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Developer Journal - 5 hours, 37 minutes ago
Bringing this blog back to life - By CulDeVu
(Just as a pre-appology, sorry about the image links. Are you even able to attach images in Journals?)So I've decided to bring this blog back to life. When I originally started messing around wit...
Developer Journal - 1 day, 50 minutes ago
Announcing Psychologist.js, a RAD HTML5 VR framework - By Sean T. McBeth
I've written a little bit about this project for a little while, and I've finally decided on a name.Psychologist.js is a framework for rapidly prototyping virtual reality applications using standa...
Developer Journal - 1 day, 11 hours ago
Rewrite ALL the things! - By ApochPiQ
OK so I'm not really rewriting everything ... just... a lot of it.The current runtime infrastructure for Epoch is precarious at best, and desperately needs some improvements. There are a number of...
Developer Journal - 4 days, 4 hours ago
Gui II: Widget class design - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260396-gui-i-learning-about-signalsslots/ So this time around, I'm going to talk about the engines GUIs main class, called "Widget". I took an ap...
Developer Journal - 4 days, 15 hours ago
HTML5 audio for games made easy - By Sean T. McBeth
Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the <audio> tag .<audio id="myAudioThinger" controls="controls" preload="auto" autoplay="true"...
Developer Journal - 4 days, 18 hours ago
Why I turned down a great job offer. - By Sean T. McBeth
I recently received a very generous job offer from a rather prestigious company. I didn't even apply, they contacted me through LinkedIn. To say that I was honored to even receive a cold-contact fr...
Developer Journal - 6 days, 11 hours ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 6 days, 15 hours ago
Slimming down the Epoch runtime and improving program start times - By ApochPiQ
Right now a big limitation of the Epoch program execution model is the fact that .EXEs generated by the compiler are not in fact native binaries. They are compact bytecode wrapped in a thin shim th...
Developer Journal - 1 week, 21 hours ago
Global Illumination Progress Update - By Migi0027
The Global Illumination by Light Propagation Volumes is progressing in a nice way. Even though this is an artifact in a weird way, it still produces a nice result. The surface is too thin for the g...
Developer Journal - 1 week, 1 day ago
Gui I: Learning about Signals/Slots - By Juliean
In order to make it easier for the reader, I decided to split the different modules up into multiple posts. This should also make it easier for me to write them when I got a few minutes to spare, t...
Developer Journal - 1 week, 1 day ago
VR Lessons Learned So Far - By Sean T. McBeth
This is a loosely organized list of things I've noticed while using and developing virtual reality applications for the smartphone-in-headset form factor. It is specific to my experience and may no...
Developer Journal - 1 week, 2 days ago
WebRTC device syncing - By Sean T. McBeth
https://www.seanmcbeth.com:8081/img/screenshot.png WebGL VR Big update today. When you use your PC in conjunction with your Smartphone, the two devices will communicate over your local network, ra...
Developer Journal - 1 week, 4 days ago
Epoch Mailing List - By ApochPiQ
I've spun up a mailing list for the Epoch project, mostly because I'm tired of having conversations about it span half a dozen websites and PMs and blah blah.Here's the link: clicky . Or you can em...
Developer Journal - 1 week, 4 days ago
Three toads and the spit of a badger - By ApochPiQ
So Epoch has a couple of warts that I'm looking at smoothing out. One of them has to do with overloads that do type decomposition of algebraic sum types://// How things look today//type Optional...
Developer Journal - 1 week, 4 days ago
CELL - First try at a scripting language - By Migi0027
So, before anyone jumps on the "dont make your own language" wagon, I'm only trying this because I thought it would be an interesting challange and it'd be a great oppertunity to understand how oth...
Developer Journal - 1 week, 5 days ago
Unity, here we come! - By Orymus3
Some of you may already be aware that I was part of the Week of Awesome II jam a few weeks back (and finished 4th! yay!).I've already explained my reasons to participate in this event, and one of t...
Developer Journal - 1 week, 6 days ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 2 weeks, 11 hours ago
V2.00! (Easy Mode) - By Orymus3
Just thought I'd give everybody a rest and fix the controls.You can now play the 'Easy ' mode!Notable changes:- Increased the mass of the car- Reduced angular drag of the car- Drastically increased...
Developer Journal - 2 weeks, 16 hours ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 2 weeks, 1 day ago
Week of Awesome II: Post Mortem - By AzureBlaze
Been busy and burnt out during the past two weeks, I finally got some time and motivation today and think I'll finish my post mortem before the results come out.Thanks to slicer4ever for putting th...
Developer Journal - 2 weeks, 1 day ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 2 weeks, 3 days ago
Watching syntax evolve - By ApochPiQ
I'm still thinking a lot about the question of task syntax in Epoch. The more I contemplate the matter, the less I like the idea of having tasks be overloaded as the "only" way to do namespacing. I...
Developer Journal - 2 weeks, 3 days ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...
Developer Journal - 2 weeks, 4 days ago
Epoch Release 15 is now available - By ApochPiQ
Release notes .I didn't get a ton of votes, but all the votes I got were for doing a release sooner rather than later. So here you go, with all the warts and incomplete stuff.This is mostly a miles...
Developer Journal - 2 weeks, 5 days ago
Plodding ever onward - By ApochPiQ
I've begun the mammoth task of refitting the Epoch compiler to believe in namespaces.Up until now, all names have been global, and all named entities have existed as peers in the global space. (The...


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