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Production and Management

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 13 hours ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 3 days, 5 hours ago
Creature AI - By JTippetts
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Developer Journal - 1 week, 6 hours ago
Pastry Fortress - J007 - MP and Dropships - By riuthamus
Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/...
Developer Journal - 1 week, 13 hours ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 1 week, 1 day ago
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Hello reader, My name is Laurent Star Vinn and I have a special project I would like to share with you. See all the struggles and triumphs of my game's development and maybe learn something new al...
Developer Journal - 2 weeks, 4 days ago
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I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 3 weeks, 2 days ago
March 2016: Funding ran out - By slayemin
Well, I've officially run out of money. (long pause for reflection) This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? W...
Developer Journal - 3 weeks, 3 days ago
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The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 3 weeks, 5 days ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 3 weeks, 6 days ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 3 weeks, 6 days ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 4 weeks, 9 hours ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 4 weeks, 1 day ago
April update: the new procedural dungeon generator - By Ashaman73
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Developer Journal - 4 weeks, 1 day ago
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Developer Journal - 1 month, 20 hours ago
Epistory is now out on Steam! - By VirginRed
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Developer Journal - 1 month, 1 day ago
Personal Update - By Aardvajk
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Developer Journal - 1 month, 3 days ago
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Developer Journal - 1 month, 5 days ago
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 2 weeks ago
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Developer Journal - 1 month, 2 weeks ago
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Developer Journal - 1 month, 2 weeks ago
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Developer Journal - 1 month, 2 weeks ago
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A lot has been going on with the game this month. Here is a quick video showing off what I was able to accomplish today. (the music is custom and created by one of my good friends Skyler). htt...


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