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Production and Management

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 days, 17 hours ago
3 days to beta, very short update - By cozzie
Getting closer and closer to beta.Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.Beta release will be on Sunday the 19t...
Developer Journal - 2 days, 20 hours ago
RPG Project Post 12 - By kseh
I'm procrastinating on beginning the next thing I want to work on for my project so I thought I might as well post something here. Unfortunately, there's not really much progress that can be shown...
Developer Journal - 3 days, 13 hours ago
Gobelin Vendors - By Hanksha
We are working on the gobelin vendors for Pantless Hero.They will be vendors that you can find in the caves. They are non-hostile but that doesn't mean they are on your side, it's just business. To...
Developer Journal - 4 days, 17 hours ago
Caveman v3.0 Beta 20 released - By Norman Barrows
Caveman v3.0 Beta 20 releasedNew for beta 20:Turned off draw_animal_AI. draw_animal_AI displays AI related debugging info above active animals and NPC's. I forgot to turn it off in beta 19.Download...
Developer Journal - 4 days, 19 hours ago
Moving components to C++ - By JTippetts
http://i.imgur.com/5w4nGXr.png So, I've gotten the game fully back to where it was before. Works great. But I have a pretty big project to tackle now.You see, a LOT of the game functionality is wri...
Developer Journal - 6 days, 7 hours ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...
Developer Journal - 1 week, 15 hours ago
VR and Leap Motion: Early lessons learned - By slayemin
Leap Motion: This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the...
Developer Journal - 1 week, 23 hours ago
Caveman v3.0 Beta 19 released - By Norman Barrows
Caveman v3.0 Beta 19 released!Play now!http://rocklandsoftware.net/beta.php Numerous changes in Beta 19:* added export band member* added import band member* added de-activate band member* make pi...
Developer Journal - 1 week, 1 day ago
Flickering - By polyfrag
Hello devs. I tested multiplayer with somebody but it appears there's flickering of the game world in play mode. I tested it on my laptop and on a 2007 computer and didn't notice anything. I don't...
Developer Journal - 1 week, 1 day ago
quick update, 3d hud done, 1 level to go - By cozzie
Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpos...
Developer Journal - 1 week, 2 days ago
Texture Caching, Concept art and more! - By braindigitalis
It's been a month or so since i last wrote a journal entry here, but this has not been due to lack of work on the game.Rather the opposite in fact, i find myself spending so much time creating the...
Developer Journal - 1 week, 2 days ago
Implementing elevation - By JTippetts
Because I said in the last entry that I would likely not implement elevation as a gameplay mechanic, tonight I started on implementing elevation as a gameplay mechanic.http://i.imgur.com/IUzheFR.jp...
Developer Journal - 1 week, 2 days ago
Oculus Rift and Leap Motion arrived! - By slayemin
I got an Oculus Rift DK2 and a Leap Motion gesture recognition device yesterday! I really wanted to play with it all day, but I had to present our game and game company in front of a 20 person pane...
Developer Journal - 1 week, 3 days ago
Hex tile height and lighting - By JTippetts
With the reversion to the more basic hex block shapes, I have begun experimenting with using elevation. I don't know that I would actually use elevation in the gameplay mechanics, but rather just a...
Developer Journal - 1 week, 6 days ago
Patiently restoring functionality one error at a time - By JTippetts
Spent the last couple days adding back GC functionality piece by piece, trying to fix the spots where changes in the Urho3D interface (as well as changes in the Accidental Noise Library) have broke...
Developer Journal - 2 weeks, 2 days ago
April 1st: VR pivot - By slayemin
I had a hard time falling asleep last night due to my excitement.Yesterday I decided to take the big plunge and take a massive risk by deciding to build a Virtual Reality game. It's a bit of a dir...
Developer Journal - 2 weeks, 5 days ago
Megamorphic calls - By TheChubu
I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 2 weeks, 5 days ago
Moving towards 'BooH' beta, new level & animation added - By cozzie
Hi all,Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But...
Developer Journal - 2 weeks, 6 days ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 2 weeks, 6 days ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 3 weeks, 1 day ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 3 weeks, 2 days ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 3 weeks, 5 days ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 3 weeks, 6 days ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 4 weeks, 4 hours ago
The Mechanical Heart: Room Generation - By dsm1891
http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png The Mechanical Heart Development Blog Sorry for the laps in journals lately I have recently (by recently I mean 4 mon...


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