to work! I have a sun which arcs across the sky and acts as a directional light source with c...
Developer Journal - 1 week, 16 hours ago
The Week of Awesome.... - By JTippetts
... unfortunately happens to coincide with "The Week of Five Consecutive 12 Hour Night Shifts", so I'm afraid that my game idea of "Santa Claus is murdered by the hell-born toys from his sack, and...
Developer Journal - 1 week, 1 day ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...
Developer Journal - 1 week, 1 day ago
Chapter 1 - Addendum! - By Orymus3
Chapter 1 - Addendum! As the light died out, I was afraid I would have nothing to show for. So many ideas, and yet... But in the end, I triumphed with a... rather limited exposé of my talent! BEHO...
Developer Journal - 1 week, 1 day ago
New land animal AI implemented - By Norman Barrows
New land animal AI implementedThe new land animal AI has been implemented and plugged into the game.The new land animal AI actually consists of 8 different types of AI:1. AI for NPC allies of the p...
Developer Journal - 1 week, 1 day ago
Chapter 1 - Theme... theme... theme... - By Orymus3
Chapter 1 - Theme... theme... theme... The toys are alive! So early in the competition, it's all about inception: securing the RIGHT idea from a sea of incomplete thoughts.The possibilities ar...


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