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Coding Horrors

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Developer Journal - 5 hours, 39 minutes ago
Argh, bitrot. - By ApochPiQ
Turns out that leaving a project alone for six months is a great way to discover that it's full of mysterious bugs you don't remember having.I noticed some weird behavior with Era, the Epoch IDE, e...
Developer Journal - 1 day, 12 hours ago
A Quick Introduction to Sampler-Based Profiling - By ApochPiQ
Sampler-Based Profiling: The Quick Version So you're happily working on some code, and suddenly it happens: everything is just too damn slow ! Something is eating up all your performance, but it's...
Developer Journal - 1 day, 15 hours ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 2 days, 13 hours ago
The Week of Awesome II - Deployment Prep - By Eck
Well, today I have spent about 3-4 hours so far working on my deployment process. I started out going down the path of the built in click-once installer for XNA since it would make sure all the pre...
Developer Journal - 3 days, 20 hours ago
Signing up for: The Week of Awesome II - By Eck
Today, I signed up to enter The Week of Awesome II which is a week long game development jam here at www.gamedev.net starting September 22nd. Part of the judging criteria is a 10 point "Participa...
Developer Journal - 4 days, 16 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 4 days, 16 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 4 days, 17 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 4 days, 17 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 4 days, 17 hours ago
The Mechanical Heart - An Introduction - By dsm1891
THE MECHANICAL HEART Development Blog Welcome all,I have decided to create a weekly development blog of my current project titled The Mechanical Heart. In this issue I will outline what you can c...
Developer Journal - 4 days, 17 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 4 days, 17 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 4 days, 17 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 4 days, 17 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 4 days, 17 hours ago
SlimGen and You, Part ADD [EAX], AL of N - By Washu
Imagine you could have the safety of managed code, and the speed of SIMD all in one? Sounds like one of those weird dreams Trent has, or perhaps you are already thinking of using C++/CLI to wrap S...
Developer Journal - 5 days, 1 hour ago
Playing With The .NET JIT Part 4 - By Washu
As noted previously there are some cases where the performance of unmanaged code can beat that of the managed JIT. In the previous case it was the matrix multiplication function. We do have some ot...
Developer Journal - 5 days, 1 hour ago
Playing With The .NET JIT Part 3 - By Washu
Integrating unmanaged code into the managed platform is one of the problem areas with the managed world. Often times the exact costs of calling into unmanaged code is unknown. This obviously leads...
Developer Journal - 5 days, 1 hour ago
Playing With The .NET JIT Part 2 - By Washu
Previously I discussed various potential issues the x86 JIT had with inlining non-trivial methods and functions taking or returning value types. In this entry I hope to cover some potential pitfall...
Developer Journal - 5 days, 1 hour ago
Playing With The .NET JIT Part 1 - By Washu
Introduction.NET has been getting some interesting press recently. Even to the point where an article in Game Developer Magazine was published advocating the usage of managed code for rapid develop...
Developer Journal - 5 days, 1 hour ago
Is It Really A Bug For A Beginner To Be Using C-Strings In C++? - By Washu
Depends, but probably yes.A beginning programmer should be focusing on learning to program. That is: the process of taking a concept and turning it into an application. Problem solving, in other wo...
Developer Journal - 5 days, 1 hour ago
A Simple C++ Quiz - By Washu
This is a very basic C++ quiz, it mainly tests a wee bit of knowldege that I've found some people who profess to have a mastery of C++ to be lacking. The answers should all be based on the C++ stan...
Developer Journal - 6 days, 4 hours ago
If only making money in real life was this simple! - By riuthamus
Spent some time working on gold for the game today!http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_243415.png http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1...
Developer Journal - 1 week, 1 day ago
Evaluating Unreal Engine 4 - By Finalspace
In the last couple of weeks/months i was evaluating unreal engine 4 and see if it is capaple of handling the scale of this game better and faster than writing everything myself.I will therefore now...
Developer Journal - 1 week, 1 day ago
Art Time #1 - By riuthamus
I am going to start sharing the work I do via videos. here is art work #1https://www.youtube.com/watch?v=Tknprn1J_aY&feature=youtu.be
Developer Journal - 1 week, 2 days ago
DSM's Evil Tower of Doom! - By riuthamus
Put in 3 hours on the concept for DSM's evil tower for his game!http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_81843.jpg


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