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Posted by Michael Tanczos , 01 Nov 2014
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 Developer Journal - 2 days, 14 hours ago ECS is officially the bomb! - Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able to improve my... Developer Journal - 4 days, 11 hours ago Entities can be a plain integer too! - By TheChubuIn this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc... Developer Journal - 5 days, 18 hours ago Playing with new content generation - By CulDeVuHey all!So I've been working on fixing an annoying little bug in the physics engine that sometimes makes you get stuck on corners. The fix is kinda hack-ish, but hey. Can't do anything about it. I... Developer Journal - 6 days, 17 hours ago Testing UI - First, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a lot of people. Back to business on my game work, I... Developer Journal - 1 week, 6 hours ago Thought about PIMPL - By AardvajkWas just thinking about using some PIMPL in a project I'm working on and had a thought about avoiding the (probably irrelevant) cost of having to new the implementation for a value class.Would this... Developer Journal - 1 week, 1 day ago Shadows and Point Lights - In the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For this entry we will extend our ray tracer a little... Developer Journal - 1 week, 2 days ago Volumetric Lighting! - So one topic that we all hear over and over is VOLUMETRIC LIGHTING ( caps intended ). Why? Because its so damn awesome. Why not? Because it can get expensive depending on the hardware. So after cou... Developer Journal - 1 week, 3 days ago First Steps - So about a year ago I posted about writing a ray tracing article series. Unfortunately I did not actually have the time to begin working on it last year, and since then it has been gnawing at me, b... Developer Journal - 1 week, 4 days ago They are still alive... - I mean the Gnoblins http://public.gamedev5.net//public/style_emoticons/default/wub.png After such a long time of silence I have some news and something new to watch.http://public.gamedev5.net//pub... Developer Journal - 1 week, 4 days ago Voxel lighting problem solved - I have fixed a problem that has bugged me for quite some time. For most of the development of SeedWorld, up until last week, every chunk was not able to access voxels from immediate neighbors. Th... Developer Journal - 1 week, 4 days ago Switcheroo to Vector graphics - By CulDeVuGreetings!First off, let me just say something about SVG files. In many ways, it's a fantastic format, especially in the way that its designed to be easily parsed. Unfortunately, SVG files are real... Developer Journal - 1 week, 4 days ago The beginning of particle simulation - Last Entry: http://www.gamedev.net/blog/1882/entry-2260844-got-new-particle-rendering-up-and-running-simulation-next/ So I got a basic backbones of the simulation system up and running. The simulat... Developer Journal - 1 week, 5 days ago Me and my shadow... - By AardvajkSo I finally got to working on the shadow mapping and making it a bit more sophisticated. Previously I was only casting shadows directly down from above and only casting onto surfaces which were f... Developer Journal - 1 week, 5 days ago Got new particle rendering up and running ( Simulation Next! ) - So thanks to this awesome community I got my particle system up and running using structured buffers. My next step will be simulations with it, my goal is to make my particle simulation in the worl... Developer Journal - 2 weeks, 5 days ago Identity Theft - Credit Monitoring Is *NOT* Enough ! - By Code FoxVery recently I found out that I was one of over 80 million accounts that were hacked from Anthem ( due to their non existent account security ) . I immediately filed a security freeze with all... Developer Journal - 2 weeks, 6 days ago It Lives! - By AardvajkIts been a busy week for both me and my game. In real life news, I have finally managed to find myself a nice flat in a very nice part of our town, for a reasonable rent and will be back to having... Developer Journal - 2 weeks, 6 days ago Getting a little pushy - By CulDeVuздравствуй!My art studio class has been kicking my ass with deadlines, so I haven't had much time to do development stuff this week. I've been trying to figure out how to get blender to render norm... Developer Journal - 3 weeks, 10 hours ago MMOs! Y u no EZ? - By ApochPiQA common aspiration among nascent game developers is to make an MMO . It's actually a pretty common aspiration in many perfectly functional, well-established studios, as well; but at least on GDNet... Developer Journal - 3 weeks, 1 day ago Making my own SpriteFont implementation - Hi everyone.So it's been a little while since my last journal entry. Various things about the internals of Firework Factory were annoying me so in true programmer fashion i had to spend some time r... Developer Journal - 3 weeks, 1 day ago Chunks are proper cubes now. Also, shooter game returns - Another quick no-pic update. I've spent a lot of time in the voxel chunk rendering code, perhaps too much time, but part of it has to do with converting chunks to 32x32x32 size.Previously every chu... Developer Journal - 3 weeks, 4 days ago Acclimate shading language - By JulieanLast entry:http://www.gamedev.net/blog/1930/entry-2260721-a-custom-variant-class/ Now for something completely different. Since I'm currently working on the graphics module, I thought I'll talk abo... Developer Journal - 3 weeks, 4 days ago Beginning on terrain rendering - Terrains are awesome, so therefore I'm trying to mess around with them.I didnt really need to change anything in my engine because I really dont see any reason to seperate a mesh from a terrain lik... Developer Journal - 3 weeks, 5 days ago CulDeVu vs Photon Mapping - By CulDeVuHeyy all!Sorry for not posting for a couple weeks, but it's the beginning of the semester again, and somebody's got to represent the freshman class at parties http://public.gamedev5.net//public/sty... Developer Journal - 3 weeks, 6 days ago Loading voxel models into the game - I didn't get as much time as I wanted to work on my game this week. Spent too much time with Skyrim (coming very late to the game, but nonetheless). Still there are some new updates to show. First... Developer Journal - 4 weeks, 1 day ago It goes ahead slowly - Finally i have implemented edge and chain shape one-way collision support and it works great.Of course the performance was really bad after i used it in my actual game test level which does contain...

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