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Coding Horrors

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Developer Journal - 16 minutes, 21 seconds ago
Eclipse Indigo Bug Workaround - ( Export > Launch Configuration ) Invalid Configs - By Shippou
There is a bug in Eclipse Indigo that has been driving me up a wall the last few days.Whenever you delete a Java project, it's launch configuration ( File > Export > (type) > Launch Con...
Developer Journal - 5 days, 8 hours ago
Simplified Example Of How To Use JPanel & JFrame With Lots Of Different Stuff - By Shippou
Below you will find a fully functional code example that shows how to do many common tasks with JPanel & JFrame. I stripped out as much useless "fluff" as I could, leaving the code as bare as...
Developer Journal - 5 days, 20 hours ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 1 week, 2 days ago
First Entry - What I'm doing - By Migi0027
Hi fellow GameDev's!This will be my first journal entry, and my last ( nah, it wont be ), so throughout this journal I'll hopefully post the most interesting developments in my engine or my game.Ju...
Developer Journal - 1 week, 3 days ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 1 week, 5 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 1 week, 5 days ago
Why in the ever living FUCK does Visual Studio 2012 insist on bringing itself to the foreground every time the debugger starts?This is fucking horseshit. I have multiple projects that I have to wo...
Developer Journal - 2 weeks, 17 hours ago
First (super early) showing of game - By Lactose!
So, what's happened since the last journal entry?With a rough and basic framework in place for drawing and moving some characters around, we continued adding and testing new animations, combat mech...
Developer Journal - 2 weeks, 2 days ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 2 weeks, 2 days ago
Grand Strategy: Space War - "Mercenaries" -- Log 1 - By Orymus3
Hi,I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry. I took about 4-5 hours in the last 4 days to look...
Developer Journal - 2 weeks, 6 days ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 3 weeks, 1 day ago
Flickering overlapping objects - Common bug - By Arthur Souza
I have recently been playing Don't starve, and have come to find a common bug that happens in many 2d games. It's something a little hard to come by when test developing.Sometimes, two objects that...
Developer Journal - 3 weeks, 2 days ago
Cheating At ' Don't Starve ' By Modifying The Game Code - By Shippou
Don't Starve is an interesting survival & adventure game that places a player into a brutal survival environment, were one seemingly innocent mistake can cause instant death.After playing this...
Developer Journal - 3 weeks, 3 days ago
Barfing out some thoughts - By ApochPiQ
It's an interesting time, that's for sure.Work has been consuming a monumental portion of my time and energy lately; and while I can't talk about it yet, I can say that it has definitively been a l...
Developer Journal - 3 weeks, 3 days ago
Introduction to Löve2D - By dejaime
Just made another post on game development with Lua, a brief introduction to Löve2D.It goes from rendering the basic hello world text to drawing an image at a given coordinate.Really simple stuff a...
Developer Journal - 3 weeks, 4 days ago
Grand Strategy: SpaceWar (Spinoff?) and the RubberDuck... - By Orymus3
A year ago, almost day-for-day, I started work on a game project which would later be known as Grand Strategy: Space War .(Don't worry, I'm still working on that!) A few months ago, we've chosen to...
Developer Journal - 3 weeks, 5 days ago
A Week in Seattle: Steam VR, Gas Works, and the Strawberry Moon - By Josh Klint
Last week I travelled to Seattle for a few days to lay some groundwork for the future of Leadwerks Software. During the week I tried out Valve's VR hardware, visited a gassification plant, and sur...
Developer Journal - 4 weeks, 1 day ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 1 month, 2 days ago
Lua Snippets - By dejaime
Hello Again,After a lot of time w/o really coding anything and complete inactivity on my blog I'm coming back with a little more time on my hands.Today, I've posted several Lua snippets in my blog,...
Developer Journal - 1 month, 3 days ago
The Five Stages of Programming - By ApochPiQ
All programmers undergo a transformation, from the moment they first start typing code, until the moment they realize that there's more important things in life than making computers obey one's whi...
Developer Journal - 1 month, 1 week ago
Varadic templates and signals/slots - By Aardvajk
Been playing around with a typesafe signal/slot system (yes another one) using varadic templates tonight. Its so much cleaner than the existing approaches pre-C++0x. It's a real demonstration of th...
Developer Journal - 1 month, 1 week ago
Improved Edge Shimmy - By Aardvajk
https://www.youtube.com/watch?v=OrZUdS6VfTIDecided to rip out the grab and shimmy system and start again because the previous version was buggy and wouldn't cope with corners very well. It is impor...
Developer Journal - 1 month, 1 week ago
RoboPriest - By riuthamus
So, I have been working for DSM ( at a snails pace ) for about 3 weeks now. He doesnt know it, but I have been working on making more than just what he asked! Mostly due to my taking so long... so...
Developer Journal - 1 month, 1 week ago
RuinValor: Buildings - By riuthamus
This week I am on leave so the art that is being produced, for all my projects (DSM, All8, and RuinValor) should see some work. Tonights task was getting the castle gate fleshed out. Size, shape, a...
Developer Journal - 1 month, 2 weeks ago
Screenshots of my WIP editor - By Servant of the Lord
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.http://s9....